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A set of vocabulary flashcards reviewing the concepts of technology convergence, the evolutionary stages of the web (Web 1.0 to Web 4.0), mobile media categories, and various assistive media technologies.
Technology Convergence
An evolution of technological developments that merge into a new system bringing together different types of applications and media.
Device / Hardware Convergence
A primary dimension of technology convergence involving the combination of multiple separate physical devices into a single hardware platform, such as smartphones replacing landlines, cameras, GPS units, MP3 players, and pocket calculators.
Network / Telecommunications Convergence
The transmission of voice, data, video, and control signals over a single unified network protocol (IP/5G), exemplified by VoIP and Unified Communications.
Media & Content Convergence
The blending of traditional media formats (text, audio, video) into interactive digital platforms, such as streaming platforms merging news, movies, podcasts, and social feeds into single ecosystems.
Deep-Tech & Systemic Convergence
The integration of advanced computing paradigms to solve complex real-world problems, such as Bio-AI and Industrial IoT combining machine learning with genomics, IoT, and high-performance computing.
Web 1.0
The mostly read-only Web characterized by passive consumption where users only read static pages created by site owners (comprising 500,000 sites and 45 million global users in 1996).
Web 2.0
The wildly read-write Web characterized by social interaction where users create content such as posts, videos, and reviews on centralized platforms like YouTube or Facebook (reaching 200,000,000 sites and 1 billion+ global users in 2006).
Web 3.0
The vastly read-write-own Web centered on decentralized ownership and collective intelligence, where users own their data and digital assets (encompassing 1,500,000,000 sites and 5 billion+ global users in 2016).
Web 4.0
The pervasive and intelligent Web characterized by ubiquitous intelligence, automation, and over 12 billion connected devices for human and intelligent-agent users (projected for 2026+).
Social Media
A collection of internet-based communication tools and computer-assisted channels dedicated to allowing users to interact, communicate, and share information in a virtual community and network.
Mobile Media
Communication channels, digital content, and interactive applications accessed through portable electronic devices (such as smartphones, tablets, smartwatches, and e-readers), characterized by portability, constant connectivity, personalization, and real-time interaction.
Mobile Journalism & News
A category of mobile media utilizing news apps, push notifications, and newsletter feeds for real-time alerts, bite-sized reporting, and interactive infographics.
Immersive Media
A mobile media category combining physical and digital overlays for enhanced engagement, primarily using AR filters, mobile VR, and interactive games.
Assistive Media
A nonprofit organization founded in 1996 in Michigan, USA, that was the first internet-based reading service for persons with visual and reading impairments, producing voice-recorded written materials on cassettes, CDs, and the internet.
David H. Harvey
The founder of Assistive Media, established in 1996 in Michigan, USA, to provide internet-based reading services for individuals with visual and reading impairments.

Text to Speech
An assistive media tool that allows any electronic text that can be highlighted to be read aloud by a computer or mobile device.
Reading Pens
Assistive devices that allow an individual to scan text in print mediums and convert it into voice, with some versions featuring an in-built dictionary that displays and reads definitions aloud.
Voice Recognition
Assistive technology that allows a computer or handheld device to be trained on how a user speaks, and once trained, writes down everything dictated into an active textbox.
Digital Recorders
Assistive devices that enable individuals to recall, plan, practice speeches, practice pronunciations, and dictate information.
Electronic Spell Checkers
Assistive media tools that use phonetic patterns to suggest words for a poor speller when a computer is not available.
Word Prediction Software
Assistive software that uses phonetic and grammar patterns to suggest words as each letter or word is typed.
Visual Search Engines
Assistive software that displays a picture of a page rather than the text headings or written content of a webpage.
Literacy Specific Software
Software used to support reading and writing that includes templates for writing graphic organizers and study tools.
Educational Software
Assistive software that provides support for the development of phonological awareness and phonics.
Electronic Resources and Books
Assistive digital materials that can be used with reading software, MP3 players, and iPods.