Behavior Analysis

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97 Terms

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Behavior Definition

An individual living organism’s activity, public or private, which may be influenced by internal or external stimuli.

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Goals for Behavior Analysis

1. Predict behavior

2. Positively influence behavior


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Characteristics of Willed Actions

A willed action. goal directed

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Functional Variable

Something that reliably and systematically influences behavior

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Dependent Variable

What you are measuring (Behavior)

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Independent Variable


What you are changing/manipulating

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Experiments

manipulating the independent variable to determine the effect on the dependent variable

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Assumptions of behavior analysis

1. Behavior is determined

2. The scientific method is a valid way to reveal determinants


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Experimental Analysis of behavior

- interested in basic determinants

- conduct experiments in lab settings


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Applied Behavior Analysis

Interested in Determinants

Research Focused (non-lab)

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Behavior Service Delivery

Use discoveries to address the needs of the patients they serve

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Behavior analysis is defined by its…

goals, assumptions, and activities

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Direct Observations

Directly watching behavior

or seeing lasting change made by the behavior

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IOA stands for

Interobserver agreement

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Behavioral Definitions

precise specification of topography of behavior, allowing observers to reliably identify instances and non-instances

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Count

How many times a behavior occurs

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Frequency

How often a behavior occurs

Combines count with time frame

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Latency

How long it takes before a behavior starts after a signal

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Duration

How long a behavior lasts

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4 Direct Observation Techniques

Outcome Recording

Event Recording

Interval Recording

Duration Recording

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Acceptable level of IOA

90%

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Formula for IOA

agreements

agreement + disagreements times 100

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4 Dimensions of Behavior

Frequency

Count

Duration

Latency

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Outcome Recording is used when

Measuring count

Behavior leaves a lasting product that can be measured at a later time

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Event Recording is used when

Measuring frequency or count

Does not leave a lasting product that can be measured later

Response durations do NOT vary meaningfully from instance to instance

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Interval Recording is used when

Measuring frequency or count

Behavior does not leave a lasting product that can be measured later

Response variations DO vary meaningfully from instance to instance

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Duration Recording is used when

Measuring duration or latency

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Outcome recording:

Used when behavior leaves a lasting product

Can count the products

The observer is not present

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Event Recording:

Response variations do NOT vary meaningfully from instance to instance

Observers are present to record every instance of behavior the moment it occurs

Used when there is no distinct, observable, and lasting product

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Interval Recording

Measures behavior during consecutive units of time

Duration of target behavior varies meaningfully

Behavior does not leave a lasting product

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Partial-interval recording

Asks: Did the behavior occur at ANY point

Used to estimate how frequently the behavior occurs

Intervals are brief and of fixed duration

If the behavior occurs, it’s recorded as positive; if not, it’s recorded as negative

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Whole Interval Recording

Used to estimate how frequently behavior occurs

Behavior has to occur throughout the entire interval to be recorded as positive

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Antecedents…

cause behavior

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Operant Behavior

behavior affected by antecedents and consequences

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Reinforcer

follows behavior and increases Behavior

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Punisher

Decreases Behavior

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Reinforcer…

Follows behavior and increases behavior

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Reinforcement

procedure using a reinforcer

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Contingency

IF-THEN relation between behavior and consequence

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Positive reinforcement

Addition of a stimulus and increases behavior

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Negative reinforcement

Removal (or prevention) of a stimulus increases behavior

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Escape behavior

removes an aversive stimulus

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Avoidance behavior

prevents the aversive stimulus from ever occurring

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Extinction does what?

decreases behavior

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Extinction

A previously reinforced behavior is no longer reinforced

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1st Effect of Extinction

Extinction Burst - initial increase in behavior

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2nd Effect of Extinction

Topography of the target behavior become more variable

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3rd effect of extinction

The probability of target behavior decreases below baseline levels. HAS TO HAPPEN TO BE EXTINCTION

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4th effect of extinction

Extinction-induced resurgence - a 2nd behavior increases

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5th effect of extinction

Extinction-induced emotional behavior

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Continuous reinforcement

behavior is rewarded every time it occurs

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Intermittent reinforcement

behavior is reinforced inconsistently

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Continuous reinforcement = ___ extinction

quicker

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Intermittent reinforcement = ___ extinction

slower

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Partial reinforcement extinction effect

Intermittent reinforcement has slower extinction, and continuous reinforcement has quicker extinction

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Shaping

differential reinforcement of successive approximations of the target behavior

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Approximations

behavior that is not “end” or target behavior

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Differential Reinforcement

Desired behavior increases, and undesired behavior is extinguished

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DRA stands for

Differential reinforcement of alternative behaviors

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DRO stands for

Differential reinforcement of other behaviors

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DRI stands for

Differential reinforcement of incompatible behaviors

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DRA


Problem behavior is extinguished, and specific desired behavior is reinforced

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DRO

Problem behavior is extinguished, and anything but the problem behavior is reinforced.

A predetermined amount of time must pass before the reinforcer is delivered


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DRI

Problem behavior is extinguished, and incompatible behavior is reinforced

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Factors influencing reinforcer efficiency

Immediacy, Contingency, Size, Individual differences, Motivating Operations

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Immediacy

Immediate reinforcers are more effective

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Contingency

IF/THEN - If reinforcers are free, why work?

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Non-contingent reinforcement

makes behavior decrease below baseline levels

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Individual differences

What acts as a reinforcer for some may not for others

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Motivating Operations

Some temporary events can make a reinforcer more/less effective. Increases/decreases behaviors that lead to that reinforcer

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EO stands for

Establishing Operation

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EO

Environmental change that temporarily increases the value of a reinforcer and increases behavior that leads to that reinforcer

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AO stands for

Abolishing Operation

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AO

environmental change that temporarily decreases the value of a specific reinforcer, and decreases behaviors that lead to that reinforcer

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US

unconditioned stimulus

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UR

unconditioned response

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NS

neutral stimulus

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CS

conditioned stimulus

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CR

conditioned response

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Pavlovian Extinction

repeated presentation of CS in absence of US reducing the CR

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Problems with pavlovian extinction

lots of emotional responding

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Systematic Desensitization

Low levels of CS

CS never elicits the CR

gradually increase the intensity of the CS

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Counter Conditioning

makes the CS that produces the unwanted response predictive of something good

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Ex.) CS: Ringtone (predictive of bad news)

CR: Sadness

→

CS: Ringtone (predictive of good news)

CR: Happiness

Example of counter conditioning

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Aversive counter conditioning

makes the CS that produces the unwanted response predictive of something bad

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ex.) CS: thought of Alfredo

CR: excited feeling

—> get food poisoning once after eating it

CS: thought of Alfredo

CR: quest feeling

example of aversive counter conditioning

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Primary Reinforcers

Reinforcers since birth

Always effective, unless you’re satiated

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Conditioned reinforces

Requires learning through pavlovian conditioning

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Generalized Conditioned Reinforcers

Predictive of many different things

“backup” reinforcers

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tickets, money

examples of generalized conditioned reinforcers

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Single Subject Design

exposes individuals to baseline and experimental phases

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AB

comparison design

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comparison designs have

low internal validity

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ABA

Reversal Design

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ABA has

high internal validity

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Group Designs

compare two groups

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