MIDTERM CGP

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Last updated 7:56 PM on 12/2/25
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29 Terms

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coordinate system

It is defined by an origin point and the orientation and scale of a set of coordinate axes.

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point 𝒑=(𝒙,𝒚)

It refers to a location in space, specified relative to a coordinate system.

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vector 𝒗=〈𝒎,𝒏〉

It refers to a displacement—an amount of change in each coordinate—and is typically drawn as an arrow pointing along the direction of displacement.

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Initial point or tail

It is the point where the arrow begins.

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Terminal point or head

It is the point where the arrow ends; indicates the result when the displacement has been applied to the initial point.

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Length or magnitude

It is the distance between the initial and terminal points of the vector; can be calculated from the components of the vector.

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standard position

A vector whose initial point is located at the origin (when a coordinate system is specified) is said to be in ___________.

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scalars

Individual numbers (that are not part of a point or vector)

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It is used determine the length/magnitude of a vector. ||𝒗||=√𝒙𝟐+𝒚𝟐

Pythagorean theorem

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matrix

It is a rectangular array of values called elements.

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elements

It is typically accessed by means of subscripts.

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identity matrix

It contains all zeros, with ones along the diagonal.

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transpose

The _____ of a matrix is computed by interchanging its rows and columns.

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scalar multiplication

You can multiply a scalar by each element of the matrix using the dot operator.

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matrix multiplication

you can only multiply matrices if the number of columns on the left-hand side matrix is equal to the number of rows on the right hand side matrix.

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first subscript

It refers to the row number.

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second subscript

It refers to the column number.

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geometric transformation

It refers to a change applied to an object in terms of size, orientation, or position.

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Scaling

The object’s dimensions are either expanded or compressed to change its size.

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Translation

The object is moved to another position or location on the screen.

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Rotation

The object is moved around a fixed point at a given angle.

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scaling factor

It is used to determine whether the size of an object will be increased or reduced.

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translation vector

It is also called a shift vector, defines the distance to move an object’s coordinate.

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Rotation

In 3D, there are three (3) types of rotation: x-axis rotation, y-axis rotation, and z-axis rotation.

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frustum or truncated pyramid

In a perspective projection, the shape of the viewable region is called a _________.

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near and far distances

It refer to distances from the viewer (along the z-axis). These two set absolute bounds on what could potentially be seen by the viewer.

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angle of view

It measures how much of the scene is visible to the viewer.

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aspect ratio

It is used to specify the shape of the frustum.

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projection window

It is a flat rectangular region in space corresponding to the rendered image that will be displayed on the computer screen.

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