Social Psychology of Leisure Lecture Notes

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Comprehensive vocabulary flashcards covering the social psychology of leisure, including theoretical approaches, leisure experience dimensions, psychological needs, motivation typologies, personality traits, and behavioral attitude models.

Last updated 8:33 AM on 10/16/26
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100 Terms

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Social science

The systematic study of people and their behavior that relies on research rather than personal opinions alone.

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Social psychology of leisure

The field that studies how people think, feel, and behave during leisure, and how other people affect those experiences.

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Stimulus–Response (S–R) approach

A psychological approach focusing on how an external situation or outside stimulus affects behavior.

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Organism–Response (O–R) approach

A psychological approach focusing on how personal factors, such as personality and needs, affect behavior.

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Stimulus–Organism–Response (S–O–R) approach

An approach that considers both the situation and the person, proposing that behavior depends on how they work together.

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Interactionism

The theoretical perspective stating that human behavior is influenced by both the person and the environment.

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Fundamental attribution error

The cognitive bias of explaining another person's behavior by focusing too much on their personality and not enough on the situational context.

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Social context

The surrounding social environment, including family, work, culture, other people, and the places where people live and act.

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Three ways to define leisure

Activity, Time, and Experience.

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Leisure as time

An approach that defines leisure as free time available after work and other obligatory duties, though this time does not always feel like leisure.

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Leisure as experience

An approach that focuses on how people subjectively feel during an activity, such as feeling free, happy, or satisfied.

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Objective view

A perspective in research that focuses on observable or measurable facts and behaviors.

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Subjective view

A perspective in research that focuses on an individual's personal feelings, interpretations, and inner experiences.

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Social Cognitive Perspective

A theoretical framework explaining that people react not only to their external environment but also to how they understand and interpret it.

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Survey

A research method in which investigators ask participants questions to collect information about their opinions, attitudes, or behavior.

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Time-use diary

A research method where individuals maintain a record of exactly how they spend their time.

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Experience sampling

A data collection method in which participants report their immediate feelings or experiences multiple times during their daily lives.

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Naturalistic observation

A method where researchers observe people in their normal environment without manipulating or altering the situation.

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Interview

A research method where investigators ask people questions directly to understand their personal experiences in greater detail.

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Leisure experience

What people think, feel, and undergo during leisure, including how they remember and reflect on the experience later.

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Quality of experience

How good or meaningful an experience feels, which can contribute to improved happiness and well-being.

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Authenticity

The subjective feeling that an experience is genuine, real, meaningful, or true to its nature.

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Optimal experience

An especially positive experience in which an individual feels deeply involved in an activity; flow is an example.

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Interest

A positive feeling that motivates people to learn, explore, or understand something.

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Excitement and Arousal

Internal psychological and physiological states describing feelings of energy, stimulation, or excitement during an activity.

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Relaxation

A psychological state characterized by feeling calm, peaceful, and less stressed.

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Flow

A state of deep concentration where people become so absorbed in an activity that they may lose track of time.

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Serious leisure

The systematic and regular pursuit of an activity in which participants develop substantial skills, knowledge, and experience over time.

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Specialization

The progressive process of becoming more skilled, committed, and involved in a specific leisure activity over time.

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Involvement

How much a person cares about or connects with an activity, place, product, or service, encompassing thoughts, feelings, and actions.

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Passion

Strongly caring about and dedicating oneself to an activity that is perceived as important and meaningful.

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Harmonious passion

A type of passion where the activity is important to the person but remains balanced with other aspects of life.

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Obsessive passion

A type of passion where an individual experiences uncontrollable pressure to continue an activity, even when it causes conflict or problems in other life areas.

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Cognitive dissonance / self-justification

The psychological tendency for people to explain or justify their strong commitment to an activity, particularly after investing substantial time, money, or effort.

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Five phases of a leisure experience

The chronological progression consisting of: 1. Anticipation, 2. Travel to, 3. On-site, 4. Travel back, and 5. Recollection.

