ECON 344 Midterm #1

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/55

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 3:36 AM on 10/5/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai
Chat

No analytics yet

Send a link to your students to track their progress

56 Terms

1
New cards

Casual Statements

causes, affects, leads, increases

2
New cards

Correlations

predicts, associated with, relates, linked to

3
New cards

Y

Outcome or dependent variable

4
New cards

X

independent variable

5
New cards

Lab experiments

Invite subjects in a computer lab, randomize treatment, and collect

data

6
New cards

Field experiments

Find subjects in the “real world”, randomize treatment, and collect

data

7
New cards

3 conditions for experiments

Treatment and control group must be the same in absence

of the treatment, on average.

Treatment and control group should react to the treatment in

the same way.

Treatment and control group cannot be exposed in isolation

to a third factor

8
New cards

Selection bias

a systematic error that occurs when the data or participants chosen for a study do not properly represent the target population

9
New cards

Cofounding variables

underlying characteristics

10
New cards

Between-Subject design

A subject participates only once in each treatment

11
New cards

Within-Subject design

a subject participates in multiple treatments

12
New cards

One-shot

experiment consists of a single period

13
New cards

Repeated

experiment consists of multiple periods

14
New cards

Partner design

groups stay together for several periods

15
New cards

Stranger design

groups are recomposed randomly between periods

16
New cards

Single blind

Subjects are anonymous towards other subjects

Subjects are not anonymous towards experimenter

17
New cards

Double blind

Subjects are anonymous towards other subjects

Subjects are anonymous towards experimenter

18
New cards

Flat-rate show-up fee

Give incentives to participate

19
New cards

Task-related payments

Give incentives while participating

20
New cards

IKEA effect

a cognitive bias where people place a disproportionately high value on self-created or self-assembled products due to the labor they invested

21
New cards

Preference based approach

decision maker’s tastes summarized in her preference relation as the primitive

characteristic of the individual

First impose rationality axioms (or assumptions) on the decision maker’s preferences

Then, analyze the consequences of these preferences for her choice behavior

22
New cards

transitive & complete

all rational preferences must be . . .

23
New cards

Continuity

no jumps, simial preferences for similar bundles

24
New cards

Monotonicity

the more the better; guarantees optimal solution on the budget line

25
New cards

Convexity

preferences of averages to extremes; guarantees solution is unique

26
New cards

Continuous utility function formula

Completeness + transitivity + continuity

27
New cards

Choice rule approach

The individual’s choice behavior is the primitive feature.

Assumptions are made directly concerning the choice behavior.

It also makes assumptions about objects/alternatives that are immediately observable

rather than things that are not (preferences).

We impose some “reasonable” assumption about the DM’s choice behavior.

▪ Weak Axiom of Revealed Preferences (WARP).

▪ Also called independence of irrelevant alternatives (IIA). (for the purposes of

this class).

• If the alternative chosen from a choice set is still available in a subset of

the choice set, then it should also be chosen from that subset.

• Preference between options should not depend on the presence or

absence of other options

28
New cards

Decoy effect

Adding an irrelevant alternative that is strictly dominated by one option but

asymmetrically dominates another, makes the asymmetrically dominated one less

desirable

29
New cards

How Decoy violates WARP/IIA

different choice in a subsample/Menu dependent choices

30
New cards

Decoy

worse than the target in both dimensions but better than the

competitor in one dimension that target is better than competitor

31
New cards

Compromise effect

When presented with choices, we tend to prefer options that are perceived as a middle

ground or compromise between extremes

32
New cards

Extremeness aversion

Leads us to select a middle option even when it may not align

with our true preferences

33
New cards

How does the compromise effect violate WARP/IIA

subverts the traditional rational choice theory, proving

that consumers' choice is not fixed, and adding a new extreme term will

increase consumers' preference for the compromise option.

o Example: high-end brands introducing a super-expensive item making the expensive one

more desirable

34
New cards

Default

A pre-selected option that takes effect if a decision-maker doesn't specify

anything

35
New cards

Status quo bias

the human preference for the current state, which results in inertia and resistance to change

36
New cards

Cognitive resonance

a mental state where a person's beliefs and attitudes align with their actions and experiences

37
New cards

Cognitive dissonance

the psychological conflict when a person holds conflicting attitudes, beliefs, or behaviors

38
New cards

Paradox of Choice

having an abundance of options requires more effort to decide and can leave us feeling unsatisfied with our choice

39
New cards

endowment effect

people assess various options depending on their endowment; byproduct of loss aversion

40
New cards

endowment

reference point

41
New cards

Anchoring

A cognitive bias that describes the tendency to rely too heavily on the first piece of information offered when making decisions.

• That first piece acts like and anchor

42
New cards

Loss Aversion

The cognitive bias that explains the apparent fact that people dislike losses more than they like

commensurate gains; ICs that have points and cross

43
New cards

Sunk cost fallacy

describes our tendency to follow through on an endeavor if we have already invested time, effort, or money into it, whether or not the current costs outweigh the benefits

44
New cards

Gambler’s fallacy

thinking that a departure from the average behavior of some system will

be corrected in the short term

45
New cards

Representativeness heuristic

Estimating the probability that some outcome was the result of a given process by

reference to the degree to which the outcome is representative of that process

Causes the gambler’s fallacy

46
New cards

Conjunction Fallacy

Overestimating the probability of a conjunction (A AND B).

47
New cards

Planning Fallacy

cognitive bias that describes when people underestimate the time,

costs, and risks of future actions—even if it contradicts our experiences.

48
New cards

Base rate neglect

When provided with both individuating information, which is specific to a certain

person or event, and base rate information, which is objective, statistical information,

we tend to assign greater value to the specific information and often ignore the base

rate information altogether.

49
New cards

Confirmation Bias

Our underlying tendency to notice, focus on, and give greater credence to evidence that

fits with our existing beliefs (more than warranted)


enforcers:

Failure to notice evidence that goes against one’s beliefs, but quickly picking up

on evidence that supports them.

▪ Vague or ambiguous evidence.

▪ Higher standards of proof for evidence contradicting one’s beliefs than to

evidence supporting them.

50
New cards

Availability bias

Our tendency to use information that comes to mind quickly and easily when making

decisions about the future

51
New cards

Overconfidence

The certainty that people (including experts) express in their judgments tends to exceed

the frequency with which those judgments are correct

52
New cards

Affect Heuristic

Assigning probabilities to consequences based on how one feels about the thing they

would be consequences of.

The better you feel about it, the higher the probability assigned to good consequences.

53
New cards

EV Violations

St. Petersburg Paradox: a game with an infinite expected monetary value commands only a very small price from real human players (dimnishing marginal utility)

54
New cards

EU Violations

Allais Paradoxes: common consequence effect and common ratio effects.

▪ Violate independence.

▪ From EU theory the sure-thing principle follows: your decisions should not be

influenced by sure things.

▪ Certainty effect: people overweigh outcomes that are certain.

o Procedure invariance: P-bet and $bet elicitation method leads to different answers.

o Description invariance: the pandemic problem

55
New cards

EU Assumptions

completeness, transitivity, continuity, independence

56
New cards

SEV Violation

monotonicity