Quiz 1 HRM 360 Arnold CSULB

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Last updated 10:12 AM on 2/23/26
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89 Terms

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Four Functions of Management

Planning, Organizing, Leading, Controlling

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Planning

deciding how best to allocate and use resources to achieve organizational goals

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Organizing

establishing a structure of relationships that dictates how members of an organization work together to achieve organizational goals

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Leading

encouraging and coordinating individuals and groups so that all organizational members are working to achieve organizational goals

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Controlling

monitoring and evaluating individual, group, and organizational performance to see whether organizational goals are being achieved

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Conceptual Skills

ability to analyze and diagnose a situation and distinguish between cause and effect

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Human Skills

the ability to understand, work with, lead, and control the behavior of other people and groups

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Technical Skills

job-specific knowledge and techniques

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Ethical Dilemma

the quandary managers experience when they have to decide if they should act in a way that might benefit other people or groups, and is the "right" thing to do, even though doing so might go against their own and their organization's interests

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Research methods

allows us to answer questions about what happens at work; about thinking critically and answering questions to make better decisions

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Social Responsibility

an organization's obligations toward people or groups directly affected by its actions

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Hypothesis

statement of relationship between two or more variables

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Variables

factor/characteristic that can take on different values

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Independent Variable (cause)

a variable a research(er) manipulates or watches for its effect on something else

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Dependent Variable (effect)

dependent on the independent variable

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Operational Definition

a statement of how a variable is defined or manipulated

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Field Study

when you go into a real company and measure what is going on; do not change the environment

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Field Experiment

manipulate environment and see what happens

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Experimental Simulation

simulate the real world (example: flight simulator)

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Laboratory Experiment

abstract version of real world; we take ideas from the real world and test them out in the lab

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Sample Survey

representative sample

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Mediator Variable

mechanism through which an independent variable has an effect on a dependent variable

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Moderator Variable

variable that, when it changes, also changes the nature of the relationship between the independent and dependent variables

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Confounding Variable

a variable that can influence the outcome of a study but is not part of the study (aka third variable)

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Simple Correlation

degree to which one variable is related to another

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Personality

a long standing and enduring pattern of behavioral and psychological characteristics

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Nature

biological heritage, genetic makeup

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Nurture

life experiences

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Attraction-Selection-Attrition (ASA) Framework

the idea that an organization attracts and selects individuals with similar personalities and loses individuals with other types of personalities

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Trait

a specific component of personality

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Big 5 Theory

Sociability (aka Extraversion), Agreeableness, Conscientiousness, Emotional Stability (aka Neuroticism), Intellectual Openness

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Extraversion

tendency to experience positive emotional states and feel good about oneself and the world around one (aka positive affectivity)

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Neuroticism

tendency to experience negative emotional states and view oneself and the world around one negatively (aka negative affectivity)

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Agreeableness

the tendency to get along well with others

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Conscientiousness

the extent to which a person is careful, scrupulous, and persevering

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Openness to Experience

the extent to which a person is original, has broad interests, and is willing to take risks

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Internal Locus of Control

believe they have more influence/control over their lives (driver)

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External Locus of Control

believe that they have less control over their life (passenger)

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Self-Monitoring

the extent to which people try to control the way they present themselves to others

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Self-Esteem

the extent to which people have pride in themselves and their capabilities

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Need for Affiliation

the desire to establish and maintain good relations with others

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Need for Power

the desire to exert emotional and behavioral control or influence over others

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Need for Achievement

the desire to perform challenging tasks well and to meet one's own high standards

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Need to Belong

drive to form lasting and interpersonal relationships

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Components of Work Attitudes

Affective, Cognitive, Behavioral

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Behavioral Component of Work Attitudes

what an employee thinks about how to behave in his or her job or organization

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Work Mood

how people feel at the time they actually perform their jobs

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Values

one's personal convictions about what one should strive for in life and how one should behave

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Emotions

intense short-lived feelings linked to a specific cause or antecedent

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Work Values

an employee's personal convictions about what outcomes one should expect from work and how one should behave at work

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Emotional Labor

the work employees perform to control their experience and expression of moods and emotions on the job

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Emotional Dissonance

an internal state that exists when employees are expected to express feelings at odds with how the employees are actually feeling

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Job Satisfaction

the collection of feelings and beliefs that people have about their current jobs

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Big 3 Consequences of Job Satisfaction

absenteeism, turnover, individual productivity

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Turnover

the permanent withdrawal of an employee from the employing organization

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Employee Well-Being

how happy, healthy, and prosperous employees are

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Organizational Citizenship Behavior

behavior that is not required but is necessary for organizational survival and effectiveness

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Sensation

when our senses pick up information and change it into a form that can be used by our brain

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Perception

where we make sense of or give meaning to the messages that we get from our senses

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3 Components of Perception

perceiver, target of perception, situation

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Perceiver

person trying to interpret an observation or input from their senses

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Target of Perception

whatever the perceiver is trying to make sense of

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Situation

the context in which perception takes place (ex. classroom, hallway, street)

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Accurate Perceptions

perceptions as close as possible to the true nature of the target of perception

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Schemas

abstract knowledge structures that are stored in memory and allow people to organize and interpret information about a given target of perception

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Stereotype

a set of overly simplified and often inaccurate beliefs about the typical characteristics of a particular group

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Perceptual Set

a habitual readiness to perceive a stimulus in a particular way

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Impression Management

an attempt to control the perceptions or impressions of others

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Bias

a systematic tendency to use or interpret information in a way that results in inaccurate perceptions

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Average Tendency

unable to give really high or really low ratings (aka central tendency error)

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Systematic Distortion

make assumptions about what dimensions go together

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Attribution

an explanation of the cause of behavior

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Attribution Theory

a group of theories that describes how people explain the causes of behavior

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Self-Serving Bias

when we succeed we make internal attributions, when we fail we make external attributions

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Primacy Effect

the biased perception that results when the first information that a perceiver has about a target has an inordinately large influence on the perceiver's perception of the target

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Contrast Effect

the biased perception that results when perceptions of a target person are distorted by the perceiver's perception of others

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Halo Effect

the perceiver's general impression of a target influences his or her perception of the target on specific dimensions

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Fundamental Attribution Error

tendency to attribute other people's behavior to internal factors

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Actor-Observer Bias

involves attributing other people's behavior to internal causes and your behavior to external causes, especially in cases of failure

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random assignment

each participant has an equal probability of ending up in either the control or experimental group

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positive affectivity

the tendency to experience positive moods and feelings in a wide variety of setting and situations 

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negative affectivity

the tendency to experience negative moods and feelings in a wide variety of setting and situations  

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bottom up processing

we get meaning from a stimulus by using only the sensory information coming up to the brain 

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top down processing

we use pre existing thoughts, motivations, and expectations to make sense of the world. 

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basic criteria for theory usefulness

correspondence, coherence, parsimony, and pragmatism.

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validity

the extent to which an operational definition of a variable is actually measuring the variable in question

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reliability

the extent to which a measure of a variable is free of error

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positive reinforcement

increases the probability that a behavior will occur by administering positive consequences to employees who perform the behavior. higher pay, bonuses, promotion, praise, pto

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negative reinforcement

increases the probability that a desired behavior will occur by removing, or rescinding, a negative consequence when an employee performs the behavior desired. EXAMPLE: Fastening a seatbelt: Buckling up stops the car’s warning beep, encouraging consistent seatbelt use.