Chapter 5: Operant conditioning

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74 Terms

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Operant conditioning

the process by which organisms learn to make or avoid response in order to obtain or avoid outcomes

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Discriminative stimulus

a stimulus indicating that a particular response (R) may lead to a particular outcome (O)

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Shaping

operant conditioning technique in which successive approximations to the desired response are reinforced

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Chaining

operant conditioning technique in which organisms are gradually trained to execute complicated sequences of discrete responses

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Reinforcer

consequence of behavior that leads to increased likelihood of that behavior in the future

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Primary reinforcer

a reinforcer such as food, water, or sleep that is of biological value to an organism

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Secondary reinforcer

reinforcer that initially has no biological value but that has been paired (or predicts the arrival of) a primary reinforcer

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Punisher

a consequence of behavior that leads to decreased likelihood of that behavior in the future

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Fixed ratio

outcome arrives after every nth response

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Fixed interval

outcome arrives after a fixed set of time

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Variale ratio

outcome arrives after average number of time

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Variable interval

outcome arrives after average number of time

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Positive reinforcement

add something pleasant after a behavior to make that behavior happen more often

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Positive punishment

adding something unpleasant after a behavior to make that behavior happen less often

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Negative reinforcement

removing something unpleasant after a behavior to make that behavior happen more often

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Negative punishment

taking something away after a behavior to make that behavior happen less often

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Continuous reinforcement

rewarding a behavior every time it happens

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Partial reinforcement

rewarding a behavior only some of the time

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Matching law of choice behavior

tend to spend time choosing the option that gives more rewards

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Premack principle

use an activity someone enjoys as a reward for completing an activity they enjoy less

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Response deprivation hypothesis

an activity becomes rewarding when you are not allowed to do it as much as you normally would

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Dorsal striatum

helps you learn habits and connect your actions with shivery consequences such as rewards/punishments

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Caudate nucleus

helps you learn the consequences of your actions and make decisions about what to do next

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Putamen

helps you learn and repeat behaviors through practice and reinforcement

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Orbitofrontal cortex

helps evaluate rewards and punishments and adjust your behavior when outcomes change

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Wanting

brains motivation to seek a reward, strongly associated with dopamine pathways

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Liking

pleasure experienced when receiving a reward, involves specific brain areas including parts of the nucleus accumbens, and ventral palladium

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Incentive salience hypothesis

explains how brain makes rewards seem desirable and motivates you to seek them out

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Endogenous opioids

chemicals naturally produced by your brain that help you experience pleasure and reduce pain

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Punishment signaling in the brain

helps your recognize negative outcomes, experience unpleasant feelings and learn to avoid behaviors that lead to bad consequences

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Insular cortex

recognizing unpleasant experiences

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dACC

helps brain monitor outcomes, detect mistakes, and recognize when something is going wrong or when an outcome is worse than expected

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Operant conditioning=

behavior produces an outcome

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Thorndikes law of effect=

behaviors with desirable outcomes happen more often

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Operant vs classical conditioning

operant= your action matters; classical= the outcome can occur without your action

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Discriminative stimulus=

a signal taht a behavior can produce an outcome

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Response (R)=

the behavior you perform

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Outcome (O)=

what happens because of the behavior

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Shaping=

reward small steps toward a goal

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Chaining=

link behaviors together like a chain links

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Reinforcer=

increases a behavior

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Punisher=

decreases a behavior

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Drive reduction theory=

reduce a biological need

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Primary reinforcer=

naturally satisfies a biological need (food, shelter)

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Secondary reinforcer=

gains value through association with other rewards (money, grades)

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Positive reinforcement=

add something to increase behavior

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Negative reinforcement=

remove something to increase behavior

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Positive punishment=

add something to decrease behavior

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Negative punishment=

remove something to decrease behavior

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Immediate reinforcement=

the closer the reward is to the behavior, the easier the connection is to learn

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Delayed reinforcement=

a delay makes it harder to know which behavior earned the reward

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Precommitment=

set rules beforehand to help yourself stick to a goal

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Continuous reinforcement=

reward every correct response

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Partial reinforcement=

reward only some responses

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Fixed ratio=

a set number of responses (get paid for every 10 items completed)

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Variable ratio=

an unpredictable number of response (keep playing a slot-style game because the reward comes unpredictably after responses)

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Fixed interval=

a set amount of time (check for weekly paycheck on payday)

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Variable interval=

an unpredictable amount of time (check your phone for messages that arrive at unpredictable times)

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Concurrent reinforcement schedule=

you can choose between behaviors that produce different rewards

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Matching law=

you tend to respond more where you receive more reinforcement

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Premack principle=

use a preferred activity to encourage a less preferred one

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Response deprivation hypothesis=

restricting access to an activity can make access to it more rewarding

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Caudate nucleus=

choices and goals

involved in movement initiation, goal-directed behavior, positive outcomes, and habit formation

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Putamen=

movement

connected with motor and sensory processing, including aspects of pain

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Orbitofrontal cortex=

OFC= outcomes and flexible choices

helps evaluate rewards and update decisions when an outcome changes

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Wanting=

motivation

dopamine is involved in motivational processes that help you drive you toward a reward

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Liking=

pleasure

endogenous opioids contribute to the pleasurable value of an outcome and can dampen pain

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Incentive salience hypothesis=

dopamine helps explain how rewarding cues gain motivational pull- how much you want something and will work for it

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Wanting and liking together

you might strongly want something without enjoying it very much

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Insular cortex=

helps process the unpleasant or hedonic value of punishers (how bad does it feel?)

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Dorsal anterior cingulate cortex (dACC)=

helps motivate actions to stop or avoid pain and relates to the effort made to reduce it (what effort should I make to stop it?)

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How timing affects learning

immediate outcomes usually produce the fastest learning

delayed outcomes can accidentally become associated with other behaviors that occurred in the meantime

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Timing and superstition

if an outcome happens after unrelated behavior, the organism may mistakenly connect the two

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Timing and self-control

temporal distance matters for decision making

a delayed larger reward is often harder to choose than a smaller immediate reward