Consumer Behavior

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Last updated 12:08 PM on 10/7/26
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72 Terms

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evolution of the marketing concept

simple trade era → production era → sales era

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simple trade era

reliance on basic bartering and handmade goods, lasted until mid-19th century (when industrialization began)

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production era

corporate focus on mass-production and lowering manufacturing costs - believed affordable products would sell itself, minimal marketing and huge scale, until 1920s

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sales era

businesses made what they wanted and then tried to sell to customers - hard-selling, door to door and telephone salesmen - until 1950’s

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marketing department era

consolidated marketing, sales, pr, into one department, started putting more emphasis on marketing products - 1960’s

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marketing company era

customer-centric, marketing starts to guide overall corporate strategy - 1990’s

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customer relationship era

shifted focus to long-term, loyal and mutually rewarding customer relationships

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Ranked order of US household consumption

  1. Housing

  2. transportation

  3. food

  4. personal insurance, pensions

  5. health care

  6. entertainment

  7. cash contributions

  8. clothing and services


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social well-being

positive relationships, community and social connection - number 1 determinant of well-being

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physical

physical health, good food, sleep, exercise

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psychological self

positive emotions, resilience and coping skills, personal growth and self acceptance

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psychological environment

purpose and meaning, autonomy and control, environmental mastery

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resources

financial stability, time management, material goods

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the “self” is at the center of…

  • the social world

  • the natural world

  • the designed world


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decision-making units in consumer behavior research

  • information gatherer

  • influencer

  • decider

  • purchaser

  • user


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primary data

data originating from a researcher and collected to provide information relevant to a specific research project - current, specific, accurate, takes time and uses resources

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secondary data

data collected for some other purpose that is subsequently used in a research project (includes free and fee-based, ex. databases) - fast, low cost, can be out of data, too general, or inaccurate

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qualitative research is useful for…

exploration and discover

  • gain insight into research problems

  • provide initial areas about specific problems, theories, relationships, variables, scale design

  • learn more than you knew to ask initially (ex. active interviewing)


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quantitative research is useful for…

validation/estimation

  • confirm variable relationships

  • test hypotheses

  • provide quantifiable descriptive information

  • make accurate predictions


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examples of quantitative research methods

  • surveys (predetermined, quantifiable set)

  • experiments and field experiments

  • conjoint analysis (determines relative importance and appeal of different levels of an offering’s attributes)

  • purchase panels (tracking what consumers buy on different occasions/in different places)

  • database marketing (combining all research data into a database for analysis)

  • psychophysiological reactions and neuroscience


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persona in consumer research

  • represents a segment of customers who exhibit similar behavior patterns in their purchasing decisions, use of products, customer service preferences, lifestyle choices, etc.

  • This segment is represented by an imagined archetypical customer


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journey maps

Distinguish the experience at each step or stage of the consumption experience

<p>Distinguish the experience at each step or stage of the consumption experience</p>
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motivation is influenced by…

  • personal relevance (to self-concept, values, needs, goals, and self-control)

  • perceived risk

  • moderate inconsistency with attitudes


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ability is influenced by…

  • financial, cognitive, emotional, physical, and social and cultural resources

  • education and age


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opportunity is influenced by…

  • time

  • distractions

  • complexity, amount, repetition, and control of information


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personal relevance

something that has a direct bearing on the self and has potentially significant consequences or implications for our lives (consistent with self-concept, and related to needs, values, and goals)

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needs

an internal state of tension experienced when there is a discrepancy between the current and an ideal or desired physical/psychological state - can be seen as the foundational drivers of values and goals

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values

abstract, enduring beliefs about what is right/wrong, important, or good/bad

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goals

outcomes that we would like to achieve

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goal derived category

things viewed as belonging in the same category because they serve the same goals - positioning an offering as relevant to a goal can be an important marketing objective

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General ways to increase attention paid to your messaging

  • make it personally relevant

  • make it pleasant (ex. attractive models, music, humor)

  • be somewhat surprising (novelty, unexpectedness, puzzles)

  • be easy to process (prominence, concreteness, limited, contrasting)

creative: useful and novel


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comprehension

the process of extracting meaning from what we have perceived, in the context of what we already know - consumers draw conclusions from inferences

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consumers draw inferences based on…

  • product design, features, packaging

  • price

  • brand names/symbols

  • marketing messages/media

  • retail atmospherics, displays, distribution


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recirculation

encountering something repeatedly effect of recirculation can be strengthened by creating different ads that repeat the same basic message and by repeating the brand name frequently

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schema

the set of associations linked to a concept in memory

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scripts

aspect of procedural knowledge/knowledge about how to do something/ use some product - some brands activate scripts for consumers, like IKEA advertising the easy step-by-step assembly of their products

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brand image

specific type of schema that captures what a brand stands for/how favorably consumers view it

