EAB exam 2 theories

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/94

encourage image

There's no tags or description

Looks like no tags are added yet.

95 Terms

1
New cards

optimality theory

-individuals filter through candidate options to find which behavior maximizes the benefit (increase fitness) and minimizes the cost

-behavior is usually independent of what others are doing

-can quantify why one behavior (phenotype) is more likely to be selected by natural selection over others

2
New cards

mobbing, shared vigilance, sentinel vigilance

active social behaviors

3
New cards

dilution effect hypothesis, confusion effect hypothesis, selfish herd hypothesis

passive social behaviors

4
New cards

predator distraction hypothesis

mobbing potential predators distracts them from depredating nests

5
New cards

many eyes hypothesis

associating in groups makes it more likely that predators will be detected by at least one group member

6
New cards

selfish, state-dependent hypothesis

sentinel duty depends on an individual's current energetic reserves (if you're full, you're sentinel)

7
New cards

kin-selection hypothesis

sentinels incur personal risks to improve the survival of relatives, directly boosting sentinel's indirect fitness

8
New cards

dilution effect hypothesis

passive social behavior -- associating in groups makes it less likely that any one individual will be depredated

benefit: decrease chance you are predated upon; increased mating opportunities

cost: conspicuous mass (attract attention); less nutrients since you have to share

<p>passive social behavior -- associating in groups makes it less likely that any one individual will be depredated</p><p>benefit: decrease chance you are predated upon; increased mating opportunities</p><p>cost: conspicuous mass (attract attention); less nutrients since you have to share</p>
9
New cards

confusion effect hypothesis

passive social behavior -- moving as a group may reduce the likelihood of predators capturing prey because of their inability to single out and attack an individual

<p>passive social behavior -- moving as a group may reduce the likelihood of predators capturing prey because of their inability to single out and attack an individual</p>
10
New cards

selfish herd hypothesis

passive social behavior -- individuals in a group attempt to reduce predation risk by putting other individuals between themselves and the predator

benefit: reduce chance of being caught

cost: higher conspicuousness

if the costs are consistently outweighed by the benefit, the dominant mutation could spread through the population over time

<p>passive social behavior -- individuals in a group attempt to reduce predation risk by putting other individuals between themselves and the predator</p><p>benefit: reduce chance of being caught</p><p>cost: higher conspicuousness</p><p>if the costs are consistently outweighed by the benefit, the dominant mutation could spread through the population over time</p>
11
New cards

cryptic coloration

pigmentation adaptations that prevent detection by an observer

benefit: reduce chances of being predated

cost: time and energy expended in finding the right background and/or time spent being immoible (if they move, they are seen)

12
New cards

background matching

cryptic coloration -- replicating ambient hue, lightness, and geometry; minimizes the prey's signal-to-noise ratio against substrates

<p>cryptic coloration -- replicating ambient hue, lightness, and geometry; minimizes the prey's signal-to-noise ratio against substrates</p>
13
New cards

disruptive coloration

cryptic coloration -- high-contrast patterns placed across body edges; breaks up recognizable body outlines and surface boundaries

<p>cryptic coloration -- high-contrast patterns placed across body edges; breaks up recognizable body outlines and surface boundaries</p>
14
New cards

masquerade

cryptic coloration -- morphological resemblance to inedible objects; prevents cognitive recognition rather than sensory detection

<p>cryptic coloration -- morphological resemblance to inedible objects; prevents cognitive recognition rather than sensory detection</p>
15
New cards

countershading

cryptic coloration -- dark dorsal and light ventral grading; cancels shadows caused by overhead lighting

<p>cryptic coloration -- dark dorsal and light ventral grading; cancels shadows caused by overhead lighting</p>
16
New cards

aposematic coloration

pigmentation adaptations that use conspicuous warning colorations to signal to predators that this organism is unpalatable or noxious

benefit: reduced predation rate over time as predators learn to associate coloration with toxin

cost: conspicuous coloration draws attention if predator is unaware of noxiousness

17
New cards

batesian mimicry

non-noxious species deceive predators by mimicking noxious species

benefit: predators avoid you

cost: conspicuous coloration on an animal that isn't noxious

18
New cards

mullerian mimicry

two or more unpalatable, toxic, or dangerous species evolve to share similar warning signals; honest signaling

benefit: fewer individuals are sacrificed per capita to train naive predators

cost: highly toxic species suffer if paired with a weakly toxic co-mimic

19
New cards

signal deception hypothesis

when a prey's appearance or behavior activates escape behavior on the part of the predator

benefit: can successfully divert adversarial attacks

cost: sacrificing evasion for deception is risky

20
New cards

alarm signal hypothesis

the individual performs the behavior to communicate predation risk to conspecifics

