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Egypt Temples
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evrything but temples
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Roman Temples
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lecture 5 temples
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📘 Midterm Prep Breakdown by Module ⸻ Module 1: Prehistory & Early Antiquity Core skills: define, identify, recognize 1. Architecture vs. Landscape Architecture • Architecture: Design of buildings/spaces for shelter, ritual, politics, religion. • Landscape Architecture: Shaping land + open spaces (gardens, courtyards, irrigation, urban layout). • Difference = building-focused vs. environment/land-focused. 2. Key Developments (political, social, religious, etc.) • Prehistory: Ritual (caves, megaliths), communal identity, proto-urban settlements (Çatalhöyük). • Mesopotamia: City-states, ziggurat = religious + political center. • Egypt: Pharaoh divine kingship → pyramids, temples aligned with afterlife beliefs. • Persia: Paradise gardens = political power + cosmology. 3. Cultural Norms & Constructive Aspects • Collective ritual identity (Stonehenge, Lascaux). • Monumentality as a sign of authority (ziggurats, pyramids). • Use of available materials (mudbrick in Mesopotamia, stone in Egypt). ⸻ Module 2: Greco-Roman World Core skills: apply, identify, recognize 1. Apply definitions (Arch. vs. Landscape Arch.) • Greek: Architecture = temples, theaters, stoas. Landscape = agoras, acropoleis, orthogonal plans. • Roman: Architecture = basilicas, baths, Colosseum, Pantheon. Landscape = forums, imperial gardens, urban grids, aqueduct networks. 2. Key Developments • Greek: Polis as civic/religious/political unit. Rational planning (Miletus). Development of orders (Doric, Ionic, Corinthian). Democracy + temples as civic identity. • Hellenistic: New typologies (libraries, palaces, theaters). • Roman: Empire → infrastructure + propaganda. Concrete, arches, domes → new scale. Baths + arenas = social cohesion. 3. Cultural Norms & Constructive Aspects • Greek: Balance, proportion, humanism, rational order. • Roman: Engineering, spectacle, imperial ideology. • Shared: religion + politics fused in space (temples, forums)
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Topic 3 - Temples
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Roman temples
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Utah Temples
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