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taxonomic categories

group of objects that are similar to one another in certain ways (ex. schemas for Coke, Pepsi, etc. can be clustered as “soft drinks”)

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attention threshold

the minimum amount of active visual time a consumer must spend looking at an ad to trigger cognitive encoding and achieve specific brand outcomes

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sleeper effect

consumers forget the source of a message more quickly than they forget the message - may form attitudes even if they don’t directly know where they come from

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attitude accessibility

how easily an attitude can be remembered

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attitude confidence

how strongly we hold an attitude

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attitude persistence

how long our attitude lasts

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attitude resistance

how difficult it is to change an attitude

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what does the Fishbein Multi-Attribute Model tell us about how we can change attitudes?

a customer’s overall attitude toward a brand is based on their belief that a brand has a salient attribute, their evaluation of or importance placed on an attribute, and the number of salient attributes

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mere exposure effect

familiarity leads to consumers liking an object

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truth effect

consumers are more likely to have stronger beliefs about a product when they hear the same message repeatedly

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thin-slice judgements

evaluations based on very brief observations (why brands try to make packaging attractive/place images in a message that make it easier for consumers to pick it up)

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frequency heuristics

beliefs based on how many reasons there are to think a product is good

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linear economy

buy → use → throw away: not scalable, doesn’t meet our needs

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stages of use

can be non-sequential:

  • Honeymoon period

  • Regular use

  • Peak utility

  • Maintenance and repair

  • Benign neglect

  • Storing/forgetting

  • Rediscovery


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circular economy

aims to eliminate waste/pollution: products are made to optimize design/material rather than initial price, and are circulated for as long as possible by sharing, leasing, reusing, repairing, refurbishing, and recycling

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expectation (dis)confirmation model

Consumers compare expectations and performance → comparison leads to satisfaction (positive disconfirmation), confirmation of expectations, or dissatisfaction (negative disconfirmation)

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what can marketers do to make consumers feel a sense of need?

create/enhance discrepancies between actual and ideal state: attempt to create a new ideal state (ex. changing trends, more advanced tech), and try to encourage dissatisfaction with actual state

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consideration set

set of 8 brands consumers tend to recall when problem recognition has been stimulated

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factors that influence brand recall

  • prototypicality

  • brand familiarity

  • goals/usage situations

  • brand preference

  • retrieval cues


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factors influencing attribute recall

  • accessibility/availability of information

  • diagnosticity (info that helps consumers differentiate brands, ex. price)

  • salience of attributes

  • vividness of information (concrete words, pictures)

  • consumer goals


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factors that increase external search

  • motivation to process information (ex. lower for a lower-involvement product)

  • ability to process information (ex. consumer knowledge, consumer affect)

  • opportunity to process information (ex. time available, information format)


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confirmation bias

tendency to recall information that confirms overall beliefs rather than contradicting them in internal search (we are more likely to recall info about brand we like)

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hedonic product information search

undirected, exploratory, emotionally driven, relies on visual queues and brand storytelling

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utilitarian product information search

active, direct, goal-oriented, relies on search engines, third-party reviews, technical specs

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why do marketers focus on creating positive brand attitudes?

  • emotional decision making

  • attitudes towards brands typically start before developing an actual preference

  • long-term loyalty

  • competitive advantage/trust


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mental accounts in high-effort decision making

mentally designate money/budget range into “accounts” for specific transactions, goals, situations (ex. vacation account, emergency account)

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compensatory decision making

evaluate how good each attribute of the brands in their consideration set are, and weight them in terms of how important attributes are for their decision

  • multiattribute model

  • additive difference model


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noncompensatory decision making

consumers use negative information to evaluate brands and immediately eliminate them from consideration set if they are inadequate in one or more attributes

  • conjunctive/disjunctive model

  • lexicographic model

  • elimination by aspects model


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conjunctive model

consumers set up minimum cutoffs for each attribute that represent the lowest value they are willing to accept (ex. a car can have no lower than 20 miles to the gallon)

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disjunctive model

  • consumer sets acceptable levels of cutoffs (ex. no lower than 20 mpg car, but 25 mpg or higher is more acceptable)

  • consumer bases decision on several most important attributes, putting weight on positive information


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lexicographic model

consumers order attributes in terms of importance and compare the options one attribute at a time, starting with most important, and chooses when one brand dominates the others

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elimination by aspects model

consumers order attributes in terms of importance and compare starting with most important, but eliminate those below an acceptable cutoff and continues until one remains

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affective forecasting

consumer’s predictions of what they will feel in the future

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representativeness heuristic

low-effort decision, consumers make comparisons with category prototype (ex. comparing laundry detergent with tide)

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availability heuristic

low effort decision, ease with which an event can be brought to mind, consumers often remember more vivid events