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Brand loyalty
A consumer's commitment to repeatedly purchase a brand, reducing search time and providing perceived value
Brand inertia
when a consumer simply buys something repeatedly without any real attachment
Habits
learned dispositions to repeat past responses; they are well-learned behaviors you repeat automatically
Lally et al. (2010) study
Forming a habit can take many repetitions (60 days)
Wood & Ruenger (2016)
habits can be triggered by recurring contextual cues including action sequences, objects, places, people, and words
Vishwanath, 2015: Systematic processing
(careful, detailed analysis of message cues) slightly lowers phishing susceptibility
Vishwanath, 2015: Heuristic processing
(relying on quick mental shortcuts) combined with ingrained email habits dramatically increases vulnerability
Habits
stronger when deliberate thinking capacity is limited
Neal, Wood & Drolet (2013)
Good and bad habits increase under stress; people follow ANY habit when resources are low
How Do You Break Bad Habits?
add barriers to mindless behavior; make choices more deliberate by drawing attention to them
Rogers & Milkman (2016)
more people picked up a paperclip to donate money with an elephant indicator
Consumer Decision-Making
problem recognition, information search, evaluation of alternatives, purchase decision, post-purchase
Internal search
scanning memory to assemble product alternative information
External search
gathering information from sources external to the consumer
factors for consumer search
ease of speed of obtaining information from a source, the objectivity and trustworthiness of the source
Satisficing
selecting the first alternative that is acceptable
reasons for satisficing
limited number of suitable options, expected costly search, if decision is not important
reasons for search regret
when exert effort, experience more emotions, when using unfamiliar techniques during search process
Availability bias
we tend to recall information that is more accessible (but not necessarily more diagnostic)
Compensatory rules
allow consumers to select products that may perform poorly on one attribute by compensating for the poor performance by good performance on another attribute
Noncompensatory rules
involve strict guidelines being set prior to selection, and any option that does not meet the specifications is eliminated from pool
Conjunctive rule
Option selected must surpass a minimum cutoff across all relevant attributes
Disjunctive rule
Option selected surpasses a relatively high cutoff point on any attribute
Lexicographic rule
Option selected is thought to perform best on the most important attribute
Elimination-by-aspects rule (EBA)
Setting minimum cutoffs and sequentially eliminating options by attribute importance until one remains
How can a marketer influence consumer decision rules to favor their offering?
Change matrix components: Adjust the offering to clear specific thresholds (e.g., get above cutoffs for a conjunctive rule) or highlight top features (e.g., focus on the primary attribute for a lexicographic rule)
How can a marketer influence consumer decision rules to favor their offering?
Change the consumer's strategy: Guide consumers toward a decision rule that highlights your strengths (e.g., push a conjunctive approach if your product meets all minimum cutoffs without being the absolute best)
bounded rationality perspective
consumers have limited capacity for processing information (which can conflict with the economic view of the world, which often assumes that consumers make rational/optimal choices)
Low-Effort Decision-Making
Consumers can be lazy (“cognitive misers”) and using heuristics (rules of thumb) as shortcuts can make things easier for them
Availability heuristic
mental shortcut that causes you to judge the probability, frequency, or importance of an event based on how easily examples come to your mind
Fundamental Attribution Error
When observing others, people tend to over- attribute others’ actions to their personality/ dispositional factors and under-attribute to the situation
Base Rate Neglect
people ignore general statistical information (the base rate) in favor of vivid, specific, or anecdotal details
Self-Positivity Biases
People have a tendency to think that bad things are more likely to happen to other people than to them (part of the reason why they smoke, drive under the influence, tan, text while driving, etc.)
Outgroup Homogeneity
People have a tendency to think those in an outgroup are more like each other than they themselves feel they are
The Halo Effect
People have a tendency to assume that if something is good on one attribute, then it is good on others
Consumer Satisfaction
a mild, positive emotional state resulting from a favorable appraisal of a consumption outcome
Consumer Dissatisfaction
a mild, negative affective reaction resulting from an unfavorable appraisal of a consumption outcome
Expectancy Theory
The expectancy disconfirmation model suggests that satisfaction = actual performance – expectations
Positive disconfirmation
when performance is better than expectations (resulting in satisfaction)
Negative disconfirmation
when expectations exceed performance (resulting in dissatisfaction)
Expectations
pre-consumption beliefs concerning what will occur during an exchange or consumption of a product (can be predictive, normative, ideal, equitable)
Sources of expectations include
word-of-mouth, experience, advertisements, personal factors
Cognitive Dissonance
Post-decision discomfort that consumers reduce by justifying their choice and discounting rejected alternatives
Post-Decision Regret
when consumers perceive an unfavorable comparison between the chosen alternative and unchosen alternatives (i.e., when you feel like you made the wrong decision)
Omission bias
the tendency to judge harmful actions (commissions) as morally worse or more blameworthy than equally harmful or worse inactions (omissions)
Equity Theory
people compare their own level of inputs and outcomes to those of another party in an exchange
Distributive fairness
Way a consumer judges the outcomes of an exchange (“did I get what I paid for?”)
Interactional fairness
Captures how fairly a consumer believes they were treated when dealing with service personnel
Attribution Theory
explaining why a certain event has occurred
Attribution Theory: locus
Judgments of who is responsible for an event
Attribution Theory: control
Extent to which outcome was controllable or not
Attribution Theory: stability
Likelihood that an event will occur again
Switching Behavior
involves a consumer choosing a competing option rather than repeating the previously selected alternative on the next purchase occasion
Consumer behavior
the totality of consumers’ decisions with respect to the acquisition, consumption, and disposition of goods, services, time, and ideas
Trashing
Consumer refuse is any packaging that is no longer necessary for consumption to take place or, in some cases, the actual good that is no longer providing value to the consumer