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Operant conditioning
the process by which organisms learn to make or avoid response in order to obtain or avoid outcomes
Discriminative stimulus
a stimulus indicating that a particular response (R) may lead to a particular outcome (O)
Shaping
operant conditioning technique in which successive approximations to the desired response are reinforced
Chaining
operant conditioning technique in which organisms are gradually trained to execute complicated sequences of discrete responses
Reinforcer
consequence of behavior that leads to increased likelihood of that behavior in the future
Primary reinforcer
a reinforcer such as food, water, or sleep that is of biological value to an organism
Secondary reinforcer
reinforcer that initially has no biological value but that has been paired (or predicts the arrival of) a primary reinforcer
Punisher
a consequence of behavior that leads to decreased likelihood of that behavior in the future
Fixed ratio
outcome arrives after every nth response
Fixed interval
outcome arrives after a fixed set of time
Variale ratio
outcome arrives after average number of time
Variable interval
outcome arrives after average number of time
Positive reinforcement
add something pleasant after a behavior to make that behavior happen more often
Positive punishment
adding something unpleasant after a behavior to make that behavior happen less often
Negative reinforcement
removing something unpleasant after a behavior to make that behavior happen more often
Negative punishment
taking something away after a behavior to make that behavior happen less often
Continuous reinforcement
rewarding a behavior every time it happens
Partial reinforcement
rewarding a behavior only some of the time
Matching law of choice behavior
tend to spend time choosing the option that gives more rewards
Premack principle
use an activity someone enjoys as a reward for completing an activity they enjoy less
Response deprivation hypothesis
an activity becomes rewarding when you are not allowed to do it as much as you normally would
Dorsal striatum
helps you learn habits and connect your actions with shivery consequences such as rewards/punishments
Caudate nucleus
helps you learn the consequences of your actions and make decisions about what to do next
Putamen
helps you learn and repeat behaviors through practice and reinforcement
Orbitofrontal cortex
helps evaluate rewards and punishments and adjust your behavior when outcomes change
Wanting
brains motivation to seek a reward, strongly associated with dopamine pathways
Liking
pleasure experienced when receiving a reward, involves specific brain areas including parts of the nucleus accumbens, and ventral palladium
Incentive salience hypothesis
explains how brain makes rewards seem desirable and motivates you to seek them out
Endogenous opioids
chemicals naturally produced by your brain that help you experience pleasure and reduce pain
Punishment signaling in the brain
helps your recognize negative outcomes, experience unpleasant feelings and learn to avoid behaviors that lead to bad consequences
Insular cortex
recognizing unpleasant experiences
dACC
helps brain monitor outcomes, detect mistakes, and recognize when something is going wrong or when an outcome is worse than expected
Operant conditioning=
behavior produces an outcome
Thorndikes law of effect=
behaviors with desirable outcomes happen more often
Operant vs classical conditioning
operant= your action matters; classical= the outcome can occur without your action
Discriminative stimulus=
a signal taht a behavior can produce an outcome
Response (R)=
the behavior you perform
Outcome (O)=
what happens because of the behavior
Shaping=
reward small steps toward a goal
Chaining=
link behaviors together like a chain links
Reinforcer=
increases a behavior
Punisher=
decreases a behavior
Drive reduction theory=
reduce a biological need
Primary reinforcer=
naturally satisfies a biological need (food, shelter)
Secondary reinforcer=
gains value through association with other rewards (money, grades)
Positive reinforcement=
add something to increase behavior
Negative reinforcement=
remove something to increase behavior
Positive punishment=
add something to decrease behavior
Negative punishment=
remove something to decrease behavior
Immediate reinforcement=
the closer the reward is to the behavior, the easier the connection is to learn
Delayed reinforcement=
a delay makes it harder to know which behavior earned the reward
Precommitment=
set rules beforehand to help yourself stick to a goal
Continuous reinforcement=
reward every correct response
Partial reinforcement=
reward only some responses
Fixed ratio=
a set number of responses (get paid for every 10 items completed)
Variable ratio=
an unpredictable number of response (keep playing a slot-style game because the reward comes unpredictably after responses)
Fixed interval=
a set amount of time (check for weekly paycheck on payday)
Variable interval=
an unpredictable amount of time (check your phone for messages that arrive at unpredictable times)
Concurrent reinforcement schedule=
you can choose between behaviors that produce different rewards
Matching law=
you tend to respond more where you receive more reinforcement
Premack principle=
use a preferred activity to encourage a less preferred one
Response deprivation hypothesis=
restricting access to an activity can make access to it more rewarding
Caudate nucleus=
choices and goals
involved in movement initiation, goal-directed behavior, positive outcomes, and habit formation
Putamen=
movement
connected with motor and sensory processing, including aspects of pain
Orbitofrontal cortex=
OFC= outcomes and flexible choices
helps evaluate rewards and update decisions when an outcome changes
Wanting=
motivation
dopamine is involved in motivational processes that help you drive you toward a reward
Liking=
pleasure
endogenous opioids contribute to the pleasurable value of an outcome and can dampen pain
Incentive salience hypothesis=
dopamine helps explain how rewarding cues gain motivational pull- how much you want something and will work for it
Wanting and liking together
you might strongly want something without enjoying it very much
Insular cortex=
helps process the unpleasant or hedonic value of punishers (how bad does it feel?)
Dorsal anterior cingulate cortex (dACC)=
helps motivate actions to stop or avoid pain and relates to the effort made to reduce it (what effort should I make to stop it?)
How timing affects learning
immediate outcomes usually produce the fastest learning
delayed outcomes can accidentally become associated with other behaviors that occurred in the meantime
Timing and superstition
if an outcome happens after unrelated behavior, the organism may mistakenly connect the two
Timing and self-control
temporal distance matters for decision making
a delayed larger reward is often harder to choose than a smaller immediate reward