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Cognitive Methods
It is an approach to training methods that focuses on knowledge and attitude development, stimulating learning through their effect on the trainee’s cognitive processes.
Behavioral Methods
It is an approach to raining methods that focuses on the trainee’s behavior in a real or simulated situation, fostering skill development and attitude change.
Lectures and Discussions
This training method is the most common component of training, having every other method utilize this to some extent, and allowing this to be delivered orally, in written form, or through electronic media.
Conduct A Formative Peer Evaluation Audit
During pre-delivery development for a lecture or discussion, organizing content logically involves all of the following steps, EXCEPT:
Start Lecture With Goal AND How You’ll Get There
Connect With Previous Learning
Deliver Content And Connect Each Component With Goal
End With Review
Conduct A Formative Peer Evaluation Audit
Administering High-Stakes Summative Assessments Pre-Lecture
Key guidelines for lecture and discussion pre-delivery development include all of the following practices, EXCEPT:
Gathering Your Content
Organizing Content Logically
Including A Variety Of Visual And Auditory Experiences
Administering High-Stakes Summative Assessments Pre-Lecture
Finding Ways For Trainees To Participate
Encourage Rote Memorization
Effective lecture enhancements designed to increase engagement and knowledge retention include all of the following, EXCEPT:
Include Discussion/Facilitation
Use Visual Aids
Put Online
Encourage Rote Memorization
Involve Note-Taking
Demo If Possible
Demonstrations
This training method utilizes lectures with a “show how to do” component.
Require trainees to perform the entire sequence without asking questions
In the demonstration process, key steps for effective instructional delivery include all of the following, EXCEPT:
Break down into logical parts or sequences (have checklist)
Explain each step and its objective(s)
Ask for questions after each part
Review and summarize at end
Require trainees to perform the entire sequence without asking questions
Asynchronous Reading Modules
Experiential learning methods utilizing simulations and games include all of the following techniques, EXCEPT:
In Basket
Case Studies
Asynchronous Reading Modules
Equipment Simulations
Role Playing
Business Games
Behavior Modeling
Physical And Psychological Fidelity
In experiential learning, achieving maximum transfer of training relies on identical elements, which is key to establishing what type of fidelity?
Physical And Psychological Fidelity
Statistical And Construct Fidelity
Administrative And Financial Fidelity
Theoretical And Abstract Fidelity
Experience
In the Experiential Learning Model, what phase involves engaging in a life experience, exercise, or game to activate memory and recall previous knowledge?
Lecturette
In the Experiential Learning Model, what phase focuses on providing information to facilitate retention through coding and organization?
Processing
In the Experiential Learning Model, what phase involves the analysis of experience and information to support retention through coding and organization?
Generalize
In the Experiential Learning Model, what phase connects relevancy to other situations through individual activity and symbolic rehearsal?
Practice
In the Experiential Learning Model, what phase involves "trying it out" through behavioral reproduction?
Equipment
What simulation method utilizes mechanical devices that require trainees to use the same procedures, movements, or decision processes they would use with equipment back on the job?
In-Baskets
What simulation method provides trainees with a packet of written information and requests, such as memos, messages, and reports, that typically would be handled in a given position?
Case Studies
What simulation method provides a description of events, typically from actual situations, that simulates decision-making situations that trainees might encounter in their jobs?
Role Playing
What simulation method involves actual behavior through an enactment of a scenario in which each participant is given a part to act out?
Behavior Modeling
What simulation method involves learning through an "observe then do" framework by watching and then imitating a model that provides an example of the behavior to be learned?
Feedback
In role playing simulations, what component is identified as a critical piece that is usually not done well?
Video
In behavior modeling simulations, what format for presenting the model is noted as being better than live demonstrations?
Business Games
These are simulations that attempt to represent the way an industry, company, or unity of a company functions.
Content
What component of the CPR framework for energizing training exercises requires that the material delivered is excellent and relevant?
Participation
In the CPR model for training exercises and activities, the letter P stands for encouraging which of the following?
Reinforced
In the CPR model for designing energized training exercises, the letter R emphasizes that learning must be:
On-the-Job Training
It refers to the use of a more experienced and skilled employee, whether a coworker or supervisor, to train less skilled or less experienced empoyees.
