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Memory
Learning that has persisted over time.
Three Steps of Memory Processing
Encoding, storage, and retrieval.
Encoding
The process of getting information into memory storage.
Storage
The retention of encoded information over time.
Retrieval
The process of accessing stored information for later use.
Atkinson-Shiffrin Model Stages
Sensory memory, short-term memory, and long-term memory.
Sensory Memory
Very brief storage of incoming sensory information.
Short-Term Memory
Temporary storage holding limited information, roughly 20 seconds without rehearsal.
Long-Term Memory
Relatively permanent storage with a very large, effectively limitless capacity.
Rehearsal
Repetition that keeps information active and aids transfer into long-term memory.
Atkinson-Shiffrin Model Revision
Acknowledged automatic processing without rehearsal and redefined short-term memory as active working memory.
Working Memory
A system that temporarily holds and actively processes information.
Automatic Processing
Processing information with little or no conscious effort.
Effortful Processing
Processing that requires deliberate attention and effort.
Serial Position Effect
The tendency to remember the first and last items in a list better than the middle items.
Primacy Effect
Better memory for items presented at the beginning of a list.
Recency Effect
Better memory for items presented at the end of a list.
Iconic Memory
A very brief visual sensory memory, like a fleeting photograph.
Sperling's 1960 Experiment
Showed that more visual information is briefly available than people can report before it fades.
Echoic Memory
A brief auditory sensory memory that lasts several seconds.
Iconic vs. Echoic Memory Duration
Echoic memory lasts longer (several seconds) than iconic memory (fractions of a second).
Adaptive Purpose of Sensory Memory
Briefly preserves sensory input so information can be processed after the stimulus ends.
Unrehearsed Short-Term Memory
Short-term information is quickly lost without active processing or rehearsal.
Miller's Short-Term Memory Capacity
About seven items, plus or minus two (7 ± 2).
Chunking
Grouping separate items into larger, meaningful units.
How Chunking Improves Memory
Uses limited short-term storage more efficiently by treating several items as one unit.
Elaborative Rehearsal
Connecting new information to meaning and knowledge already stored in memory.
Semantic Coding
Representing information in memory by its meaning.
Visual Coding
Representing information in memory as images.
Procedural Memory
Memory for learned skills and habits, such as riding a bicycle.
Declarative memory
Memory for facts and events that can be consciously recalled and described.
Semantic memory
Declarative memory for facts and general knowledge about the world.
Recall
Retrieving information without being shown the answer, as on an essay test.
Recognition
Identifying information previously learned, as on a multiple-choice test.
Relearning
Learning something again, often more quickly because of earlier learning.
Context-dependent memory
Better retrieval when the external setting matches the setting where learning occurred.
Godden & Baddeley (1975) Study
Tested scuba divers who learned material underwater or on land and were tested in the same or different setting.
Godden & Baddeley Finding
Recall was about 40% higher when learning and testing settings matched.
State-dependent memory
Better retrieval when a person's internal state matches the state present during learning.
Context vs. State-dependent memory
Context concerns the external environment; state concerns the person's internal condition.
Adaptive purpose of forgetting
Reduces irrelevant details and helps focus on useful information and general patterns.
Solomon Shereshevskii (S.)
A man studied by Luria with exceptional memory who could recall long lists after many years.
S.'s memory capacity
Could recite lists forward and backward even 15 years after initial learning.
Drawbacks of S.'s exceptional memory
Difficulty forgetting details, thinking abstractly, and functioning efficiently.
Encoding failure
Failure to remember because information was never adequately entered into memory.
Interference
Competition between memories that makes remembering more difficult.
Proactive interference
Older information interferes with learning or remembering newer information.
Retroactive interference
Newer information interferes with remembering older information.
Example of proactive interference
An old password making it hard to remember a new password.
Example of retroactive interference
A new password making it hard to remember an old password.
Core question in thinking lecture
Whether humans are inherently rational or irrational.
