Digital Literacy and Introduction to Computer Systems Vocabulary

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A set of vocabulary flashcards defining key terms, components, SDLC phases, and digital tools covered in Lecture 1.

Last updated 3:59 AM on 9/27/26
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29 Terms

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Digital Literacy

The ability to access, manage, evaluate, create, and share content effectively, which plays a key role in workplace competency, social engagement, and informed decision making.

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Accessing Information

A digital literacy skill focused on searching and finding resources across online libraries and digital sources.

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Managing and Evaluating Information

A digital literacy skill that involves verifying whether online sources are reliable and organizing verified information for use.

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Email

A digital communication tool used for sending official documents, formal proposals, and professional correspondence.

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Cloud Storage

A collaboration technology that allows multiple users to open and edit the same online document simultaneously from different locations.

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Project Management Tool

A collaboration tool used to create task lists, assign tasks, set deadlines, and track project progress.

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Plagiarism and Copyright

An ethical issue involving the copying of paragraphs or content from an online article into work without acknowledging or citing the original author or source.

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Cybersecurity

Responsible technology practices such as verifying email senders, using strong passwords, and applying two-factor authentication to protect digital systems.

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Digital Footprint

The trail of personal information and photos publicly uploaded or left behind on social media and internet platforms that may continue to exist online.

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First Generation Computers

Early computers that used vacuum tubes, making them extremely large, expensive, and unreliable compared with later systems.

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Second Generation Computers

Computers that used transistors instead of vacuum tubes, resulting in smaller, faster, and more reliable systems.

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Third Generation Computers

Computers constructed using Integrated Circuits (ICs).

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Fourth Generation Computers

Computers developed using VLSI microprocessors and designed for personal use.

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Fifth Generation Computers

Modern computer systems designed around Artificial Intelligence (AI) that provide powerful, portable, and internet-enabled computing.

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Input Unit

The computer structure component that receives signals from input devices (like a keyboard), converts them into a computer-acceptable form, and sends them for processing.

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Output Unit

The computer structure component that converts coded calculation results into a human-understandable form and displays them.

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Arithmetic Logic Unit (ALU)

The component of the CPU that executes mathematical operations such as addition and multiplication as well as logical evaluations.

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Control Unit

The CPU component that reads and interprets instructions, determines what actions should happen next, and sends control signals to coordinate other hardware components.

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Primary Storage

Fast, small-capacity, expensive, and volatile memory used to hold active programs, instructions, and intermediate results while power is supplied.

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Secondary Storage

Slower, large-capacity, cheaper, non-volatile storage used to preserve completed files, data, and programs after the computer is switched off.

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Analysis Phase (SDLC)

The initial SDLC phase focused on gathering requirements, defining project scope, and identifying stakeholder expectations.

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Design Phase (SDLC)

The SDLC phase where developers define software architecture, plan data flows and modules, and design user interfaces.

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Development & Testing Phase (SDLC)

The SDLC phase where front-end and back-end developers build features to turn designs into working software and testers inspect for bugs.

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Deployment Phase (SDLC)

The SDLC phase where finished software is installed, configured, released to users, and monitored for initial performance.

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Maintenance Phase (SDLC)

The SDLC phase that occurs after software release where the team fixes reported bugs and implements requested features or updates.

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Application Software

End-user programs designed to accomplish specific tasks, such as Microsoft Word for document creation or Google Chrome for web browsing.

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System Software

Software such as operating systems (e.g., Windows) and device drivers that control hardware functions and supply a platform for other programs.

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Utility Software

System-support software such as antivirus programs, file compressors, and backup tools used to protect and maintain a computer.

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Programming Software

Tools used by developers to write, translate, and test software, including IDEs, compilers, and debuggers.