Team Dynamics & Leadership

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Last updated 11:58 PM on 10/13/26
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57 Terms

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Team Charter

A written agreement created collectively by all team members that outlines purpose, goals, roles, and rules for the team, serving as a roadmap for how they will work together.

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4 Key Components of a Team Charter

1. Purpose & Goals (mission), 2. Roles & Responsibilities (who does what), 3. Norms & Ground Rules (communication, decision-making, conflict), 4. Accountability & Consequences (what happens if commitments aren't met).

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Performance Goals vs. Process Goals

Performance goals focus on outcomes like grades, deadlines, and quality; Process goals focus on how the team works together, such as collaboration, respect, and learning.

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Forming (Tuckman's Stage 1)

Members are brought together and try to "figure it out." Characterized by uncertainty about roles/goals and a focus on orientation and inclusion. Charter role: Build a foundation.

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Storming (Tuckman's Stage 2)

The team tries to integrate various opinions in defining the mission and workflow. Characterized by conflicts, competition, and clashes in styles/personalities. Charter role: Provide guidance during conflicts.

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Norming (Tuckman's Stage 3)

The team shifts focus to tasks and establishes implicit and explicit rules. Shared norms, trust, cohesion, clearer roles, and team identity form. Charter role: Reinforce and revise expectations.

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Performing (Tuckman's Stage 4)

The team actively gets work done and operates at high effectiveness. Members are motivated, interdependent, and goal-oriented. Charter role: Keep the team aligned and accountable.

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Adjourning (Tuckman's Stage 5)

The team has completed its goals and prepares to disband. Provides an opportunity for reflection and recognition.

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When is the initial Team Charter most critical?

During the Forming and Storming stages (and it can be revised during the Norming stage).

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Functional Teams

Teams composed of members from the same department or area of expertise (e.g., Accounting/Finance). Work on ongoing, routine tasks with a clear hierarchy (manager-led) and stable, long-term structure.

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Cross-Functional Teams

Teams composed of members from different departments or business specialties formed to solve complex problems or innovate (e.g., new product development). Can be temporary or long-term, shared or manager-led.

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Task Force

A temporary project team assembled to address a specific, time-bound, urgent problem (e.g., crisis management during a product recall). Members are chosen for expertise and disband after completion.

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Self-Managed Teams

Teams that operate without direct supervision, sharing leadership, responsibility, and accountability with high autonomy (e.g., Whole Foods store departments handling hiring, scheduling, and inventory).

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Team Effectiveness Model

Input -> Process & Emergent States -> Output (Performance & Viability).

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Team Process

The "How" of teamwork (how members interact rather than just what they do), including Conflict Management and Coordination.

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Coordination

The process of organizing team members' activities; the level required is determined by the degree of task interdependence.

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Task Interdependence

The degree to which team members rely on one another to complete their work. Determines communication/coordination needs and leadership style.

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Pooled Interdependence

Lowest level of interdependence/coordination. Members perform work independently and combine efforts later (e.g., sales reps with individual targets contributing to total sales).

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Sequential Interdependence

Taskwork flows from one member to the next mostly in one direction, like an assembly line (e.g., loan approval: sales rep -> underwriter -> manager).

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Reciprocal Interdependence

Taskwork flows back and forth between members over time, but only with a limited number of other members (e.g., production design team: marketing

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Comprehensive Interdependence

Highest level of interdependence/coordination. Taskwork involves multi-directional interaction among all members simultaneously (e.g., cross-functional innovation team brainstorming and testing together).

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Task Interdependence Tradeoffs

High interdependence increases between-member learning and adaptability to novel situations, but requires much more communication and coordination.

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Leadership under High Interdependence

Leadership shifts from directing tasks to enabling collaboration and empowering autonomous, adaptive coordination (e.g., Transformational Leadership).

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Team Emergent States

Team properties that develop over time from member interactions; they are outcomes of past processes and drivers of future processes (Cognitive vs. Affective).

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Cognitive Emergent States

Shared mental representations and knowledge structures within a team (includes Shared Mental Models and Transactive Memory Systems).

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Shared Mental Model (SMM)

A common understanding among team members about key aspects of their work—including tasks, goals, roles, processes, and each other's knowledge. Improves coordination, communication efficiency, and performance.

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Representational Gaps (r-gaps)

Occurs when team members have different mental models and interpret tasks, goals, or processes in inconsistent ways, leading to confusion, conflict, and inefficiency.

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Transactive Memory System (TMS)

A shared system for encoding, storing, and retrieving knowledge within a team—knowing "who knows what" (a "collective brain"). Reduces redundancy and speeds up decision-making.

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3 Core Components of TMS

1. Specialization (distinct expertise), 2. Credibility (trusting others' expertise), 3. Coordination (knowing where to go for info and using it effectively).

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Affective Emergent States

Shared emotional, relational, and attitudinal conditions that arise from team interactions over time (includes Cohesion and Psychological Safety).

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Cohesion

"We're in this together"—the emotional bond and sense of unity among team members. Enhances motivation, collective effort, satisfaction, and reduces turnover.

