psych cognitive module - day 3

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Last updated 2:59 AM on 10/17/26
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37 Terms

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Taste aversion

You eat something can you get sick so the next time you encounter that food you feel nauseous

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Biologic preparedness

Biologic predisposition to associate certain stimuli with other pairings

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Higher order conditioning

Where you are using a previously conditioned stimulus as a new unconditioned stimulus for a new neutral stimulus

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Latent inhibition

Learning is going to take longer because the organism is already familiar with the stimulus in a different context

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Renewal effect

Where you learn something in one context and then you move to a different environment where that learning is no longer relevant but you still show this responding when you move back to the original environment

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Thorndike’s law of effect

If an action occurs and is followed by a positive consequence that action is more likely to reoccur

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Reinforcement

Trying to increase a behavior

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Punishment

Decreasing the likelihood that a behavior will reoccur

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Positive punishment

When you are adding something to the situation to get the change in behavior

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Negative punishment

Taking something away in order to change the likelihood of the action

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Ratio

Responding based on the action of the individual

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Interval

Based on time

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Fixed amount

The amount stays the same across repeated consequences

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Variable consequences

The amount of responses or time changes between consequences

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Learning typically happens quicker when using…

Ratio

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Partial reinforcement

Instead of rewarding or punishing every single behavior there are going to be times where one isn’t given

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Context reinforcement

Whether something is reinforced or punished is based on the context it is in

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Primary reinforcer

Fulfill some sort of biologic need

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Secondary reinforcer

Does not fill any sort of biologic need and you have to learn that its something that you want

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Premack principle

You can reinforce a less desirable activity with a desirable activity

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Shaping

Reward behavior as it gets closer and closer to the final desired behavior

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Token economies

Rather than something like money that has value wherever you go you use tokens which only have value in that specific context and you turn them in for the actual reward

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Acquisition

Doing the reinforcement or the punishment

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Extinction

Where you have stopped doing any sort of reinforcement for the action so there is learning to stop responding

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Spontaneous recovery

Haven’t gotten any sort of consequence that lead them to that action but they will engage with that action

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Discrimination

Know the difference between two stimuli

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Generalization

Doesn’t understand difference between two stimuli

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Culture (difference between cc and oc)

Cc- not going to be as influenced by culture

Oc- what’s reinforcing in one culture might not be reinforcing in other culture

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Behavior (difference between cc and oc)

Cc- when an organisms associates two stimuli it causes an automatic or involuntary response

Oc- when an organism learns that its behavior leads to rewards or punishments it changes how likely they are to repeat that behavior

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Consequence (difference between cc and oc)

Operant conditioning is way more focused on consequence

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Deconditioning

Systematically teach an organism to unlearn something they have previously learned

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Evaluative conditioning

Hoping to create a change in the perception of something based on the pairing

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Generalization gradient

The more similar an organisms associates two perceives two stimuli the more likely they are to experience generalization

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Stimulus organism response

The best way to understand a response is to understand an organisms reaction and perception of a stimuli

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Instinctive drift

Instinctive action is going to interfere with learning

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Latent learning

Where you learn something but do not get an opportunity to display that learning until a later point

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