21
New cards

confusion effect hypothesis

if several individuals perform the behavior simultaneously in a group while fleeing, then the predator may become confused

<p>if several individuals perform the behavior simultaneously in a group while fleeing, then the predator may become confused</p>
22
New cards

social cohesion hypothesis

individuals perform the behavior to attract conspecifics to join them

23
New cards

attack deterrence hypothesis

individuals perform the behavior to signal their "vigor" and energy level to potential predators

24
New cards

anti-ambush hypothesis

individuals perform the behavior when they see one predator to look for other predators that may be lying in wait

25
New cards

mobbing

active social behavior -- individuals of a population harass/deter potential predators by acoustic warnings, physical intimidation, recruitment calls

costs: energy exertion, eavesdropping predators

26
New cards

game theory

-behavior depends on what others are doing

-mathematical tool

-emphasizes the dynamics of behavioral interactions between different individuals or species

-can be used to predict how an individual should behave in a given context

27
New cards

game theory

example: hawk and dove game

hawk: aggressive behavior

dove: nonaggressive behavior

possible outcomes:

1. hawk vs. hawk: both fight, risk injury

2. hawk vs. dove: hawk wins, dove retreats

3. dove vs. dove: neither escalates the fight, share a chance of obtaining resources

<p>example: hawk and dove game</p><p>hawk: aggressive behavior</p><p>dove: nonaggressive behavior</p><p>possible outcomes:</p><p>1. hawk vs. hawk: both fight, risk injury</p><p>2. hawk vs. dove: hawk wins, dove retreats</p><p>3. dove vs. dove: neither escalates the fight, share a chance of obtaining resources</p>
28
New cards

shared vigilance

active social behavior -- occurs when multiple individuals within a social group contribute to scanning their surroundings; because the job is shared, individuals can lower their personal guard without increasing their risk of being caught

costs: reduces feeding time and efficiency

29
New cards

sentinel vigilance

active social behavior -- mostly specific to cooperative species that live in kin-based social groups; single individual will serve as "sentinel" or "lookout" while others graze/eat

costs: severe environmental constraints (like drought) can depress sentinel contributions, because individuals will prioritize feeding

30
New cards

standing out

-aposematic coloration

-mimicry

-signal deception

-anti-ambush

-social cohesion

-confusion effect

-attack deterrence

31
New cards

confusion effect hypothesis

to test: Hogan et al. (2016)

-demonstrated it with a 3D computer simulation

-predators have difficulty focusing on one individual when many animals move together

32
New cards

cryptic coloration

to test: Pietrewicz and Kamil (1977)

-used birds searching for camouflaged prey against different backgrounds

-camouflaged prey were harder to detect when they blended into their surroundings

33
New cards

cryptic coloration

to test: Bond and Kamil (1999)

-birds searched for prey against backgrounds of varying difficulty

-more difficult backgrounds generally increased the time needed to locate prey and reduced detection accuracy

34
New cards

asposmatic coloration

to test: Brower (1958) and Brower & Calver (1985)

-found that after a blue jay vomits one poisonous monarch, it avoids the species thereafter

35
New cards

aposematic coloration

to test: Stankowish et al. (2011)

-comparative analysis

-showed boldly colored, dichromatic mammals tend to use anal gland secretions for defense

36
New cards

batesian mimicry

to test: Rabosky et al. (2016)

-examined evolution of coral snake-like color patterns in harmless snakes

-argued that harmless snakes benefited from this because predators avoid coral-snake-like color patterns

37
New cards

mullerian mimicry

to test: Stuckert et al. (2014)

-tested if it was truly beneficial to have similar warning colors for different species

-exposed naive chicken to colorful poisonous frog species

-found that naive chickens exposed to either of the two colorful poisonous frogs quickly learned to avoid them both

38
New cards

signal deception hypothesis

to test: Greene et al. (1987)

-compared normal flies with flies whose wings were experimentally exchanged or reattached

-results supported the idea that tephritid fly wing patterns help trigger defensive or escape responses in jumping spiders

-strongly supported this hypothesis

39
New cards

attack deterrence hypothesis

which hypothesis did the thomas gazelle stotting hypotheical support?

