International Relations and Global Politics Vocabulary

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Flashcards covering key terms, historical events, institutions, and theoretical concepts in international relations and politics based on lecture notes.

Last updated 5:23 PM on 10/8/26
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69 Terms

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Mercantilism

An economic doctrine based on the belief that economic and military power complement each other.

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Enumeration

In American colonies, certain goods (rice, tobacco) could only be sold to England, and certain materials could only be bought from England.

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Peace of Westphalia

Treaty ended 30 Years' War in 1648 – led to sovereignty and modern states.

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Hegemony

Predominance of one nation-state over others.

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Pax Britannica

"British peace"; century-long period starting with Napoleon's defeat in 1815 and ending with WWI, where Britain's economic and political influence led to openness and overall peace.

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The Gold Standard

The monetary system that prevailed between ~1870–1914; currencies were tied to gold.

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Treaty of Versailles

Peace treaty between Allies and Germany (1919); ended WWI.

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League of Nations

Security organization after WWI; replaced by UN.

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North Atlantic Treaty Organization (NATO)

Formed 1949 among the U.S., Canada, and most Western nations against the Soviet Union. Attack 1 = Attack all.

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Bretton Woods System

Economic order established between allied nations at Bretton Woods, New Hampshire, in 1944 – led to cooperation for low barriers on int. trade and investment.

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Warsaw Pact

Military alliance between Soviets and Cold War allies (1955).

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Decolonization

1940s–60s top-it end of European empires in Africa, Asia, etc.

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Interests

What actors want to achieve through political action; their preferences over the possible outcomes that might result from their political choices.

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Nationalism

A political ideology that prioritizes attachment to one's nation, where nations are groups defined by common origin, ethnicity, language, or cultural ties.

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Actors

The basic unit for the analysis of international politics; can be either individuals or groups of people with common interests.

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State

A central authority that has the ability to make and enforce laws, rules, and decisions within a specified territory.

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Sovereignty

The expectation that states have legal and political supremacy – or ultimate authority – within their territorial boundaries.

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Anarchy

The absence of a central authority with the ability to make laws binding all actors.

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National Interests

Interests attributed to the state itself, usually security and power.

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Interactions

The ways in which the choices of two or more actors combine to produce political outcomes.

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Strategic Interaction

A best-response strategy of trying to guess another actor's interests and seeing how likely you are able to achieve your own.

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Cooperation

An interaction in which two or more actors adopt policies that make at least one actor better off relative to the status quo without making others worse.

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Bargaining

An interaction in which two or more actors must decide how to distribute something of value. One side's gain means another side's loss.

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Coordination

A type of cooperative interaction in which actors benefit from all making the same choices and subsequently have no incentive to comply.

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Collaboration

A type of cooperative interaction in which actors gain from working together, but nonetheless have incentives not to comply with any agreement.

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Public Goods

Products that are nonexcludable and nonrival in consumption, such as national defense.

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Collective Action Problems

Obstacles to cooperation that occur when actors have incentives to collaborate, but each acts with the expectation that others will pay the costs of cooperation.

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Free Ride

Not contribute to public goods yet still benefit.

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Iteration

Repeated interactions with the same partners.

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Linkage

The linking of cooperation on one issue to interactions on a second issue.

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Power

The ability of actor A to get actor B to do something they would otherwise not do.

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Institutions

Sets of rules (known/shared by the relevant community) that structure interactions in specific ways.

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War

An event involving the organized use of military force by at least two parties that reaches a minimum threshold of severity.

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Interstate War

A war in which main participants are state actors.

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Civil War

A war in which main participants are in the same state.

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Security Dilemma

A dilemma that arises when efforts that states make to defend themselves cause other states to feel less secure; can lead to arms races and war because of fear of attack.

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Crisis Bargaining

A bargaining interaction in which at least one actor threatens to use force in the event that its demands are not met.

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Coercive Diplomacy

The use of threats to achieve specific demands in a bargaining interaction.

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Bargaining Range

The set of deals that both parties in a bargaining interaction prefer over the reversion outcome.

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Compellence

An effort to change the status quo through threat of force.

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Deterrence

An effort to preserve the status quo through threat of force.

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Incomplete Information

When actors are unaware of others' interests or capabilities.

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Resolve

The willingness of an actor to endure costs in order to acquire a particular good.

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Risk-Return Trade-off

In crisis bargaining, the trade-off between trying to get a better deal and trying to avoid war.

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Credibility

Believability.

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Brinksmanship

A strategy in which adversaries take actions that increase risk of accidental war, with hope the other will "blink" (lose nerve) and make concessions.

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Audience Costs

Negative repercussions for failing to follow through on a threat or honor a commitment.

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Preventive War

A war fought with the intention of preventing an adversary from becoming stronger later.

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Preemptive War

War when one side sees the risk of war as imminent.

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Indivisible Good

A good that cannot be divided without destroying its value.

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Bureaucracy

The collection of organizations that carry out most tasks of governance within a state (military, diplomatic corps, intelligence agencies).

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Interest Groups

Groups of individuals with common interests that organize to influence public policy in a way that benefits their members.

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Rally Effect

People's tendency to become more supportive of their country's government in times of dramatic international events, such as crises or war.

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Diversionary Incentive

The incentive for leaders to start war abroad to help at home.

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Military-Industrial Complex

An alliance between military leaders and the industries that benefit from international conflicts (e.g., arms manufacturers).

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Democratic Peace

Political phenomenon where democracies rarely ever go to war with one another.

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Autocracy

Political system where individual or small group exercises power and public has little control.

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Accountability

The ability to punish or reward leaders for their decisions.

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Alliance

Institution that helps members cooperate militarily in the event of war.

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Balance of Power

Situation where two states (or group) have roughly equal military strength.

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Bandwagoning

Strategy where states join forces with the stronger side in a conflict.

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Entrapment

Being dragged into an unwanted war because of an opportunistic ally.

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Collective Security

A collective security organization founded in 1919 after WWI (e.g., League of Nations).

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United Nations

Collective security organization founded in 1945 after WWII; over 190 members, includes all recognized states.

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Collective Security Organizations

Broad-based institutions that promote peace among members (e.g., League of Nations, UN).

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Humanitarian Interventions

Designed to relieve crises stemming from civil conflict or large-scale abuses like genocide.

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UN Security Council

U.S., Great Britain, Russia, France, China – veto power.

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Peace-Enforcement Operation

Military operation where force is used to enforce/make peace among warring parties that have not agreed to stop fighting.

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Peacekeeping Operation

Where troops and observers are deployed to monitor a cease-fire or peace agreement.