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coordinate system
It is defined by an origin point and the orientation and scale of a set of coordinate axes.
point 𝒑=(𝒙,𝒚)
It refers to a location in space, specified relative to a coordinate system.
vector 𝒗=〈𝒎,𝒏〉
It refers to a displacement—an amount of change in each coordinate—and is typically drawn as an arrow pointing along the direction of displacement.
Initial point or tail
It is the point where the arrow begins.
Terminal point or head
It is the point where the arrow ends; indicates the result when the displacement has been applied to the initial point.
Length or magnitude
It is the distance between the initial and terminal points of the vector; can be calculated from the components of the vector.
standard position
A vector whose initial point is located at the origin (when a coordinate system is specified) is said to be in ___________.
scalars
Individual numbers (that are not part of a point or vector)
It is used determine the length/magnitude of a vector. ||𝒗||=√𝒙𝟐+𝒚𝟐
Pythagorean theorem
matrix
It is a rectangular array of values called elements.
elements
It is typically accessed by means of subscripts.
identity matrix
It contains all zeros, with ones along the diagonal.
transpose
The _____ of a matrix is computed by interchanging its rows and columns.
scalar multiplication
You can multiply a scalar by each element of the matrix using the dot operator.
matrix multiplication
you can only multiply matrices if the number of columns on the left-hand side matrix is equal to the number of rows on the right hand side matrix.
first subscript
It refers to the row number.
second subscript
It refers to the column number.
geometric transformation
It refers to a change applied to an object in terms of size, orientation, or position.
Scaling
The object’s dimensions are either expanded or compressed to change its size.
Translation
The object is moved to another position or location on the screen.
Rotation
The object is moved around a fixed point at a given angle.
scaling factor
It is used to determine whether the size of an object will be increased or reduced.
translation vector
It is also called a shift vector, defines the distance to move an object’s coordinate.
Rotation
In 3D, there are three (3) types of rotation: x-axis rotation, y-axis rotation, and z-axis rotation.
frustum or truncated pyramid
In a perspective projection, the shape of the viewable region is called a _________.
near and far distances
It refer to distances from the viewer (along the z-axis). These two set absolute bounds on what could potentially be seen by the viewer.
angle of view
It measures how much of the scene is visible to the viewer.
aspect ratio
It is used to specify the shape of the frustum.
projection window
It is a flat rectangular region in space corresponding to the rendered image that will be displayed on the computer screen.