40
New cards

granivores

animals that eat seeds, nuts, berries

41
New cards

herbivores

animals that eat plants

42
New cards

carnivores

animals that eat living animals

43
New cards

scavengers

animals that eat dead animals

44
New cards

hippo butt leech

-leeches specialize on hippo blood

-live in rectum (thin tissue, safe from predators, optimal temperature and moisture levels for the leech)

45
New cards

cane toad

-invasive species that is highly toxic

-people run them over with their cars

-birds learned they can eat the non-toxic tongues of the dead ones

46
New cards

ants

~50 mya they began cultivating their own food via mutualistic relationship with fungi

-promote the growth of fungi (good for fungus)

-eat the vegetative shoots produced by fungi (good for ants)

-fungus digests leaf material, promoting fungal growth

-fungus produces densely packed hyphal clumps called gonglyidia

47
New cards

gongylidia

densely packed hyphal clumps that fungus produces for ants to farm and eat

<p>densely packed hyphal clumps that fungus produces for ants to farm and eat</p>
48
New cards

cameron currie

found that ants not only cultivate their farms but also work with a bacteria strain to fertilize their fungal farms

evidence:

1. all species of fungus-growing ants had Streptomyces bacteria with them that produced antibiotics

2. ants transmit bacteria across generations

3. only females possess the bacteria (makes sense, females cultivate the gardens)

4. bacteria found only wipe out parasites that are only dangerous to the fungus

49
New cards

timbergen

hypothesized animals form a search image over time

50
New cards

search image

-animals encounter a prey type more and more, forming an image representation in their mind that becomes more detailed w/ experience

-evidence for support: in Bobwhite Quail, the probability of detecting prey increases with each successful prey capture (Gendron 1986)

51
New cards

feature-based attention hypothesis

forageers are keying on one or two salient attributes of the prey (color, movement, pattern) to form a search image

52
New cards

holistic representation hypothesis

search image formed is closer to some sort of representation of the entire prey item

53
New cards

optimal foraging theory

-specific application of the more general "optimality theory"

-a class of mathematical models that predict how animals maximize fitness while foraging

<p>-specific application of the more general "optimality theory"</p><p>-a class of mathematical models that predict how animals maximize fitness while foraging</p>
54
New cards

optimal foraging models

an animal's feeding behavior should provide max energy gain with minimal energy cost and minimal risk of dying

55
New cards

assumptions

-made with behaviorists build optimal foraging models (OFT)

-conditions the model is assuming to be true

-if violated, the results can be biased or misleading

examples:

-heritability

-fitness is tied to energy intake

-prefect information (omniscience)

-no competition

-food encounters are random (not clustered)

56
New cards

optimal diet models

what food items should a forager eat?

57
New cards

optimal patch residence models

how long should a forager stay in a certain patch of food?

58
New cards

risk-sensitive models

how does variance in food supply affect the forager's decision about what food type to eat?

59
New cards

patch

a region of heterogeneous environment where a forager may decide to spend time searching for food before moving on to the next patch (ex: a flower full of nectar, a tree with fruits on it, etc.)

60
New cards

marginal value theorem

predicts an animal should leave a patch when the energy intake rate within the patch diminishes to the average energy-harvesting rate in the environment

61
New cards

optimal patch residence models

the optimal time to stay in a patch is a function of travel time between patches

62
New cards

optimal patch residence models

the rate of energy for a forager per unit of time, across the entire environment (not just a single patch) is described as:

rate_average = energy gained in patches / (time spent foraging + time spent traveling)

63
New cards

marginal value theorem

predicts:

1. calorie gain rate of staying in a patch decreases as patch is depleted (demonstrated with the blue gain curve)

2. forager should stay until they can do better elsewhere (includes travel costs)

3. forager should leave:

-when expected gain from current patch < expected gain of new patch

-at the point that gives the greatest gain or food intake per unit time

-demonstrated with the black dashed lines and dots)

