Edexcel Physics Topic 2: Forces, Motion, and Safety

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Comprehensive vocabulary flashcards covering resultant forces, Newton's laws of motion, kinematics, momentum, stopping distances, and vehicle crash safety features based on Edexcel GCSE Physics specifications.

24 Terms

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Scalar

A physical quantity that has magnitude (size) only, such as distance, speed, mass, energy, or time.

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Vector

A physical quantity that possesses both magnitude (size) and direction, such as displacement, velocity, acceleration, force, weight, or momentum.

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Resultant Force

A single force that has the exact same effect on an object as all the individual forces acting on it combined.

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Newton's First Law of Motion

The law stating that if the resultant force acting on an object is zero, a stationary object remains stationary and a moving object continues to move at a constant velocity (same speed and straight-line direction).

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Centripetal Force

The resultant force acting towards the centre of a circle that maintains circular motion by continuously altering an object's direction and velocity.

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Mass

The amount of matter in an object, which is a scalar quantity measured in kilograms (kg\text{kg}) that remains constant anywhere in the universe.

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Weight

The force of gravity acting on an object's mass, defined as a vector quantity measured in newtons (N\text{N}) using the formula Weight=mass×gravitational field strength\text{Weight} = \text{mass} \times \text{gravitational field strength} (W=m×gW = m \times g).

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Newtonmeter

A calibrated spring balance used to measure weight in newtons (N\text{N}).

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Gravitational Field Strength (gg)

The gravitational force exerted per unit mass, which is approximately 10 N/kg10\,\text{N/kg} (or 9.8 N/kg9.8\,\text{N/kg}) on Earth.

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Newton's Second Law of Motion

The principle stating that an object's acceleration is directly proportional to the resultant force acting on it and inversely proportional to its mass (F=m×aF = m \times a).

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Inertial Mass

A measure of how difficult it is to change the velocity of an object, calculated as the ratio of resultant force over acceleration (m=Fam = \frac{F}{a}).

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Newton's Third Law of Motion

The law stating that whenever two objects interact, the forces they exert on each other are equal in magnitude and opposite in direction.

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Action-Reaction Pair

A pair of forces that are equal in magnitude, opposite in direction, of the exact same type, and acting on two completely separate objects.

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Momentum (pp)

A vector quantity defined as the product of an object's mass and its velocity (p=m×vp = m \times v), measured in kilogram meters per second (kg m/s\text{kg}\,\text{m/s}).

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Conservation of Momentum

The principle stating that within a closed system where no external forces act, the total momentum before an event is equal to the total momentum after the event.

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Rate of Change of Momentum

The formal definition of resultant force (F=mv−mutF = \frac{mv - mu}{t}), representing the change in momentum divided by the time taken.

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Thinking Distance

The distance travelled by a vehicle during the driver's reaction time, occurring between the moment a hazard is seen and the moment brakes are applied.

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Braking Distance

The distance a vehicle travels under the braking force from the moment the brakes are pressed until it comes to a complete stop.

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Stopping Distance

The total distance required for a vehicle to come to a halt, calculated as the sum of thinking distance and braking distance.

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Reaction Time

The time taken by a person to respond to a hazard, which typically ranges from 0.2 s0.2\,\text{s} to 0.9 s0.9\,\text{s} in humans.

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Crumple Zone

A safety feature engineered into the front and rear of a vehicle that intentionally crushes and plastically deforms to lengthen collision time (tt), reducing the rate of change of momentum and the impact force felt by occupants.

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Terminal Velocity

The constant maximum velocity reached by a falling object when the upward resistive force of air resistance balances the downward force of weight, making the resultant force 0 N0\,\text{N}.

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Velocity-Time Graph Gradient

The slope of a velocity-time graph line, which quantifies the acceleration of the object (a=v−uta = \frac{v - u}{t}).

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Velocity-Time Graph Area

The geometric area beneath a velocity-time graph line, which equals the total distance travelled by the object.