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Comprehensive vocabulary flashcards generated from Chapter 7: Data and Decision-Making, covering core definitions, analytical concepts, cognitive styles, decision models, heuristics, and problem-solving strategies.
Technological Competency
The ability to understand new technologies and to use them to their best advantage.
Information Competency
The ability to locate, gather, organize, and display information.
Analytical Competency
The ability to evaluate and analyze information to make actual decisions and solve real problems.
Data
Raw facts and observations.
Information
Data made useful and meaningful for decision-making.
Management Information Systems
Systems that use technology to collect, organize, and distribute data for use in decision-making.
Intelligence Information
Information gathered from stakeholders and the external environment.
Public Information
Information known to stakeholders and the external environment.
Internal Information
Information flowing upward, downward, and horizontally across an organization.
Data Mining
The process of analyzing data to produce useful information for decision-makers.
Big Data
Data collected in huge quantities that are difficult to mine without using advanced mathematical and analytical techniques.
Analytics
The systematic gathering, evaluation, and processing of data to make informed decisions.
Volume
The first V of big data, referring to data existing in large, super large quantities.
Variety
The second V of big data, referring to data collected and taken advantage of from many different sources.
Veracity
The third V of big data, referring to how accurate, reliable, and trustworthy data is.
Velocity
The fourth V of big data, referring to data reflecting what is currently happening in the real world, in real time.
Value
The fifth V of big data, meaning data must provide benefits that outweigh its costs and help businesses make better decisions.
Business Intelligence
The process of mining information systems to extract and report data in organized ways that are helpful to decision-makers.
Executive Dashboard
A visual tool that displays important business performance information using charts, graphs, and numbers, often updated in real time.
Problem Solving
The process of identifying a discrepancy between an actual and a desired state of affairs, and then taking corrective action to resolve the problem.
Decision
A choice among alternative possible courses of action.
Performance Threat
A situation in which something is already wrong or has the potential to go wrong.
Performance Opportunity
A situation that offers the chance for better future performance if the right steps are taken.
Problem Avoiders
People who ignore information that would otherwise signal the presence of a performance opportunity or threat.
Problem Solvers
People who are willing to make decisions and try to solve problems, but only reactively when forced into it by the situation.
Problem Seekers
People who constantly process information and proactively look for problems to solve, even before they occur.
Systematic Thinking
Approaching problems using a rational, step-by-step, analytical process.
Intuitive Thinking
Approaching problems in a flexible, imaginative, and spontaneous fashion.
Multidimensional Thinking
The ability to view many problems simultaneously, in relationship to one another and across both long and short time horizons.
Strategic Opportunism
The ability to remain focused on long-term objectives while being flexible enough to resolve short-term problems and opportunities in a timely way.
Cognitive Styles
The ways individuals deal with information while making decisions.
Sensation Thinkers
Decision-makers who emphasize the impersonal, prefer hard facts, clear goals, certainty, and high levels of control.
Intuitive Thinkers
Decision-makers comfortable with abstraction and unstructured situations, who are logical and theoretical but tend to avoid details.
Intuitive Feelers
Decision-makers who prefer broad and global issues, value flexibility and human relationships, and are comfortable with intangibles.
Sensation Feelers
Decision-makers who emphasize both analysis and human relations, prefer facts to speculation, and are open communicators sensitive to feelings.
Structured Problems
Problems that are familiar, straightforward, and have clear information needs.
Programmed Decision
A decision that applies a specific solution or decision rule already available from past experience to a routine problem.
Unstructured Problems
New or unusual situations characterized by ambiguities and information deficiencies.
Nonprogrammed Decision
A decision that applies a specific, novel solution crafted to meet the demands of a unique problem.
Crisis Decision
A decision required when an unexpected problem arises that can lead to disaster if not resolved quickly and appropriately.
Certain Environment
An environment that offers complete factual information on possible action alternatives and their consequences.
Risk Environment
An environment that lacks complete information but offers probabilities of the likely outcomes for possible action alternatives.
Uncertain Environment
An environment that lacks so much information that decision-makers are unable to assign probabilities to the likely outcomes of alternatives.
Decision-Making Process
A six-step process that begins with identification of a problem and ends with evaluation of results.
Cost-Benefit Analysis
A comparison of the costs and benefits of each potential course of action.
Classical Decision Model
A model that views decision-making with complete information, leading to an optimizing decision.
Optimizing Decision
A decision that chooses the alternative giving the absolute best solution to a problem.
Behavioural Decision Model
A model that views decision-making with limited information and bounded rationality, leading to a satisficing decision.
Bounded Rationality
Making decisions within the constraints of limited information and alternatives.
Satisficing Decision
The choice of the first satisfactory alternative that comes to one's attention.
Lack-of-Participation Error
Failure to involve in a decision the persons whose support is needed to implement it.
Spotlight Questions
Questions that test the ethics of a decision by exposing it to scrutiny through the eyes of family, community members, and ethical role models.
Heuristics
Simplifying strategies for decision-making.
Framing Error
Evaluating and resolving a problem in the context in which it is perceived, either positively or negatively.
Availability Bias
Decision-making based on information that is readily available from memory.
Representativeness Bias
Basing a decision on similarity to a stereotyped set of occurrences.
Anchoring and Adjustment Bias
Decision-making based on inappropriate deference to a previous value or starting point.
Confirmation Error
What occurs when focusing only on information that confirms or is consistent with a decision already made.
Escalating Commitment
The continuation or increase of effort and resources toward a course of action even though it is not working.
Creativity
The generation of a novel idea or unique approach that solves a problem or crafts an opportunity.
Big-C Creativity
Creativity that occurs when extraordinary things are done by exceptional people.
Little-C Creativity
Creativity that occurs when average people come up with unique ways to deal with daily events and situations.
Design Thinking
Thinking that unlocks creativity in decision-making through a process of experiencing, ideation, and prototyping.
Integrative Thinking
A process that seeks to understand the tension between two opposing ideas from which creative solutions can emerge.