COMM 1000: The Effects of Mass Media

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Vocabulary practice flashcards covering major media effects concepts, theories, and models from COMM 1000 taught by Dr. Stephen C. Stifano.

17 Terms

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Hypodermic Needle Model

An early media effects model postulating that media messages are injected directly into the brains of a passive audience, exerting immediate, uniform, and powerful influence.

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Fredric Wertham

Psychiatrist and author of 'Seduction of the Innocent' who argued that comic books severely corrupted youth, famously stating that 'Hitler was a beginner compared to the comic book industry.'

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Limited Effects Perspective

A mass communication perspective associated with Joseph Klapper suggesting that media rarely produces direct, dramatic shifts in attitudes, but instead primarily reinforces existing beliefs.

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Selective Exposure

The tendency of individuals to seek out and consume media messages that correspond with and reinforce their existing beliefs, attitudes, and opinions.

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Uses & Gratifications Approach

An audience-centered framework that examines why and how people actively choose and consume specific media to satisfy distinct personal and social needs.

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Cognitive Needs

A category of needs within the Uses & Gratifications approach fulfilled by seeking information, knowledge, and understanding.

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Affective Needs

A category of needs within the Uses & Gratifications approach fulfilled through aesthetic, pleasant, and emotional media experiences.

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Integrative Needs

A category of needs within the Uses & Gratifications approach centered on media use that strengthens personal confidence, credibility, stability, and status.

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Social Integrative Needs

A category of needs within the Uses & Gratifications approach satisfied by using media to strengthen connections and relationships with family, friends, and society.

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Tension-Release Needs

A category of needs within the Uses & Gratifications approach focused on using media to relax, escape pressures, and divert attention from everyday life.

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Social Learning Theory

A theory postulating that people learn behaviors by observing media models, particularly when those models are perceived as attractive and their actions are rewarded rather than punished.

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Excitation Transfer Theory

A theory asserting that physiological arousal produced from any initial source can persist and amplify the intensity of a subsequent emotional experience.

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Agenda-Setting Theory

The proposition that the media may not dictate what people think, but through coverage choices and prominence, it effectively dictates what public opinion thinks about.

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Cultivation Theory

A theory suggesting that extensive, heavy exposure to television cultivates a worldview where individuals perceive social reality as closely mirroring television depictions.

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Mainstreaming

A Cultivation Theory concept describing the process by which heavy television viewing overrides individual differences, leading diverse audience members to share similar perspectives.

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Resonance

A Cultivation Theory concept occurring when media depictions correspond directly with real-world experiences, amplifying the cultivation effect for those viewers.

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Audience Activity

The core question and area of inquiry in media effects concerning the degree to which media consumers function as active, selective users versus passive recipients of content.