Week 4 - Finishing up Storytelling, Narratives, and Metaphors

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14 Terms

1
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Disenchantment

  • Modern world understood as something that can be explained, calculated, controlled.

  • We gain prediction and control


2
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Enchantment

  • A mood of being struck, absorbed, moved by the world and affected.

  • They way of being fuels ethical, empathetic and care.


3
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Biomedicine

Body = Seen as machine, data set, metrics

4
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Re-enchantment

  • Through story, art, attention → restores wonder and meaning to bodies and care.


5
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Frank’s Illness Narratives

  • The “Ill person’s story” is an ancient narrative genre.

  • Often takes form of written autobiography or memoir.


6
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What are Frank’s 3 Major types of patterns?

  • Restitution (Cure)

  • Chaos

  • Quest


7
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Restitution (Cure) Narrative

  • Illness as a temporary detour; body is restorable

  • Primary goal is permanent returning to normal health and health.

  • Most simple form

  • “I got sick from treatment, and then I got better”

  • Doesn’t really change a person.


8
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Chaos Narrative

  • Illness as a permanent state of disorder → will get worse w/ no redeeming virtues.

  • Anxiety-provoking

  • Ill person isn’t in control of illness.

  • Strong personal and cultural dislike of stories

  • Illness happens, things get worse, we die.


9
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Quest Narrative

  • Illness as an opportunity to transform oneself or one’s relationship to disease.

  • Unlike restitution and chaos, illness is seen as something transformative.

  • Can be therapeutic. You still get something out of it, and may come out to be better.

  • There’s change (usually comes out better)


10
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What are the 3 typical events of the quest narrative?

  1. Departure (the “Call of the Symptom)

  2. Initiation (a “Road of trials”) → Trials or treatment

  3. Return (out of crisis, but marked by illness)


11
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Literal Language

  • Words in their primary, non-figurative sense; what’s actually written, as opposed to what’s implied.

  • “I’m very hungry” → It’s deadahh


12
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Figurative Language

  • Language which uses figures of speech (eg: metaphor or simile)

  • “I could eat a horse” → It’s NOT deadahh


13
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Poetics

  • How a text’s elements synthesizes to produce effects on the reader (to affect the reader)

  • Includes figures of speech

  • Making or bringing into being

  • How textual elements like plot. story, character, etc. Produces effects on reader. How a text is built.

  • How we create smth.


14
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Aesthetics

  • Sensation or perception

  • Experience and judgement: What happens when we encounter something as ugly, beautiful moving?