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Savoring

The act of deliberately enjoying a positive experience by thinking about it, appreciating it, and remembering it.

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Needs

Essential psychological requirements that support human well-being and personal functioning.

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Perceived freedom

The subjective feeling that one's actions are entirely voluntary and based on personal choice.

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Perceived control

The degree of control an individual feels they have over their actions or circumstances.

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Psychological reactance

A motivational state of resistance that occurs when an individual's freedom is threatened or eliminated, driving them to try to restore that freedom.

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Forbidden fruit effect

An instance of psychological reactance in which an activity or object becomes more desirable precisely because it is forbidden.

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Theory of substitutability

A theory stating that when an initial leisure choice is blocked, people will look to replace it with an alternative activity.

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Learned helplessness

A condition resulting from repeated uncontrollable negative experiences, causing a person to believe they cannot change the situation and to stop trying even when change is possible.

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Learned optimism

The cognitive process of learning to believe that one's personal actions can make a difference, helping to restore a sense of control.

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Therapeutic recreation

The use of leisure activities to help individuals experience choice, success, and control, thereby supporting confidence and participation.

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Motivation

The underlying reason, drive, or purpose explaining why a person performs a specific action.

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Intrinsic Motivation

Engaging in an activity purely because it is interesting, fun, or enjoyable in and of itself.

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Extrinsic Motivation

Engaging in an activity to obtain an external outcome or reward, such as money, prizes, or social recognition.

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Three types of intrinsic motivation

Intrinsic motivation toward knowledge (enjoying learning), accomplishment (enjoying mastery or improvement), and experiencing stimulation (enjoying sensory excitement).

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External motivation

A form of extrinsic motivation where an individual acts solely to obtain an external reward or avoid punishment.

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Introjected motivation

A type of extrinsic motivation where a person acts due to internal psychological pressures, such as avoiding guilt or seeking pride.

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Identified motivation

A type of extrinsic motivation where an individual participates in an activity because they consciously judge it to be personally important or valuable.

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Integrated motivation

The most self-determined form of extrinsic motivation, occurring when an activity's value aligns fully with the individual's core identity and values.

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Amotivation

The complete absence of motivation or intent to act because the person perceives no purpose, control, or reason to do so.

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Reinforcement theory

A behavioral theory explaining how external consequences, such as rewards and punishments, shape future behavior.

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Modeling

An observational learning process wherein individuals acquire new behaviors by watching and imitating others.

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Social cognition

Mental processes involving how people interpret situations, anticipate outcomes, and evaluate their abilities to reach goals to guide behavior.

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Goal setting

The practice of establishing specific objectives to direct actions, guide performance, and maintain sustained effort.

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Cognitive Evaluation Theory (CET)

A theory explaining how psychological needs for autonomy, competence, and relatedness support self-determined and intrinsic motivation.

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Autonomy

The basic psychological feeling that one is the originator of their actions and can make their own voluntary choices.

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Competence

The psychological feeling that one can execute tasks effectively, master challenges, and enhance skills.

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Relatedness

The psychological feeling of being meaningfully connected to other people and having a secure sense of belonging.

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Autonomy-supportive environment

A social setting structured to afford opportunities for choice and self-direction rather than imposing external control.

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Social contagion

The process by which motivation, attitudes, or emotions spread socially from one person to another.

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Personality

The enduring pattern of thoughts, feelings, and behaviors that characterizes an individual across diverse situations.

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Trait

A relatively stable personal quality or disposition that distinguishes individuals from one another.

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Temperament

An individual's characteristic constitutional style of emotional responsiveness, energy level, and attentional focus.

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Murray's needs

A set of psychogenic needs proposed by Henry Murray, including achievement, affiliation, aggression, autonomy, and deference.

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Extraversion

A Big Five personality dimension marked by being outgoing, enjoying social interactions, seeking excitement, and experiencing positive emotions.