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Psychological Safety

"I can speak up"—a shared belief that the team is safe for interpersonal risk-taking without fear of ridicule or punishment. Encourages innovation, learning behaviors, and constructive disagreement.

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Universal Telecom: Core Diagnosis

Downsizing (160 to 20 employees) shifted the Presales team from a traditionally managed team to a self-managed team by default, but nobody formally acknowledged or redesigned the team structure.

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Universal Telecom: Role Redesign Solutions

1. Stop waiting for Warren (accept self-management), 2. Channel Manager (Mavis - single client intake), 3. Point Person/Support Partner (tag teams by expertise), 4. Process Review Manager (Jack - checks technical quality/errors), 5. Competency Manager (Neil - scouts new products), 6. Visibility Manager (Jennifer - internal network promotion).

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Universal Telecom: 4 Key Takeaways

1. Conflict (redesign within unchangeable constraints), 2. Priority (solve problems with highest external/customer cost first), 3. Motivation (match roles to what people care about), 4. Contribution (fairness means differentiated roles creating equitable value, not identical tasks).

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Three-Hour Tour: Why Denver Failed

Entered a flat, hands-on, intense, technical startup culture and used a lean medium (email) to dismiss senior engineer Patel's valid constraints (serial workflow, real overhead), breaking his promise of a "bottom-up" approach and losing all local credibility.

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Three-Hour Tour: 5 Leadership Takeaways (First 30 Days)

1. Observe (see work firsthand), 2. Map Influence (find informal authority/expertise like Patel), 3. Test Assumptions (check real constraints), 4. Match Channel (use face-to-face for ambiguous/identity-threatening issues, not email), 5. Align (match actions to promised participation).

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Trait (Entity) Theory of Leadership

Assumes leadership is determined by inherent characteristics (charisma, confidence, intelligence)—"leaders are born, not made." Focuses on selection rather than development.

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Incremental Theory of Leadership

Assumes leadership is a skill set that grows through experience and deliberate practice—"anyone can lead." (Randomly selected leaders performed better than systematically selected ones).

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Transactional Leadership

Uses rewards and punishments with clear expectations/goals. Best for routine tasks and stable, predictable environments, but discourages innovation and intrinsic motivation.

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Transformational Leadership

Inspires, motivates, and elevates followers through example, vision, and values. Good for intrinsic motivation and best for dynamic, uncertain, growth-oriented environments.

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Autocratic Leadership

Leader makes decisions unilaterally with strict control and clear instructions. Best for crisis situations requiring quick action or low-ambiguity tasks with clear procedures.

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Democratic Leadership

Leader involves the team in decision-making through collaboration and open communication. Best for complex problems requiring diverse perspectives.

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Shared Leadership

Leadership responsibilities are distributed among team members rather than centered on a single leader. Best for tasks requiring diverse expertise; increases ownership and commitment.

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Leader-Member Exchange (LMX) Theory

Leadership effectiveness depends on the quality of the relationship between a leader and each individual follower. High-quality exchanges (trust, respect, support) boost satisfaction, performance, and citizenship behaviors.

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Social Network

The set of relationships between people or other social units (e.g., advice, information, friendship, and trust/social support networks).

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Social Network Analysis (SNA)

A method for mapping and measuring relationships among people to help leaders understand how information, trust, and resources actually flow beyond the formal org chart.

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Milgram's Six Degrees of Separation

"Small world" experiment showing that even strangers in the U.S. are linked by a short chain of acquaintances (averaging six steps to reach a Boston stockbroker from Omaha).

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Node, Tie (Edge), and Path Length

Node: An actor in the network (person, team, unit). Tie (Edge): A relationship/interaction between nodes. Path Length: The number of steps to connect two nodes.

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Strong Ties

Frequent, close, trusted relationships (e.g., friends, close teammates). Provide emotional/informational social support and social integration, but often share redundant information (risk of echo chambers).

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Weak Ties

Infrequent, looser connections (e.g., acquaintances). Main source of new, non-redundant information, diverse perspectives, and job opportunities (too many leads to low trust/shallow influence).

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Network Density

How many actual connections exist in a network compared to the total possible connections (Sparse Network vs. Dense Network).

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Network Centralization

The degree to which a team's communication or interaction ties are concentrated around one central member or a small set of highly connected members (e.g., high in a Wheel network; low in an All-Connected network).

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Structural Hole

Exists when two groups/clusters or individuals lack a direct relationship or have only a weak connection between them.

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Broker

An individual who is the only person connecting two otherwise disconnected groups (bridging a structural hole).

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3 Sources of Broker Advantage

1. Control/mediate information flow between groups, 2. Gain access to unique, non-redundant information, 3. Influence both sides and gain informal power in the network.

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Gregory (Panel A) vs. Berta (Panel B) Networks

Gregory has a close-knit, dense, closed-loop clique network (echo chamber). Berta has a less dense, open-loop, boundary-spanning network where she acts as a broker connecting separate clusters.