Administering a final written exam to test foundational knowledge
In Step 1 (Prepare) of the Trainer Process for On the Job Training, key activities include all of the following, EXCEPT:
Having necessary equipment, materials, and supplies ready
Breaking down job into important steps and having a checklist
Administering a final written exam to test foundational knowledge
Rehearsing yourself and putting the learner at ease
Requiring the trainee to complete the task independently without prior demonstration
In Step 2 (Present/Train) of the Trainer Process for On the Job Training, the trainer should perform all of the following actions, EXCEPT:
Telling the trainee the objective and steps involved
Showing (demonstrating) the trainee how to do the task
Requiring the trainee to complete the task independently without prior demonstration
Explaining key points and asking for questions if the trainee seems confused
Interrupting the trainee immediately to take over the entire task without offering feedback
In Step 3 (Have trainee Try Out) of the Trainer Process for On the Job Training, effective trainer behaviors include all of the following, EXCEPT:
Having the trainee talk through and explain steps
Having the trainee do each step
Praising for correct work and correcting mistakes until the task is performed correctly
Interrupting the trainee immediately to take over the entire task without offering feedback
Praising trainee for completing whole task correctly
Job Instruction Technique (JIT)
What structured approach to on-the-job training uses a behavioral strategy with a focus on skill development across four distinct steps?
Benchmark
The Job Instruction Technique (JIT) consists of four structured sequential steps, EXCEPT:
Prepare
Present
Benchmark
Try out
Follow up
Apprenticeship Training
It is a formal type of on-the-job training in which trainees receive training from journeymen and knowledge through classroom instruction.
Coaching
It is the process of providing one-on-one guidance and instruction to improve knowledge, skills, and work performance.
Mentoring
It is a form of coaching in which an ongoing relationship is developed between a senior and a junior employee.
True
The difference between coaching and mentoring is that the former focuses on the technical aspects of the job, while the latter focuses more on improving the employee’s fit within the organization.
True or False
False
The difference between coaching and mentoring is that the former emphasizes attitude development, while the latter focuses more on skill development.
True or False
Audiovisual Aids
It consist of any physical, mechanical, or electronic media used to provide or assist instruction, which are also used as a supplement to other methods of training.
Electronic Training
It is a form of training that is mediated in some respect by a computer or other electronic, information processing device.
Electronic Training
It is sometimes called Computer Based Training (CBT), which is typically delivered through internet, intranet, or storage device (USB, CD, DVD, and so on).
In-Basket Paper Memos
Types of Electronic Training (e-training) include all of the following formats, EXCEPT:
Programmed Instruction (Base technology for most CBT)
In-Basket Paper Memos
Intelligent Tutoring Systems
Interactive Multimedia
Virtual Reality
Automatically passing all trainees to the final assessment regardless of retention testing outcomes
Programmed Instruction (PI) incorporates all of the following structural characteristics and instructional rules, EXCEPT:
Consisting of text, graphics, and multimedia enhancements stored in memory and connected electronically
Grouping learning material into chunks of closely related information
Automatically passing all trainees to the final assessment regardless of retention testing outcomes
Referring trainees back to the original information if the chunk is not retained
Referring trainees to the next chunk of information if the chunk is retained
Trainees are tested for retention
In Programmed Instruction (PI), after trainees are presented with a "chunk" of closely related information, what immediate action occurs next in the learning process?
Trainees are tested for retention
Trainees conduct a live peer-to-peer discussion
Trainees transition immediately to a physical equipment simulation
Trainees complete an open-ended utility analysis worksheet
Intelligent Tutoring Systems
It is a sophisticated form of programmed instruction, possessing some of the primary characteristics of a human tutor.
Interactive Multimedia
It integrates the use of text, video, graphics, photos, animation, and sound to produce a complex training environment with which the trainee interacts, which can be delivered through most electronic media that have visual and audio capabilities.
Virtual Reality
It is an advanced form of computer simulation that places trainee in a simulated environment that is “virtually” the same as the physical environment, utilizing both Programmed Instruction (PI) and Intelligent Tutoring Systems (ITS).
Augmented Reality
It is a live direct or indirect view of a physical real-world environment whose elements are supplemented by computer-generated sensory input such as sound, video, graphics, or CPS data.
Learning Management Systems
It is a software that houses an organization’s training content and manages how the trainees interact with content.
Learning Management Systems
The ________ also records the progress of trainees and can perform many, if not all, of the other administrative functions.