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Disenchantment
Modern world understood as something that can be explained, calculated, controlled.
We gain prediction and control
Enchantment
A mood of being struck, absorbed, moved by the world and affected.
They way of being fuels ethical, empathetic and care.
Biomedicine
Body = Seen as machine, data set, metrics
Re-enchantment
Through story, art, attention → restores wonder and meaning to bodies and care.
Frank’s Illness Narratives
The “Ill person’s story” is an ancient narrative genre.
Often takes form of written autobiography or memoir.
What are Frank’s 3 Major types of patterns?
Restitution (Cure)
Chaos
Quest
Restitution (Cure) Narrative
Illness as a temporary detour; body is restorable
Primary goal is permanent returning to normal health and health.
Most simple form
“I got sick from treatment, and then I got better”
Doesn’t really change a person.
Chaos Narrative
Illness as a permanent state of disorder → will get worse w/ no redeeming virtues.
Anxiety-provoking
Ill person isn’t in control of illness.
Strong personal and cultural dislike of stories
Illness happens, things get worse, we die.
Quest Narrative
Illness as an opportunity to transform oneself or one’s relationship to disease.
Unlike restitution and chaos, illness is seen as something transformative.
Can be therapeutic. You still get something out of it, and may come out to be better.
There’s change (usually comes out better)
What are the 3 typical events of the quest narrative?
Departure (the “Call of the Symptom)
Initiation (a “Road of trials”) → Trials or treatment
Return (out of crisis, but marked by illness)
Literal Language
Words in their primary, non-figurative sense; what’s actually written, as opposed to what’s implied.
“I’m very hungry” → It’s deadahh
Figurative Language
Language which uses figures of speech (eg: metaphor or simile)
“I could eat a horse” → It’s NOT deadahh
Poetics
How a text’s elements synthesizes to produce effects on the reader (to affect the reader)
Includes figures of speech
Making or bringing into being
How textual elements like plot. story, character, etc. Produces effects on reader. How a text is built.
How we create smth.
Aesthetics
Sensation or perception
Experience and judgement: What happens when we encounter something as ugly, beautiful moving?