Concepts
Mental groupings of similar people, places, objects, ideas, or events; building blocks of abstract thought.
Semantic networks
Organized networks of related concepts stored in long-term memory.
Priming
Activation of one concept makes related concepts easier to access.
Meyer & Schvaneveldt (1971) study
Demonstrated that related concepts in semantic memory prime one another.
Prototype
A typical or especially representative member of a category.
Prototypicality effect
More typical category examples are recognized as members more easily.
Bypassing new problem solutions
Generating a new solution is unnecessary when a usable solution can be retrieved from memory.
Meyer & Schvaneveldt (1971) Study
Demonstrated that related concepts in semantic memory can prime one another.
Prototypicality in Categorization
More typical examples are recognized as category members more easily.
Retrieving Solutions from Memory
Eliminates the need to generate a new solution when a usable one exists.
Problem Representation
Forming a mental description or model of a problem to help solve it.
Mental Image
A mental representation of a sensory experience, such as picturing an object.
Mental Model
An internal representation of how something works that assists reasoning.
Four Problem-Solving Strategies
Trial and error, algorithms, heuristics, and insight.
Trial and Error
A problem-solving strategy of trying various solutions until one works.
Limitation of Trial and Error
Can be inefficient due to trying many unsuccessful options.
Algorithm
A step-by-step procedure guaranteed to produce a correct solution when applied properly.
Drawback of an Algorithm
Can require many steps and take a significant amount of time.
Heuristic
A mental shortcut or rule of thumb that aids problem solving without guaranteeing success.
Algorithms vs. Heuristics
Algorithms guarantee solutions; heuristics are shortcuts that can fail.
Insight
A sudden realization of a problem's solution.
Representation Failure
Formatting a problem in a way that hides its solution.
Functional Fixedness
The tendency to view an object only in terms of its standard function.
Matchbox-and-Thumbtack Example
Illustrates functional fixedness when a box is viewed only as a container, not a support.
Mental Set
A tendency to use a familiar approach that hinders finding new solutions.
Confirmation Bias
Seeking evidence that supports a belief while ignoring contradicting evidence.
Belief Perseverance
Holding onto a belief even after supporting evidence has been discredited.
Confirmation Bias vs. Belief Perseverance
Confirmation bias influences evidence gathering; belief perseverance retains discredited beliefs.
Representativeness Heuristic
Judging likelihood based on how closely something matches a typical prototype.
Language
Spoken, written, or signed symbols and rules for combining them to communicate.
Adaptive Purpose of Animal Communication
Promotes survival and reproduction across species.
Three Universal Characteristics of Language
Semanticity, generativity, and displacement.
Semanticity
The property of language where symbols convey specific meanings.
Phoneme
The smallest distinctive sound unit in a spoken language.
Morpheme
The smallest language unit that carries explicit meaning.
Generativity
The ability to create an unlimited variety of new expressions using language rules.
Basis of Language Generativity
Grammar, including semantics and syntax.
Semantics
Rules and processes used to derive meaning from words and sentences.
Syntax
Rules governing how words are arranged into sentences.
Displacement
Using language to discuss things outside the immediate situation, such as past or future events.
Learning Approach to Language Development
Explains language acquisition through association, imitation, and reinforcement.
Association in Language Learning
Connecting words with the objects, actions, or experiences they represent.
Imitation in Language Learning
Copying the spoken language heard from other people.
Reinforcement in Language Learning
Responses such as praise that encourage a child's language use.
Operant Conditioning in Language
Reinforced language behaviors become more likely to occur again.
Inborn Universal Grammar View
The theory that humans possess an innate capacity for acquiring language structure.
Evidence for Innate Language View
Children acquire complex language rapidly, beyond what basic learning principles alone explain.
Intelligence
The capacity to learn from experience, solve problems, and adapt to new situations.
Reification
Treating an abstract concept, such as intelligence, as if it were a concrete physical thing.