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Behavior Definition
An individual living organism’s activity, public or private, which may be influenced by internal or external stimuli.
Goals for Behavior Analysis
1. Predict behavior
2. Positively influence behavior
Characteristics of Willed Actions
A willed action. goal directed
Functional Variable
Something that reliably and systematically influences behavior
Dependent Variable
What you are measuring (Behavior)
Independent Variable
What you are changing/manipulating
Experiments
manipulating the independent variable to determine the effect on the dependent variable
Assumptions of behavior analysis
1. Behavior is determined
2. The scientific method is a valid way to reveal determinants
Experimental Analysis of behavior
- interested in basic determinants
- conduct experiments in lab settings
Applied Behavior Analysis
Interested in Determinants
Research Focused (non-lab)
Behavior Service Delivery
Use discoveries to address the needs of the patients they serve
Behavior analysis is defined by its…
goals, assumptions, and activities
Direct Observations
Directly watching behavior
or seeing lasting change made by the behavior
IOA stands for
Interobserver agreement
Behavioral Definitions
precise specification of topography of behavior, allowing observers to reliably identify instances and non-instances
Count
How many times a behavior occurs
Frequency
How often a behavior occurs
Combines count with time frame
Latency
How long it takes before a behavior starts after a signal
Duration
How long a behavior lasts
4 Direct Observation Techniques
Outcome Recording
Event Recording
Interval Recording
Duration Recording
Acceptable level of IOA
90%
Formula for IOA
agreements
agreement + disagreements times 100
4 Dimensions of Behavior
Frequency
Count
Duration
Latency
Outcome Recording is used when
Measuring count
Behavior leaves a lasting product that can be measured at a later time
Event Recording is used when
Measuring frequency or count
Does not leave a lasting product that can be measured later
Response durations do NOT vary meaningfully from instance to instance
Interval Recording is used when
Measuring frequency or count
Behavior does not leave a lasting product that can be measured later
Response variations DO vary meaningfully from instance to instance
Duration Recording is used when
Measuring duration or latency
Outcome recording:
Used when behavior leaves a lasting product
Can count the products
The observer is not present
Event Recording:
Response variations do NOT vary meaningfully from instance to instance
Observers are present to record every instance of behavior the moment it occurs
Used when there is no distinct, observable, and lasting product
Interval Recording
Measures behavior during consecutive units of time
Duration of target behavior varies meaningfully
Behavior does not leave a lasting product
Partial-interval recording
Asks: Did the behavior occur at ANY point
Used to estimate how frequently the behavior occurs
Intervals are brief and of fixed duration
If the behavior occurs, it’s recorded as positive; if not, it’s recorded as negative
Whole Interval Recording
Used to estimate how frequently behavior occurs
Behavior has to occur throughout the entire interval to be recorded as positive
Antecedents…
cause behavior
Operant Behavior
behavior affected by antecedents and consequences
Reinforcer
follows behavior and increases Behavior
Punisher
Decreases Behavior
Reinforcer…
Follows behavior and increases behavior
Reinforcement
procedure using a reinforcer
Contingency
IF-THEN relation between behavior and consequence
Positive reinforcement
Addition of a stimulus and increases behavior
Negative reinforcement
Removal (or prevention) of a stimulus increases behavior
Escape behavior
removes an aversive stimulus
Avoidance behavior
prevents the aversive stimulus from ever occurring
Extinction does what?
decreases behavior
Extinction
A previously reinforced behavior is no longer reinforced
1st Effect of Extinction
Extinction Burst - initial increase in behavior
2nd Effect of Extinction
Topography of the target behavior become more variable
3rd effect of extinction
The probability of target behavior decreases below baseline levels. HAS TO HAPPEN TO BE EXTINCTION
4th effect of extinction
Extinction-induced resurgence - a 2nd behavior increases
5th effect of extinction
Extinction-induced emotional behavior
Continuous reinforcement
behavior is rewarded every time it occurs
Intermittent reinforcement
behavior is reinforced inconsistently
Continuous reinforcement = ___ extinction
quicker
Intermittent reinforcement = ___ extinction
slower
Partial reinforcement extinction effect
Intermittent reinforcement has slower extinction, and continuous reinforcement has quicker extinction
Shaping
differential reinforcement of successive approximations of the target behavior
Approximations
behavior that is not “end” or target behavior
Differential Reinforcement
Desired behavior increases, and undesired behavior is extinguished
DRA stands for
Differential reinforcement of alternative behaviors
DRO stands for
Differential reinforcement of other behaviors
DRI stands for
Differential reinforcement of incompatible behaviors
DRA
Problem behavior is extinguished, and specific desired behavior is reinforced
DRO
Problem behavior is extinguished, and anything but the problem behavior is reinforced.
A predetermined amount of time must pass before the reinforcer is delivered
DRI
Problem behavior is extinguished, and incompatible behavior is reinforced
Factors influencing reinforcer efficiency
Immediacy, Contingency, Size, Individual differences, Motivating Operations
Immediacy
Immediate reinforcers are more effective
Contingency
IF/THEN - If reinforcers are free, why work?
Non-contingent reinforcement
makes behavior decrease below baseline levels
Individual differences
What acts as a reinforcer for some may not for others
Motivating Operations
Some temporary events can make a reinforcer more/less effective. Increases/decreases behaviors that lead to that reinforcer
EO stands for
Establishing Operation
EO
Environmental change that temporarily increases the value of a reinforcer and increases behavior that leads to that reinforcer
AO stands for
Abolishing Operation
AO
environmental change that temporarily decreases the value of a specific reinforcer, and decreases behaviors that lead to that reinforcer
US
unconditioned stimulus
UR
unconditioned response
NS
neutral stimulus
CS
conditioned stimulus
CR
conditioned response
Pavlovian Extinction
repeated presentation of CS in absence of US reducing the CR
Problems with pavlovian extinction
lots of emotional responding
Systematic Desensitization
Low levels of CS
CS never elicits the CR
gradually increase the intensity of the CS
Counter Conditioning
makes the CS that produces the unwanted response predictive of something good
Ex.) CS: Ringtone (predictive of bad news)
CR: Sadness
→
CS: Ringtone (predictive of good news)
CR: Happiness
Example of counter conditioning
Aversive counter conditioning
makes the CS that produces the unwanted response predictive of something bad
ex.) CS: thought of Alfredo
CR: excited feeling
—> get food poisoning once after eating it
CS: thought of Alfredo
CR: quest feeling
example of aversive counter conditioning
Primary Reinforcers
Reinforcers since birth
Always effective, unless you’re satiated
Conditioned reinforces
Requires learning through pavlovian conditioning
Generalized Conditioned Reinforcers
Predictive of many different things
“backup” reinforcers
tickets, money
examples of generalized conditioned reinforcers
Single Subject Design
exposes individuals to baseline and experimental phases
AB
comparison design
comparison designs have
low internal validity
ABA
Reversal Design
ABA has
high internal validity
Group Designs
compare two groups