Class IX Artificial Intelligence - Unit 1: AI Reflection, Project Cycle and Ethics

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/32

flashcard set

Earn XP

Description and Tags

Vocabulary flashcards covering core definitions, types of AI, domain areas, practical applications, project cycle stages, modeling approaches, evaluation metrics, and ethics based on Class IX AI lecture notes.

Last updated 5:53 PM on 9/29/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai
Chat

No analytics yet

Send a link to your students to track their progress

33 Terms

1
New cards

John McCarthy

The Dartmouth Assistant Professor who introduced the term Artificial Intelligence in 1956.

2
New cards

Artificial Intelligence (AI)

A general term referring to hardware or software that exhibits behavior that appears intelligent, or the simulation of human intelligence in machines programmed to think and mimic human actions.

3
New cards
<p>AI Formula</p>

AI Formula

The essential combination required to create an intelligent machine: Data + Algorithm = AI Machine!

4
New cards

Machine Learning (ML)

A subset of artificial intelligence that enables computer programs to automatically learn, adapt, and improve at tasks with experience without human assistance.

5
New cards

Deep Learning (DL)

A subfield of machine learning that enables software to train itself on vast amounts of unstructured data (such as text, images, or videos) to develop algorithms independently.

6
New cards

Weak AI (Narrow AI)

A type of AI trained to perform a dedicated task with intelligence within pre-defined limitations, such as Apple's Siri, IBM's Watson, or chess-playing software.

7
New cards

General AI

A type of AI that could perform any intellectual task with efficiency like a human and think independently; no such system currently exists.

8
New cards

Super AI

A hypothetical level of system intelligence that surpasses human intelligence across any cognitive task, including reasoning, planning, and judgment.

9
New cards

Reactive Machines

The most basic type of functional AI that does not store memories or past experiences, focusing solely on current scenarios (e.g., Google's AlphaGo).

10
New cards

Limited Memory AI

AI systems that store past experiences or temporary data for a short period of time to navigate current tasks, such as self-driving cars.

11
New cards

Theory of Mind AI

A non-existent, developing type of AI designed to understand human emotions, beliefs, and social interactions.

12
New cards

Self-Awareness AI

A hypothetical future level of AI that possesses its own consciousness, sentiments, and self-awareness, exceeding human cognitive capacity.

13
New cards

Computer Vision (CV)

An AI domain that processes images and videos, enabling machines to interpret and understand visual information.

14
New cards

Natural Language Processing (NLP)

An AI domain focused on textual data that enables machines to comprehend, generate, and manipulate human language.

15
New cards

Statistical Data Domain

An AI domain that utilizes statistical techniques to analyze, interpret, and extract insights from numerical or tabular data.

16
New cards

Face Lock in Smartphones

A Computer Vision application where the front camera captures facial features during initiation and matches them to unlock the device.

17
New cards

Smart Assistants

Applications like Apple's Siri and Amazon's Alexa that recognize patterns in human speech, infer meaning, and deliver appropriate responses.

18
New cards

Fraud and Risk Detection

A financial application of AI that analyzes customer profiling, past expenditures, and essential variables to evaluate default probability and manage risk.

19
New cards

Medical Imaging AI

A computer-supported application that converts 2D medical scan images into interactive 3D models to assist doctors in health diagnosis.

20
New cards
<p>AI Project Cycle Stages</p>

AI Project Cycle Stages

The sequential stages involved in an AI project: Problem Scoping, Data Acquisition, Data Exploration, Modeling, Evaluation, and Deployment.

21
New cards

Problem Scoping

The first stage of the AI project cycle involving problem identification, goal setting, parameter observation, and applying the 4Ws problem framework.

22
New cards

4Ws Problem Canvas

A problem-scoping framework addressing Who is affected, What is the nature of the problem, Where it arises, and Why it is worth solving.

23
New cards

Data Acquisition

The second stage of the AI project cycle focused on collecting relevant facts, statistics, and information required for the project.

24
New cards

Training Data

The dataset collected and fed into an AI system to train the machine and teach it how to learn or make predictions.

25
New cards

Test Data

The processed dataset separated from the acquired data used to test and evaluate the accuracy and efficiency of a trained model.

26
New cards

Data Exploration

The third stage of the AI project cycle where data is analyzed and visualized using bar graphs, pie charts, or histograms to discover trends and patterns.

27
New cards

Modeling

The fourth stage of the AI project cycle involving the process of translating data trends and patterns into mathematical representations or AI algorithms.

28
New cards

Rule Based Approach

An AI modeling approach in which explicit rules and instructions are pre-programmed into the machine by the developer.

29
New cards

Learning Based Approach

An AI modeling approach where the machine dynamically learns from data changes by generating and adapting its own algorithm.

30
New cards
<p>Evaluation Stage</p>

Evaluation Stage

The fifth stage of the AI project cycle that tests model reliability and calculates performance using metrics such as Accuracy, Precision, Recall, and F1 Score.

31
New cards

Deployment Stage

The final stage of the AI project cycle where validated AI models are integrated, monitored, and implemented in real-world scenarios.

32
New cards

Morals

Societal beliefs and standards regarding right and wrong behavior that vary between different cultures and societies.

33
New cards

Ethics

Individual guiding principles and chosen values used to evaluate what is good or bad in specific situations.