POL SCI 139 Midterm

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POL SCI 139 (IR - Technology & Security) Midterm Flashcards

55 Terms

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David Edgerton — Main Argument

Technological innovation does not automatically equal progress. Newer and more advanced technologies are not necessarily more significant than older alternatives.

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Technological determinism

Technology develops by its own internal logic, then drives social change. Technology is the cause; society reacts.

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Social shaping of technology

Technologies have no single fixed logic. Societies choose among alternatives and that choice reflects politics, economics, values.

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Innovation-centric vs. use-centric analysis

Innovation-centric: Centers on the moment of invention. Use-centric: Centers on what people actually relied on. Significance is measured by diffusion, persistence, and scale.

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Counterfactual analysis

Alter one variable in the past to see what would've happened. Compares a technology's actual effects with those of available alternatives.

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Cost of substitution

If we took new technology away, what would actually change and what would it cost us to use an alternative technology?

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Why does innovation-centricism dominate?

Powerful actors benefit from the myth. Nations: prestige; industries: patents and marketing; scientists: funding; media: a clear hero.

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Three questions to ask of any technology

Who can hurt whom? What makes a state powerful? What states can see/know?

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Stephen Walt — Main Argument

Realism remains the strongest general framework, but realism cannot explain everything. Each theory captures an important part of international politics.

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Anarchy

No central international authority capable of protecting states. States must provide for their own survival.

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Realism

International politics = struggle for power among self-interested states. States are the most important actors.

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Defensive vs. offensive realism

Defensive: States primarily seek survival/security. Offensive: Anarchy encourages states to maximize their relative power.

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Liberalism

More optimistic about international cooperation. Three major ways to promote peace: Economic interdependence, democracy, international institutions.

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Constructivism

Focuses on ideas, identity, norms, beliefs, and discourse. State interests are not fixed and can change through historical and social processes.

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Wendt — "Anarchy is what states make of it"

Anarchy does not automatically produce conflict. What matters is how states understand and respond to anarchy.


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Charles Tilly — Main Argument

War makes states. Warfare encouraged extraction, bureaucracy, centralization, and the monopoly of violence.

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Alex Roland — Main Argument

Military success depends on how technology is developed, organized, and used—not simply possessing superior technology.

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Monopoly on violence

A defining feature of the modern state is its attempt to monopolize the concentrated means of violence.

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War → Extraction → State Making

War creates demand for resources. Extraction creates institutions. Institutions increase state capacity. Greater state capacity allows more effective warfare.

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Tilly's four activities of the state

War making: Eliminating rivals outside. State making: Eliminating rivals inside. Protection: Protecting supporters or clients. Extraction: Obtaining resources for the other three.

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Stirrup thesis (technological determinism)

Stirrup → mounted lance fighting → expensive shock cavalry → land grants → feudalism.

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Gunpowder revolution and Trace Italienne

Heavy cannon pounded old medieval stone castle walls into gravel. Trace Italienne: Massive sprawling star fortresses built to absorb artillery fire.

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Robert Jervis — Main Argument

One state's efforts to increase its security can make other states feel less secure. The severity of the security dilemma depends on the offense-defense balance and differentiation.

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Security dilemma

One state's efforts to increase its security decrease the perceived security of others, potentially producing arms races and conflict.

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Three obstacles to international cooperation

The need for resources; the problem of the future; the security dilemma.

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Offense-defense balance

Is it easier to conquer an opponent's territory, or to defend your own? Two things determine this balance: geography and technology.

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Offense dominant vs. defense dominant

Offense: Attack is cheap, fast, and easy. War is more likely. Defense: Defending is much cheaper than attacking. Stability increases.

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Offense-defense differentiation

Can you distinguish a defensive weapon from an offensive weapon? No differentiation: Every weapon looks threatening. Clear distinction: States can arm safely.

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Jervis's four worlds

1. Offense advantage + indistinguishable: most dangerous. 2. Defense advantage + indistinguishable: security dilemma remains. 3. Offense advantage + distinguishable: aggression possible, but easier to recognize. 4. Defense advantage + distinguishable: safest.

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Cult of the offensive (WWI)

Leaders believed offense was dominant and they needed to strike first or lose the advantage, but they believed incorrectly.

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Three major eras of naval warfar

Galleys (oars), sailing ships (wind), and steamships (engines).