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Agreeableness

A Big Five personality dimension associated with interpersonal trust, kindness, honesty, and empathy toward others.

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Conscientiousness

A Big Five personality trait reflecting high levels of organization, responsibility, thoroughness, and self-discipline.

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Neuroticism

A Big Five personality dimension defined by a tendency to experience negative emotions such as anxiety, distress, and self-consciousness.

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Openness to experience

A Big Five personality trait associated with intellectual curiosity, active imagination, flexible thinking, and an interest in art and novel ideas.

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Locus of control

An individual's generalized belief concerning whether outcomes in life depend primarily on internal actions or external forces.

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Internal locus of control

The belief that one's personal choices, actions, and diligence primarily determine the outcomes they achieve.

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External locus of control

The belief that outcomes are largely controlled by luck, fate, external circumstances, or powerful others.

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Sensation seeking

A personality trait characterized by the pursuit of novel, varied, complex, and intense experiences and physical sensations.

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Four parts of sensation seeking

Thrill and adventure seeking, experience seeking, disinhibition, and boredom susceptibility.

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Attentional style

The characteristic manner in which an individual allocates and focuses their attention, vital for concentration and entering flow.

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Playfulness

A behavioral trait involving spontaneity, humor, lightheartedness, and the uninhibited expression of enjoyment.

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Time orientation

The cognitive manner in which individuals frame their experiences and focus on the past, present, or future.

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Autotelic personality

A personality disposition where an individual finds activities intrinsically rewarding in themselves without needing external payoffs.

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Shyness

A personal disposition involving feelings of apprehension and discomfort in social settings; distinct from introversion.

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Self-as-entertainment capacity

The ability to productively structure and meaningfully enjoy free time autonomously without relying on external sources of entertainment.

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Leisure boredom

The subjective state of disengagement and boredom during discretionary free time, shaped by individual and situational factors.

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Leisure Boredom Scale

A measurement instrument developed by Iso-Ahola and Weissinger (1990) to assess individuals' degree of boredom during free time.

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Leisure attitudes

Learned positive or negative cognitive, affective, and behavioral orientations toward leisure that can reflect enduring personal values.

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Protestant work ethic

A value system prioritizing continuous work and productivity, frequently viewing leisure as idle, wasteful, or subordinate to labor.

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Leisure Attitude Scale

A psychometric tool developed by Ragheb and Beard (1982) to measure cognitive, affective, and behavioral attitudes toward leisure.

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Leisure Ethic Scale

An instrument associated with Crandall and Silken (1989) designed to evaluate individuals' moral and ethical beliefs regarding leisure.

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Theory of Planned Behavior (TPB)

A socio-cognitive model stating that an individual's behavioral intention is governed by their attitude toward the behavior, subjective norms, and perceived behavioral control.

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Past-positive (ZTPI)

A temporal perspective characterized by a warm, nostalgic, and positive appraisal of past events and memories.

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Past-negative (ZTPI)

A temporal perspective characterized by a lingering negative, traumatic, or adverse view of the past.

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Present-hedonistic (ZTPI)

A temporal perspective focused on seeking immediate sensory pleasure, thrills, and enjoyment in the present moment.

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Present-fatalistic (ZTPI)

A temporal perspective characterized by the belief that present events are dictated by destiny, fate, or chance and cannot be influenced.

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Future (ZTPI)

A temporal perspective prioritizing long-term goals, planning, anticipation of future consequences, and delay of gratification.

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Attitude toward the behavior (TPB)

An individual's overall positive or negative personal evaluation of performing a specific action.

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Subjective norms (TPB)

The perceived social approval, expectations, or pressure from significant others regarding whether one should perform a target behavior.

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Perceived behavioral control (TPB)

An individual's belief regarding how easy or difficult executing a specific behavior will be based on their resources and abilities.

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Behavioral intention (TPB)

An individual's conscious decision and plan to engage in a specific behavior, functioning as the immediate determinant of actual action.