Educational Psychology: Motivation, Metacognition, Information Processing, and Behaviorism

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Description and Tags

Comprehensive vocabulary flashcards covering the core principles of Motivation and Engagement, Metacognition and Self-Regulated Learning, Information Processing and Memory, and Behaviorism and Reinforcement.

41 Terms

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Motivation

The internal force and energy that energizes, directs, and sustains behavior.

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Value

The belief that a task is useful, important, interesting, or worth doing.

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Expectancy

A learner's belief that success is possible and that they can succeed at a specific task.

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Belonging

The feeling of being connected and supported by others within a safe, respectful environment where everyone matters.

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Autonomy

A sense of choice, control, ownership, and having an active voice in one's learning.

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Appropriate Challenge

Designing learning tasks that stretch thinking just beyond current ability without causing overwhelm.

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Engagement

Active, multidimensional involvement in learning demonstrated through attention, effort, participation, and persistence.

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Intrinsic Motivation

Engaging in learning because the task itself feels inherently meaningful, interesting, or satisfying.

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Extrinsic Motivation

Engaging in learning driven by an external outcome, reward, approval, or requirement.

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Competence

A learner's sense that their effort and strategy use can effectively lead to success.

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Relatedness

A learner's sense of interpersonal belonging and social connection.

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Metacognition

The awareness, monitoring, and active control of one's own thinking and learning processes.

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Self-Regulated Learning

A cyclical process in which learners independently guide their own goals, strategies, effort, and progress.

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Executive Function

A suite of mental skills supporting planning, focused attention, self-control, organization, and flexible thinking.

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Strategy Use

The deliberate act of selecting and applying a learning method that fits the demands of the task.

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Adjustment (Self-Regulation)

Changing learning strategies, seeking help or resources, or trying a new approach when comprehension breaks down.

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Reflection (Self-Regulation)

Looking back after a task to evaluate what worked, what failed, and what to execute differently next time.

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Self-Questioning

A self-regulatory strategy of asking oneself diagnostic questions while reading or studying to monitor comprehension.

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Information Processing

A cognitive framework explaining how learners take in, attend to, organize, store, and retrieve information.

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Working Memory

The mental workspace with limited capacity used to temporarily hold and manipulate a few pieces of information at one time.

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Encoding

The cognitive process of organizing and structuring incoming information for long-term storage.

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Long-Term Memory

The permanent mental repository for stored knowledge, concepts, skills, and experiences.

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Schema

An organized internal knowledge structure that helps learners categorize and interpret new incoming information.

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Automaticity

The capacity to execute a learned skill fluently with minimal conscious effort after extensive practice.

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Retrieval Practice

The high-value learning practice of actively pulling information from memory without looking, which strengthens retention and future recall.

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Spacing

Distributing study and review sessions across intervals of time (days, weeks, and units) rather than massing practice together.

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Elaboration

A learning strategy that involves connecting new ideas with meaningful prior knowledge and context.

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Dual Coding

Enhancing memory and understanding by intentionally pairing verbal words with visual representations.

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Interleaving

Mixing different related topics or problem types within a single practice session rather than practicing one type continuously.

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Chunking

Breaking complex instructional material into smaller, manageable units to avoid overloading working memory.

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Behaviorism

A psychological theory that explains learning through observable actions, environmental cues, and consequences.

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Antecedent

An environmental cue, signal, or situation that precedes and sets the occasion for a behavior.

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Consequence

An event immediately following an observable behavior that alters the future likelihood of that behavior occurring.

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Reinforcement

Any consequence that increases or maintains the frequency of a future behavior.

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Punishment

Any consequence that decreases the frequency or likelihood of a future behavior.

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Positive Reinforcement

Adding a desirable stimulus (e.g., praise, stickers, preferred activity) immediately following a behavior to increase its occurrence.

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Negative Reinforcement

Removing an unpleasant stimulus (e.g., eliminating extra required time once work is done) to increase the likelihood of a behavior.

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Positive Punishment

Adding an unpleasant stimulus (e.g., extra assignment) following a behavior to decrease its occurrence.

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Negative Punishment

Removing a desirable stimulus or privilege (e.g., loss of recess) following a behavior to decrease its occurrence.

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Shaping

The behavioral procedure of reinforcing successive small approximations toward a desired target behavior until it is fully achieved.

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Reinforcement Schedule

The predetermined pattern governing when reinforcement is provided (e.g., continuous, intermittent, fixed, or variable), which impacts behavioral durability.