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Gigantism

The tendency to build increasingly large and powerful weapons. Japan's Yamato and Musashi battleships were sunk by much smaller aircraft during WWII.

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Technological lock-in / path dependence

Once institutions invest heavily in a technology, changing directions becomes difficult.

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Total war


Encompassing all aspects of society.

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Jacquelyn Schneider and Julia Macdonald — Main Argument

Autonomous systems are most valuable when they make warfare cheaper and more sustainable. Reducing economic and political costs allows states to fight longer.

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Harvey Sapolsky and Jeremy Shapiro — Main Argument

The U.S. may have the military power to win wars but lack the political willingness to accept the casualties and costs required to fight them.

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Revolution in Military Affairs (RMA) vs. Military Revolution

  • Revolution in Military Affairs (RMA): A change in technology or tactics that improves battlefield performance.

    • Examples: More accurate weapons, faster vehicles, and improved firepower.

    • Usually creates shorter-term military advantages.

  • Military Revolution: A larger transformation that changes how states organize and sustain warfare.

    • Creates long-term advantages by changing the economic and political costs of war.


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Economic vs. political costs of war

Economic: Can you afford to build, field, and sustain this force over time? Political: Can your society bear the war—the taxes, conscription, casualties, domestic dissent?

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Casualty aversion and capital for labor

Casualty aversion: Reluctance to accept deaths during military conflict. Capital for labor: Replacing human exposure to danger with expensive technology and equipment.

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Sapolsky & Shapiro's three traps

Ratchet: If the previous war was bloodless, the next one must be too. Exploitation: Enemies exploit U.S. casualty aversion. Manhunt: Clean war collides with the fact that war requires killing. If you could talk your way out of war, you would do so, instead use of force = killing. To justify war, countries need to inflate the stakes


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Richard Price — Main Argument

The chemical weapons taboo wasn't organic but was built through politics and historical timing. It was constructed by the powerful.

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Taboo and genealogy

Taboo: A strong moral rule against certain behavior. Genealogy: A method of studying how beliefs and moral rules develop through history.

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Why is the chemical weapons taboo a constructivist argument?

Material facts don't carry their own meaning. Shared ideas assign meaning. What makes a weapon acceptable is shaped by politics and society, not just technology.

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Three explanations for chemical weapons nonuse in WWII

Deterrence: Fear of retaliation. International norms: Chemical warfare considered morally wrong. Military unpreparedness: Armies lacked preparation. Price argues deterrence alone is insufficient

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Thomas Schelling — Main Argument

Military power is not just about defeating enemies; it can also influence their decisions. Threatening violence can be more effective than actually using it. Military strategy has become the diplomacy of violence

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Bernard Brodie — Main Argument

Nuclear weapons fundamentally changed the purpose of military power. Militaries previously focused on winning wars; now their most important objective is preventing wars. Bombs not more destructive but make the destructive faster.

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Brute force vs. coercion

Brute force: Physically defeating or controlling an enemy. Coercion: Using threats to change an enemy's behavior.

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Deterrence and credible threats

Deterrence: Preventing an enemy from acting by threatening unacceptable consequences. Credibility: Whether an enemy believes a threat will be carried out (2nd strike capability)

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Compression of Destruction

Nuclear weapons compressed destruction from years to days or minutes. No time to mobilize, out-produce an adversary, or shelter a population.

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First-Strike vs. Second-Strike Capability

First-strike: Attack first and destroy an adversary's ability to retaliate. Second-strike: Absorb an attack and then retaliate.

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Strategic Stability

When both sides have second-strike capability and neither has first-strike capability.

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What makes deterrence effective?

Threat of retaliation must have a good chance of success, and that chance must be evident to the other side.

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What makes a threat successful? (Schelling)

Anticipated: Adversary must see it coming. Avoidable: Comply and pain is withheld. Not completely opposed interests: You want compliance more than pain.

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Deterrence vs. Compellence

Deterrence: Keep an adversary from starting something. Compellence: Make an adversary undo what they started.

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How did nuclear weapons change the relationship between victory and destruction?

Before the bomb: Hurting required winning first, and only for the winner (militaries had to first win by beating other militaries on the frontlines). After the bomb: Hurt without defeating first, for winner and loser (no winning first)