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Four Functions of Management
Planning, Organizing, Leading, Controlling
Planning
deciding how best to allocate and use resources to achieve organizational goals
Organizing
establishing a structure of relationships that dictates how members of an organization work together to achieve organizational goals
Leading
encouraging and coordinating individuals and groups so that all organizational members are working to achieve organizational goals
Controlling
monitoring and evaluating individual, group, and organizational performance to see whether organizational goals are being achieved
Conceptual Skills
ability to analyze and diagnose a situation and distinguish between cause and effect
Human Skills
the ability to understand, work with, lead, and control the behavior of other people and groups
Technical Skills
job-specific knowledge and techniques
Ethical Dilemma
the quandary managers experience when they have to decide if they should act in a way that might benefit other people or groups, and is the "right" thing to do, even though doing so might go against their own and their organization's interests
Research methods
allows us to answer questions about what happens at work; about thinking critically and answering questions to make better decisions
Social Responsibility
an organization's obligations toward people or groups directly affected by its actions
Hypothesis
statement of relationship between two or more variables
Variables
factor/characteristic that can take on different values
Independent Variable (cause)
a variable a research(er) manipulates or watches for its effect on something else
Dependent Variable (effect)
dependent on the independent variable
Operational Definition
a statement of how a variable is defined or manipulated
Field Study
when you go into a real company and measure what is going on; do not change the environment
Field Experiment
manipulate environment and see what happens
Experimental Simulation
simulate the real world (example: flight simulator)
Laboratory Experiment
abstract version of real world; we take ideas from the real world and test them out in the lab
Sample Survey
representative sample
Mediator Variable
mechanism through which an independent variable has an effect on a dependent variable
Moderator Variable
variable that, when it changes, also changes the nature of the relationship between the independent and dependent variables
Confounding Variable
a variable that can influence the outcome of a study but is not part of the study (aka third variable)
Simple Correlation
degree to which one variable is related to another
Personality
a long standing and enduring pattern of behavioral and psychological characteristics
Nature
biological heritage, genetic makeup
Nurture
life experiences
Attraction-Selection-Attrition (ASA) Framework
the idea that an organization attracts and selects individuals with similar personalities and loses individuals with other types of personalities
Trait
a specific component of personality
Big 5 Theory
Sociability (aka Extraversion), Agreeableness, Conscientiousness, Emotional Stability (aka Neuroticism), Intellectual Openness
Extraversion
tendency to experience positive emotional states and feel good about oneself and the world around one (aka positive affectivity)
Neuroticism
tendency to experience negative emotional states and view oneself and the world around one negatively (aka negative affectivity)
Agreeableness
the tendency to get along well with others
Conscientiousness
the extent to which a person is careful, scrupulous, and persevering
Openness to Experience
the extent to which a person is original, has broad interests, and is willing to take risks
Internal Locus of Control
believe they have more influence/control over their lives (driver)
External Locus of Control
believe that they have less control over their life (passenger)
Self-Monitoring
the extent to which people try to control the way they present themselves to others
Self-Esteem
the extent to which people have pride in themselves and their capabilities
Need for Affiliation
the desire to establish and maintain good relations with others
Need for Power
the desire to exert emotional and behavioral control or influence over others
Need for Achievement
the desire to perform challenging tasks well and to meet one's own high standards
Need to Belong
drive to form lasting and interpersonal relationships
Components of Work Attitudes
Affective, Cognitive, Behavioral
Behavioral Component of Work Attitudes
what an employee thinks about how to behave in his or her job or organization
Work Mood
how people feel at the time they actually perform their jobs
Values
one's personal convictions about what one should strive for in life and how one should behave
Emotions
intense short-lived feelings linked to a specific cause or antecedent
Work Values
an employee's personal convictions about what outcomes one should expect from work and how one should behave at work
Emotional Labor
the work employees perform to control their experience and expression of moods and emotions on the job
Emotional Dissonance
an internal state that exists when employees are expected to express feelings at odds with how the employees are actually feeling
Job Satisfaction
the collection of feelings and beliefs that people have about their current jobs
Big 3 Consequences of Job Satisfaction
absenteeism, turnover, individual productivity
Turnover
the permanent withdrawal of an employee from the employing organization
Employee Well-Being
how happy, healthy, and prosperous employees are
Organizational Citizenship Behavior
behavior that is not required but is necessary for organizational survival and effectiveness
Sensation
when our senses pick up information and change it into a form that can be used by our brain
Perception
where we make sense of or give meaning to the messages that we get from our senses
3 Components of Perception
perceiver, target of perception, situation
Perceiver
person trying to interpret an observation or input from their senses
Target of Perception
whatever the perceiver is trying to make sense of
Situation
the context in which perception takes place (ex. classroom, hallway, street)
Accurate Perceptions
perceptions as close as possible to the true nature of the target of perception
Schemas
abstract knowledge structures that are stored in memory and allow people to organize and interpret information about a given target of perception
Stereotype
a set of overly simplified and often inaccurate beliefs about the typical characteristics of a particular group
Perceptual Set
a habitual readiness to perceive a stimulus in a particular way
Impression Management
an attempt to control the perceptions or impressions of others
Bias
a systematic tendency to use or interpret information in a way that results in inaccurate perceptions
Average Tendency
unable to give really high or really low ratings (aka central tendency error)
Systematic Distortion
make assumptions about what dimensions go together
Attribution
an explanation of the cause of behavior
Attribution Theory
a group of theories that describes how people explain the causes of behavior
Self-Serving Bias
when we succeed we make internal attributions, when we fail we make external attributions
Primacy Effect
the biased perception that results when the first information that a perceiver has about a target has an inordinately large influence on the perceiver's perception of the target
Contrast Effect
the biased perception that results when perceptions of a target person are distorted by the perceiver's perception of others
Halo Effect
the perceiver's general impression of a target influences his or her perception of the target on specific dimensions
Fundamental Attribution Error
tendency to attribute other people's behavior to internal factors
Actor-Observer Bias
involves attributing other people's behavior to internal causes and your behavior to external causes, especially in cases of failure
random assignment
each participant has an equal probability of ending up in either the control or experimental group
positive affectivity
the tendency to experience positive moods and feelings in a wide variety of setting and situations
negative affectivity
the tendency to experience negative moods and feelings in a wide variety of setting and situations
bottom up processing
we get meaning from a stimulus by using only the sensory information coming up to the brain
top down processing
we use pre existing thoughts, motivations, and expectations to make sense of the world.
basic criteria for theory usefulness
correspondence, coherence, parsimony, and pragmatism.
validity
the extent to which an operational definition of a variable is actually measuring the variable in question
reliability
the extent to which a measure of a variable is free of error
positive reinforcement
increases the probability that a behavior will occur by administering positive consequences to employees who perform the behavior. higher pay, bonuses, promotion, praise, pto
negative reinforcement
increases the probability that a desired behavior will occur by removing, or rescinding, a negative consequence when an employee performs the behavior desired. EXAMPLE: Fastening a seatbelt: Buckling up stops the car’s warning beep, encouraging consistent seatbelt use.