MK Final

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114 Terms

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A/B Test

Comparing two versions (A and B) to determine which performs better.

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Acceptance strategy

A decision rule where consumers choose options that meet minimum requirements.

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Affective choice

A decision based primarily on emotions and feelings.

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Ambient conditions

Environmental factors such as temperature, lighting, sound, and odor that influence behavior.

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Anchoring effect

Relying heavily on the first piece of information when making decisions.

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Antecedent state

Temporary mood or condition (e.g., tired, hungry) influencing behavior.

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Attention

The degree to which consumers focus on a stimulus.

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Attribute-based choice

Decision-making based on comparing product features.

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Availability heuristic

Judging likelihood based on how easily examples come to mind.

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Behavioral targeting

Using past consumer behavior to deliver personalized ads.

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Brand alliance

Partnership between brands to enhance value or perception.

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Brand communities

Groups of consumers who share a connection with a brand.

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Brand engagement

Emotional and behavioral involvement with a brand.

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Brand loyalty

Consistent preference and repeat purchase of a brand.

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Choice architecture

How choices are structured to influence decisions.

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Clutter

Density of competing stimuli in an environment.

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Cognitive overload

Too much information overwhelming decision-making ability.

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Comparative ad

Advertising that directly compares brands.

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Confirmation bias

Seeking information that supports existing beliefs.

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Conformity bias

Tendency to follow group behavior.

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Consumer behavior

Study of how people select, use, and dispose of products.

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Consumer choice process

Stages consumers go through when making decisions.

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Consumer-generated content (CGC/UGC)

Content created by users rather than brands.

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Culture

Shared values, beliefs, and behaviors of a society.

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Cultural values

Beliefs about what is desirable or important.

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Cultural differences (nonverbal communication)

Variation in meaning of nonverbal cues across cultures.

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Cognitive reasoning

Mental processing used to evaluate and solve problems.

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Class-to-mass strategy

Offering premium brands to mass markets.

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Decoy effect

Adding an inferior option to influence choice.

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Default bias

Tendency to stick with pre-selected options.

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Demographics

Population characteristics (age, income, gender, etc.).

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Direct measurement

Asking consumers directly about preferences.

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Discounting

Reducing importance of negative product attributes.

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Disclaimers

Statements that clarify or limit advertising claims.

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Downward segmentation

Extending premium brands to lower-income segments.

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Drip marketing campaign

Automated, scheduled marketing messages.

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Elimination-by-aspects rule

Decision rule eliminating options that fail key criteria.

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Emotions

Strong feelings influencing behavior.

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Endowment effect

Valuing something more because you own it.

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Ethnic subculture

Group sharing language, race, or nationality.

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Exposure

When a stimulus enters sensory range.

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Expanded usage situation

Encouraging new uses for a product.

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E-waste

Electronic waste and its environmental impact.

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Fear appeal

Using threat of negative outcomes to influence behavior.

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Framing effect

Decisions influenced by how information is presented.

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Frequency illusion (Baader-Meinhof)

Noticing something more after becoming aware of it.

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Functional fixedness

Inability to see alternative uses for objects.

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Generic search

Non-brand-specific product search.

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Goldilocks effect

Preference for the “just right” middle option.

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Habit

Automatic behavior formed through repetition.

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Habit loop

Cue → Craving → Response → Reward.

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Herding

Following group behavior.

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Household decision-making process

How family members influence purchases.

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Household life cycle (HLC)

Stages households go through over time.

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Indirect measurement

Inferring preferences through behavior.

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Information processing

How consumers interpret information.

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Internal search

Using memory to make decisions.

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Interdependent self-concept

Defining self through relationships.

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Interpretation

Assigning meaning to stimuli.

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Just noticeable difference (JND)

Minimum change detectable by consumers.

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Learning

Behavior change due to experience.

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Likert scale

Agreement rating scale.

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Lifestyle

How a person lives and spends time/money.

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Loss aversion

Losses feel more powerful than equivalent gains.

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Low-involvement learning

Learning with minimal effort.

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Maslow’s Hierarchy of Needs

Motivation framework (physiological → self-actualization).

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Memory

Storage of learned information.

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Mirror neurons

Brain cells that activate when observing others.

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Monochronic time perspective

Focus on schedules and one task at a time.

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Motivation

Driving force behind behavior.

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Negativity bias

Overweighting negative experiences.

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Nonverbal communication

Communication without spoken words.

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Nostalgia

Emotional longing for the past.

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Nudges

Subtle influences on decision-making without restricting choice.

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Olfaction

Sense of smell.

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Peak-end rule

Judging experiences based on peak and ending moments.

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Perception

Selecting, organizing, and interpreting stimuli.

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Perceptual mapping

Visual representation of consumer perceptions.

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Personal experience

Knowledge gained directly.

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Piaget’s stages of cognitive development

Theory of childhood cognitive growth.

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Polychronic time perspective

Multitasking and flexible time orientation.

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Postpurchase dissonance

Doubt after buying.

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Preference strategy

Choosing most preferred option.

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Priming

Exposure influencing later behavior or perception.

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Problem recognition

Identifying a need.

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Proust effect

Memories triggered by smell.

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Projective techniques

Indirect methods to uncover attitudes.

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Reciprocity bias

Feeling obligated to return favors.

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Reference group

Group influencing attitudes and behavior.

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Relativity

Evaluating value through comparisons.

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Sampling bias

Non-representative sample.

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Scarcity bias

Valuing limited items more.

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Search engines

Tools for online information search.

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Self-concept

How individuals perceive themselves.

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Semantic differential scale

Rating using opposite adjectives.

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Showrooming

Viewing in-store, buying online.

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Social class

Hierarchy based on income, education, occupation.

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Social proof

Following others’ behavior.

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Source credibility

Trustworthiness and expertise of a source.

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Spokescharacters

Fictional brand mascots.