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Vocabulary practice flashcards covering key concepts of digital connectivity, networking, security, immersive technologies, mobile enterprise management, and the digital divide from Chapter 7.
Digital Ecosystem
An interconnected network of digital components, participants, and infrastructure.
Connection
The ability to communicate digitally.
Participants
The entities involved in a digital ecosystem.
Business Platform
The infrastructure enabling exchange within a digital ecosystem.
Four Ecosystem Advantages
Scalability, Network Effects, Data Insights, and Customer Stickiness.
LAN
Network covering the scope of one building or campus.
MAN
Network covering the scope of a city.
WAN
Network covering the scope of a state, country, or larger.
Bandwidth
The maximum amount of data that can be transferred per unit of time.
Bit
The smallest unit of data.
Bit Rate
The number of bits transferred per unit of time.
Mobile
Technology that travels with the user and stays connected while moving.
Wireless
Technology that operates with no hard-wired connection or cables, often in a fixed location.
Wi-Fi
A wireless LAN connection.
WAP
A device that connects devices to a wireless network.
SSID
A wireless network's unique name.
5G
Fifth-generation cellular network technology offering low-latency, fast speed, and support for many IoT devices.
Wi-Fi 6
Next-generation Wi-Fi designed to support many simultaneous local device connections.
Streaming
Sending audio/video (A/V) content while it is transferring.
Streaming Data
Continuous small-batch data received from many sources.
IAM
The secure management of user identities.
WEP
An outdated, crackable wireless encryption protocol.
WPA
A modern wireless security protocol.
SSL
Encrypts the link between a browser and a server.
SSL Certificate
A digital certificate that verifies the identity of a website.
HTTPS
A secure communications protocol that combines HTTP with SSL encryption.
Augmented Reality (AR)
Technology where the real world is fully present, with digital content layered on top.
Virtual Reality (VR)
A fully digital 3D world where the real world is not present and is completely replaced.
Mixed Reality (MR)
An environment where the real world is partially present and real and virtual elements interact.
RFID
Tracks physical objects via wireless tags.
GPS
Tracks position, time, and speed using satellites.
GIS
Captures and displays layered location data on a map.
AVL
GPS tracking of vehicles.
LBS
Applications that offer services based on geographical location.
IT Consumerization
The blending of personal and business devices in the organizational environment.
Pervasive Computing
Computing capabilities embedded into everyday physical objects.
EMM
An enterprise-wide mobile security strategy encompassing MDM, MAM, and MIM.
MDM
Software and policies that manage the entire device.
BYOD
A policy allowing employees to use their own personal devices for work.
CYOD
A policy allowing employees to select a device from a company-approved list.
COPE
A policy where the company owns the device but allows personal use.
MAM
Management focused specifically on enterprise applications.
MIM
Management focused directly on securing and managing data itself.
Data at Rest
Data that is currently stored and inactive.
Data in Motion
Data that is traveling across a network.
Data in Use
Data that is actively being processed or edited.
Internet Accessibility
Ensuring that the internet and digital tools are usable by all individuals.
Digital Divide
The gap between those who have access to modern technology and the internet and those who do not.
Digital Inclusion
Activities and policies focused on closing the tech-access gap.
Digital Literacy
The ability to effectively use and navigate digital tools.
Access Divide
A form of the digital divide involving inequality in having devices or internet access at all.
Skills Divide
A form of the digital divide involving inequality in knowing how to use digital technology.
Usage Divide
A form of the digital divide involving inequality in how people choose to use equal access to technology.