4. the greater the distance between patches, the longer the animal should stay

<p>predicts:</p><p>1. calorie gain rate of staying in a patch decreases as patch is depleted (demonstrated with the blue gain curve)</p><p>2. forager should stay until they can do better elsewhere (includes travel costs)</p><p>3. forager should leave:</p><p>-when expected gain from current patch < expected gain of new patch</p><p>-at the point that gives the greatest gain or food intake per unit time</p><p>-demonstrated with the black dashed lines and dots) </p><p>4. the greater the distance between patches, the longer the animal should stay</p>
64
New cards

optimal patch residence models

to test: Cowie (1977)

-investigates how travel time affects how long birds stay in food patches

-cups of mealworms hidden in sawdust placed around the perches

-some cups had lids that were easy to dislodge (short travel time)

-some cups had lids that were difficult to dislodge (long travel time)

-as "travel time" increased, time is each "patch" increased

65
New cards

risk

-increased variance in prey availability

-increases the odds that an animal will find very little amounts of prey, AND the odds it will find a lot of prey

66
New cards

risk-sensitive model

example hunger state 1:

-forager is starving

-each additional food item it eats is worth more and more (to a point)

example hunger state 2:

-forager values every new food item equally

-whether on 1st or 15th item, each provides the same value

example hunger state 3:

-forager is satiated

-although every additional food item has value, it's worth less and less

67
New cards

starving

value function/graph: convex

risk preference: risk-prone

patch choice: risky 16-or-0 patch

<p>value function/graph: convex</p><p>risk preference: risk-prone</p><p>patch choice: risky 16-or-0 patch</p>
68
New cards

intermediate

value function/graph: linear

risk preference: indifferent

patch choice: either

<p>value function/graph: linear</p><p>risk preference: indifferent</p><p>patch choice: either</p>
69
New cards

fully satiated

value function/graph: concave

risk preference: risk-adverse

patch choice: safe 8-for-sure patch

<p>value function/graph: concave</p><p>risk preference: risk-adverse</p><p>patch choice: safe 8-for-sure patch</p>
70
New cards

risk-sensitive model

example: yellow-eyed juncos

-offered choice between 2 feeding sites:

1. one consistent (5 mealworms)

2. one variable (0 or 10 mealworms, but mean of 5)

-1 hour starvation --> chose consistent food source

-4 hour starvation --> chose variable food source (risk prone)

71
New cards

habit choice

-not necessarily a conscious choice

-animals repond to key aspects of their environment:

--> shelter (avoid predation)

--> food availability

--> mate availability

--> environmental conditions

72
New cards

home range

animals restrict paths to familiar geographic boundaries to sustain energetic and physiological demands

<p>animals restrict paths to familiar geographic boundaries to sustain energetic and physiological demands</p>
73
New cards

habitat choice

how animals distribute themselves in space and time with respect to some resources in their environment

74
New cards

nomadic

irregular, far ranging pattern of space use lacking fixed seasonal return paths or spatial predictability

<p>irregular, far ranging pattern of space use lacking fixed seasonal return paths or spatial predictability</p>
75
New cards

migratory

regular, predictable, and directional seasonal movement of individuals between geographically distinct regions

<p>regular, predictable, and directional seasonal movement of individuals between geographically distinct regions</p>
76
New cards

minimum convex polygon (MCP)

a geometric method that delineates an animal's home range by constructing the smallest convex perimeter around coordinates

77
New cards

ideal free distribution (IFD) model

to minimize resource competition, a population may distribute itself across multiple resources so that it is evenly distributed

-assumes no cost to moving between patches

-assumes animals can tell which habitats have more resources

-model predicts first individuals to arrive should settle in habitat with most resources

-predicts that when fitness returns of primary habitat become lower than secondary habitat, the animal should move to secondary

<p>to minimize resource competition, a population may distribute itself across multiple resources so that it is evenly distributed</p><p>-assumes no cost to moving between patches</p><p>-assumes animals can tell which habitats have more resources</p><p>-model predicts first individuals to arrive should settle in habitat with most resources</p><p>-predicts that when fitness returns of primary habitat become lower than secondary habitat, the animal should move to secondary</p>
78
New cards

IFD equilibrium

individuals are distributed so that per capita fitness is equal across all patches

<p>individuals are distributed so that per capita fitness is equal across all patches</p>
79
New cards

ideal free distribution model

-assumes complete knowledge of all resources in all habitats

-no cost/barrier to movement

-everyone competes equally

-an over-crowded rich patch becomes less profitable than an open poor patch

-forces a balance where every individual achieves the exact same fitness

80
New cards

ideal despotic distribution model

-accounts for social dominance and territoriality

-stronger or earlier-arriving animals block others out (despotic)

