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Short Term Memory
The memory system that’s responsible for holding onto a small amount of info that has been recently taken in from the environment
Now called working memory
Working - what you’re consciously thinking about
Long Term Memory
Has a large capacity and contains your memory for experiences and info throughout your lifetime
Chunk
A memory unit that consists of several components that are strongly associated with one another
Brown/Peterson and Peterson Technique
Presenting participants with some items that they are instructed to remember, then perform a distracting task, then recall items
Showed our memory is fragile for material stored for just a few seconds
With interference, 50% of info in STM is lost in 3 seconds
Rehearsal
Repeating items silently
Serial-position Effect
Refers to the U-shaped relationship between a words position in a list and its probability of accurate recall
Recency Effect
Better recall of things at the end
Primacy Effect
Better recall of things at beginning
Semantics
The meaning of words and sentences
Proactive interference
people have trouble learning new material because previously learned material keeps interfering with new learning
Old info interferes with new info
Difference Between STM and WM
STM - George Miller
Before 1974
Unitary (STM is held in one place, 7+- 2)
Passive (not doing much, info can flow through)
WM - Baddeley
After 1974
Multiple components (visuospatial and phonological locations)
Active (Can manipulate - ex: digits backwards)
Present numbers → do spatial reasoning task (A B, does B follow A?) → try to recall series of numbers = high accuracy and fast reaction time for both
Classic STM research
George Miller
Examined capacity and duration
The Magical Number Seven
1956, pre cog revolution
Learning Phase
Associate stimuli with numbers
Use “raw” stimuli with no past associations
STM Test
Presentation Phase
Present random order of stimuli
Rehearsal Phase
Remember order of stimuli in ones mind
Recall Phase
Repeat order of stimuli by their numbers
(lacked ecological validity)
Stimuli in Millers Article
Pitches (capacity of about 6)
Loudness (capacity of about 5)
Saltiness (capacity of about 4)
Points on a Line (capacity of about 10)
Multiple storage spaces!
Capacity of Stimuli Mixed Together
Pitch and loudness: 6
Sweet and salty: 5
Quantity matters, quality doesn’t
Release from Proactive Interferene
Performance from a new category of items is almost as high as first
Information Processing Appraoch
Our mental processes are similar to operations of a computer
Info progresses through our cog system in a series of stages, one at a time
Atkinson-Shiffron Model
Memory involves a sequence of separate steps, in each step info is transferred from one storage area to another
Could rehearse forever without interference
Sensory Memory
A storage system that records info from each of the senses with reasonable accuracy
holds for 2 or less seconds
Working Memory
Brief, immediate memory for the limited amount of material that you are currently processing
Phonological Loop
Processes a limited number of sounds for a short period of time
Subvocalization
Silently pronounce things in head
Visuospatial Sketchpad
Processes visual and spatial info
Faces, objects, location
2 Components
Inner Scribe: locations and movement (dorsal stream)
Visual Cache: shapes, objects, faces (ventral stream)
Central Executive
Integrated info from phonological loop, visuospation sketchpad, and epidodic buffer
Helps direct attention to one or the other
Corsi Block Test
Point to correct order of blocks
Visual Pattern Test
Fill in correct blocks on grid