Key Concepts in Physics: Motion & Forces

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Comprehensive practice flashcards defining core vocabulary, concepts, formulas, and laws of motion and forces from GCSE Physics.

52 Terms

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Magnitude

The size or amount of a physical quantity, such as the size of a force or the measurement of a distance.

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Scalar Quantity

A physical quantity that is completely described by its magnitude (size) only, having no direction.

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Vector Quantity

A physical quantity that is completely described by both a magnitude (size) and a direction.

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Distance

The magnitude of displacement between two positions; a scalar quantity that measures how far an object has moved without considering direction.

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Distance Travelled

The total length of the path travelled between two positions; a scalar quantity that can only increase in value.

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Displacement

The distance moved in a straight line, in a given direction, from the starting point to the end point; a vector quantity.

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Resultant Vector

A single vector quantity that is equivalent to the combined effect of two or more component vectors acting at the same point.

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Tip-to-Tail Diagram

A graphical method used to combine two or more vectors together by connecting the tail of subsequent vectors to the tip of previous ones.

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Speed

The rate of change of distance travelled (speed=distance travelledtime taken\text{speed} = \frac{\text{distance travelled}}{\text{time taken}}); a scalar quantity typically measured in metres per second (m/sm/s).

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Average Speed

The speed calculated by dividing the total distance travelled over an entire journey by the total time taken (average speed=total distancetime taken\text{average speed} = \frac{\text{total distance}}{\text{time taken}}).

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Instantaneous Speed

The speed of a moving object measured over a very short time interval at one particular moment in a journey.

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Velocity

The rate of change of displacement; a vector quantity representing the speed of an object in a specified direction.

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Acceleration

The rate of change of velocity per second (a=v−uta = \frac{v - u}{t}); a vector quantity measured in metres per second squared (m/s2m/s^2).

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Deceleration

A negative acceleration that occurs when a moving object is slowing down.

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Distance-Time Graph Gradient

The slope of the line on a distance-time graph (gradient=riserun\text{gradient} = \frac{\text{rise}}{\text{run}}), which represents the speed of the moving object.

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Velocity-Time Graph Gradient

The slope of the line on a velocity-time graph (gradient=riserun\text{gradient} = \frac{\text{rise}}{\text{run}}), which represents the acceleration of the moving object.

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Area Under a Velocity-Time Graph

The physical geometric area enclosed beneath a velocity-time line, which represents the total distance travelled (or displacement) by the object.

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Force

A push or pull that acts on an object due to an interaction with another object, measured in newtons (NN).

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Newton-Meter

A piece of equipment containing a calibrated spring with a hook, used to measure force directly in newtons (NN).

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Contact Force

A force that acts between objects that are physically touching, such as friction, air resistance, tension, and normal reaction forces.

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Non-Contact Force

A force that acts at a distance without physical contact between objects due to the action of a field, such as gravity, electrostatics, and magnetism.

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Friction

A contact force that opposes the motion of an object and occurs when two touching surfaces rub against each other.

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Air Resistance

A specific type of frictional drag force that acts against the direction of an object moving through the air.

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Tension

A contact pulling force produced through a length of material (such as a string, cable, or rope) when a force is applied to stretch it.

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Reaction Force

A contact supportive force that pushes touching objects apart when an object is supported by a solid surface.

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Gravitational Force

An attractive non-contact force experienced between two masses in a gravitational field.

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Electrostatic Force

An attractive or repulsive non-contact force experienced between charged particles or objects.

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Magnetic Force

An attractive or repulsive non-contact force exerted between the magnetic poles of magnets or moving charges.

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Equilibrium

A state in which the vector sum of all forces acting upon an object is equal to zero, meaning no net change in motion occurs.

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Resultant Force

The single net force remaining when all individual vector forces acting on an object have been added and resolved.

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Balanced Forces

Forces acting on an object in opposite directions that are equal in size, cancelling each other out completely to yield a resultant force of zero (ΣF=0\Sigma F = 0).

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Unbalanced Forces

Forces acting on an object that do not cancel out completely, producing a non-zero resultant force that causes acceleration.

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Free-Body Diagram

A diagram that models all the external forces acting on an isolated object using labelled vector arrows drawn to scale showing their magnitude and direction.

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Newton's First Law

The law stating that an object remains at rest or continues to move with a constant velocity in a straight line unless acted upon by a non-zero resultant force.

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Newton's Second Law

The law stating that the acceleration of an object is directly proportional to the resultant force acting on it and inversely proportional to its mass (F=maF = ma).

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Newton's Third Law

The law stating that whenever two objects interact, they exert equal and opposite forces on each other of the same type and along the same line of action.

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Centripetal Force

The resultant perpendicular force directed towards the centre of a circular path required to maintain an object in uniform circular motion.

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Mass

The quantity of matter contained within a physical body; a scalar quantity measured in kilograms (kgkg).

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Weight

The downward gravitational force acting on an object's mass (W=mgW = mg); a vector quantity measured in newtons (NN).

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Centre of Mass

The single point through which the entire weight of an object is considered to act.

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Gravitational Field Strength (gg)

The force of gravity exerted per unit mass, having a value of approximately 9.81 N/kg9.81\,N/kg (frequently rounded to 10 N/kg10\,N/kg) at the surface of the Earth.

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Inertia

The natural tendency of an object to resist any change in its velocity, maintaining its state of rest or uniform motion in a straight line.

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Inertial Mass

A measure of how difficult it is to change the velocity of an object, defined mathematically as the ratio of applied force to acceleration (m=Fam = \frac{F}{a}).

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Terminal Velocity

The constant maximum velocity reached by a falling object when the upward resistive force of air resistance balances its downward weight force.

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Thinking Distance

The distance travelled by a vehicle during the driver's reaction time, from the moment a hazard is perceived until the brakes are applied.

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Braking Distance

The distance travelled by a vehicle from the moment the brakes are pressed until the vehicle comes to a complete halt.

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Stopping Distance

The total distance required for a vehicle to come to a complete stop, calculated as the sum of thinking distance and braking distance.

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Reaction Time

The time interval taken by an individual to detect a sensory stimulus and initiate a physical response.

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Momentum

A vector quantity defined as the product of an object's mass and its velocity (p=mvp = mv), measured in kilogram metres per second (kg m/skg\,m/s).

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Conservation of Momentum

The principle stating that the total momentum of a closed system before an event or collision is equal to the total momentum after the event, provided no external forces act.

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Closed System

A physical system in which no external forces act and no matter or energy is transferred into or out of the system.

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Crumple Zone

A structural vehicle safety feature engineered to crush predictably during a collision, increasing impact duration and reducing the resultant force felt by occupants.