-fitness is not equal

-animals in inferior habitats suffer lower survival and grwoth rates

<p>-accounts for social dominance and territoriality</p><p>-stronger or earlier-arriving animals block others out (despotic)</p><p>-fitness is not equal</p><p>-animals in inferior habitats suffer lower survival and grwoth rates</p>
81
New cards

ideal despotic distribution model (IDD)

-a modified version of IDF model

-aggression/territoriality can make resource acquisition unequal among individuals

-habitat choice is constrained by territorial behaviors of already established individuals

-can lead to individuals being forced into sub-optimal patch before the equilibrium distribution point is met

<p>-a modified version of IDF model</p><p>-aggression/territoriality can make resource acquisition unequal among individuals</p><p>-habitat choice is constrained by territorial behaviors of already established individuals</p><p>-can lead to individuals being forced into sub-optimal patch before the equilibrium distribution point is met</p>
82
New cards

natural selection

likely acts strongly on behaviors that minimize exposure to disease

1. avoidance of habitats that contain pathogens

2. avoidance of individuals that are already ill

83
New cards

territoriality

the occupation and defense of a particular area

benefits: territories provide owners with access to food, mates, safe shelter

costs: owners must defend their territory from intruders (time and energy costs)

<p>the occupation and defense of a particular area</p><p>benefits: territories provide owners with access to food, mates, safe shelter</p><p>costs: owners must defend their territory from intruders (time and energy costs)</p>
84
New cards

optimum territory size

the size denoted by the maximum distance between cost and benefit curves

-costs increase as territory size (x-axis) increases

<p>the size denoted by the maximum distance between cost and benefit curves</p><p>-costs increase as territory size (x-axis) increases</p>
85
New cards

territory ownership

requires vigilance against:

1. predators

2. conspecfic intruders

86
New cards

satellite

an intruder that is tolerated by the owner

87
New cards

ideal free distribution model

to test: Milinski (1979)

-used captive stickleback fish

-placed two feeders on opposite sides of a tank

-one feeder released 5 times more food (Daphnia) than the other = 5 times more fish

-fish distributed themselves in a 5:1 ratio, matching the food distribution

88
New cards

ideal free distribution model

to test: Harper (1982)

-two observers fed ducks from opposite sides of a pond

-treatment 1: both observers provided equal amounts of food

-treatment 2: one observer provided twice as much food

-equal food = ducks distributed 1:1

-twice as much food = ducks distributed 2:1

89
New cards

territory owners and satellites

to test: Davies & Houston (1981)

-studied pied wagtails defending riverside territories where they fed on insects

predictions:

-cost: satellites take some food from the territory

-benefit: satellites can help defend the territory against other intruders

-benefit: satellites may forage in areas the owner has already searched, reducing competition for remaining food

-owners should tolerate satellites when food is abundant and chase them away when food is scarce

all predictions supported

90
New cards

conditional cooperation

cooperation behaviors are contingent on the partner's contributions

91
New cards

byproduct mutualism

an individual performs a selfish action that incidentally yields fitness benefits to their partner

92
New cards

territory models

most assume animals know:

-how much food is in the area

-quality of the food

-how many predators

-how many conspecific competitors

93
New cards

conspecific cueing hypothesis

individuals use the choices of others to determine the quality of a potential territory

94
New cards

conspecific cueing hypothesis

to test: Stamps (2001)

-studied juvenile Anolis aeneus lizards

-juveniles observed two habitats of equal quality

-one habitat had a previous owner, while the other did not

-researchers removed the previous owner before allows juveniles to choose

results:

-juveniles consistently preferred habitats that previously had an owner

-when they had not observed a previous owner, they chose habitats randomly

-suggests visual component to conspecific cueing

95
New cards

optimal diet model

to test: krebs & krebs (1978)


-used great tits (birds)

-presented two different sizes of mealworms on a conveyor belt

-compared prey availability with the birds' actual food choices

-when highly profitable prey is encountered frequently, animals should become more selective and reject less profitable prey

<p>to test: krebs &amp; krebs (1978)</p><p></p><p>-used great tits (birds)</p><p>-presented two different sizes of mealworms on a conveyor belt</p><p>-compared prey availability with the birds' actual food choices</p><p>-when highly profitable prey is encountered frequently, animals should become more selective and reject less profitable prey</p>