Social and Economic Development in Malta: The Present Day

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Practice flashcards covering social structures, institutions, economic sectors, and development in present-day Malta.

Last updated 4:50 AM on 6/10/26
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30 Terms

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Society

A group of people who live together in the same place, follow similar rules and traditions, work together, and help each other.

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State

A political entity distinguished from a society by having a territory, a permanent population, a government, sovereignty, and a legal system.

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Territory

A characteristic of a state consisting of a clear area of land, water, and airspace that belongs to it.

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Sovereignty

The full control of a state to make its own rules without interference from other countries.

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Social Institutions

Important organisations in society that provide rules, support, and services to meet basic needs and help people live and work together.

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Socialisation

The process through which people learn how to behave in society by learning rules, values, customs, and traditions.

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Primary Socialisation

The first stage of learning that happens within the family during youth, such as learning to talk, eat, and use manners.

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Secondary Socialisation

The later stage of learning that happens outside the family, involving school rules, teamwork, work habits, and following laws.

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Agents of Socialisation

The various entities that influence behavior and learning, including family, education, peers, media, religion, and community/work.

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Crime

An act that breaks the law and is punishable by the authorities, such as theft, assault, or vandalism.

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Deviance

Behaviour that goes against society’s norms or expectations but is not always illegal, such as being rude in public.

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Positive Sanctions

Rewards for good behaviour, including praise, awards, promotions, and certificates.

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Negative Sanctions

Punishments for bad behaviour, such as fines, imprisonment, detention, and community service.

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Formal Sanctions

Sanctions given by authorities, such as police fines, school suspensions, and court sentences.

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Informal Sanctions

Social reactions from people in the community, such as gossip, disapproval, respect, or applause.

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Socio-economic development

The process of improving people’s quality of life and the economy of a country, including better education, healthcare, and jobs.

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GDP (Gross Domestic Product)

An economic measure that rose in Malta after Independence due to tourism, factories, banking, and technology.

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Sustainable development

A requirement of development that is inclusive, people-centred, promotes gender equality, and encourages responsible resource management.

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Primary sector

The sector of the economy that uses natural resources from the land or sea, such as farming, fishing, and quarrying.

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Secondary sector

The sector of the economy involving the manufacture of products in factories, such as food processing, clothes, or electronics.

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Tertiary sector

The sector of the economy providing services to people, such as teachers, doctors, tourism, and transport.

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Quaternary sector

The sector of the economy based on knowledge and information, including ICT, research, and software development.

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Quinary sector

The sector of the economy involving top-level decision making by government ministers, CEOs, and senior school leaders.

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Exports

Goods or services that Malta sells to other countries, resulting in money coming into the country.

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Imports

Goods or services that Malta buys from other countries, resulting in money going out of the country.

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Leisure

The free time people have when they are not working, studying, or doing chores, used for rest, hobbies, or entertainment.

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Mass Media

Traditional forms of communication like TV, radio, newspapers, and adverts that reach many people at once.

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Social Media

Online platforms like Facebook, Instagram, and TikTok where people share information and interact instantly.

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Mental Health

A state of wellbeing regarding how one thinks, feels, and behaves, including emotional, psychological, and social wellbeing.

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Quality of life

A measure of how happy, healthy, and comfortable people feel, determined by factors like health, safety, education, and the environment.