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Human-centered design
A creative approach to solving problems that begins with understanding people and ends with solutions that fit their real needs
Empathy
The ability to put yourself in someone else's position to understand their life, experiences, and perspectives
Inspiration Phase
The stage focused on observing and learning deeply about people's needs, behaviors, and contexts
Ideation Phase
The stage where insights are synthesized into opportunities and possible concepts are developed
Implementation Phase
The stage where ideas are turned into real solutions and introduced to the world
Prototyping
Building simplified models to explore ideas, gather feedback, and improve before finalizing
Diverging and Converging
Alternating between expanding and narrowing ideas—from concrete observations to abstract thinking and back again
Learn From Failure
Treating unsuccessful attempts as experiments that provide valuable lessons
Make it
Turning abstract ideas into tangible forms to clarify thinking and test possibilities
Creative Confidence
The belief that everyone can generate ideas and take action to bring them to life
Embrace Ambiguity
Accepting uncertainty and allowing exploration without knowing the final answer
Be Optimistic
Maintaining belief that improvement and progress are always possible
Iterate, Iterate, Iterate
Continuously testing, receiving feedback, and refining ideas to reach better outcomes
Design Thinking
A method that combines user insight, creativity, and rapid experimentation to create effective and innovative outcomes
Divergent Thinking
Expanding possibilities by generating multiple ideas and perspectives before selecting the best one
Convergent Thinking
A focused process of analyzing, narrowing, and selecting the most practical or promising ideas from many possibilities to move toward a clear solution
Design Challenge
A clearly defined problem or opportunity that guides the team's creative process and sets boundaries for exploration
Beginner's Mind
An open attitude that embraces not knowing in order to notice details and possibilities others might overlook
Learn from People
Gathering insights by spending time with individuals affected by the issue and listening to their experiences
Define Your Audience
Specifying who is directly or indirectly impacted so the research focuses on relevant participants
Extremes and Mainstreams
Including both typical and edge-case users to uncover needs and inspire innovative solutions
Plan Logistics
Deciding when, where, and how interactions with participants will take place to ensure smooth research
Recruitment Tools
Strategies and networks used to identify, contact, and engage people for participation
Trusted Atmosphere
Creating comfort and rapport so participants feel safe sharing honest perspectives
Capture Quotes
Recording exact statements to preserve meaning and avoid researcher bias in interpretation
Learn from Experts
Seeking informed perspectives to gain historical, technical, or systemic context for the topic
Expert Interview
Conversations with specialists who can reveal broader patterns, insights, or recent innovations
Secondary Research
Using existing data, reports, or literature to supplement field findings and frame better questions
Immerse Yourself in Context
Observing and participating directly in the environments where people live or work to gain firsthand understanding
Customer Journey
A mapped sequence of steps showing how a person experiences a process, product, or service
Analogous Inspiration
Exploring unrelated fields or settings to find transferable ideas and patterns that spark creativity
Interview Guide
A flexible outline of questions and prompts designed to keep conversations focused yet open-ended
Conversation Starters
Simple visuals, objects, or scenarios used to encourage discussion and reactions during interviews
Establish Trust
Building respect and openness through attentive listening and empathy during fieldwork
Card Sorts
A participatory exercise where people prioritize or group items to reveal values and reasoning
Photo Essay
A visual diary created by participants to share meaningful moments or daily experiences
Personal Diary
A self-recorded reflection over time that reveals thoughts, emotions, or patterns in daily life
Concept Provocations
Visual or written depictions of early ideas used to trigger reactions and gather directional feedback
Capture Learnings
Consolidating insights and impressions immediately after research to preserve accuracy
Sound Bites
Memorable participant quotes that highlight powerful insights or emotions
Synthesis
The process of organizing and interpreting research findings to uncover key patterns, themes, and insights
Theme
A category or cluster of similar findings that represent recurring ideas or patterns across participants
Insight
A concise expression that captures a new understanding or perspective derived from research
How Might We (HMW)
An open-ended question that reframes an insight into an opportunity for idea generation
Idea
A possible solution generated during brainstorming that responds creatively to a defined opportunity
Active Listening
Paying close attention to teammates' stories to identify differences, contradictions, or emerging patterns
Theme Naming
Labeling clusters with clear and memorable titles that summarize their core meaning
Insight Statement
A short, powerful sentence that conveys a design-relevant realization or new point of view
Refine Insights
Revising the wording of statements to make them more concise, engaging, and actionable
Brainstorming
A collaborative activity aimed at producing many ideas without judgment or limitation
Co-Creation
The process of designing solutions directly with the people who will use them
Gamification
Applying elements of play or competition to increase engagement and motivation
User Engagement
The degree to which participants actively interact with and find value in a solution
Ideation Phase Prototyping
The stage where early ideas are turned into tangible forms to test, gather feedback, and refine toward a real-world solution
Prototype
A quick, simplified version of an idea made to explore, learn, and improve through testing and feedback
Feedback
Input from users or participants that helps improve and evolve designs based on real reactions
Iteration
The repeated process of refining ideas and prototypes based on feedback and new insights
Diverse Team
A group of participants with different backgrounds and perspectives that enriches idea generation
Facilitator
The person responsible for guiding brainstorming sessions and ensuring rules and focus are maintained
Brainstorm Rules
Guidelines that encourage creativity, openness, and respect during idea generation sessions
Defer Judgment
Suspending evaluation of ideas during brainstorming to allow freedom of expression and creativity
Encourage Wild Ideas
Inviting unconventional thoughts that may lead to breakthrough concepts
Build on the Ideas of Others
Expanding or combining teammates' thoughts to create stronger, more innovative outcomes
Stay Focused on Topic
Maintaining alignment with the problem statement or key question to ensure productive discussion
Be Visual
Using sketches and drawings to express ideas more clearly and stimulate creativity
Go for Quantity
Generating as many ideas as possible to increase the chance of finding effective solutions
Bundle Ideas
Grouping similar concepts together to identify patterns and areas of overlap
Voting for Ideas
A team activity where members select ideas that feel most promising or exciting
User Experience Breakdown
Dividing a service or product journey into smaller steps to analyze how users interact with each stage
Experience Map
A visual representation showing how a person engages with a product or service over time
Core Assumption
A belief about how something will work that needs to be tested through experimentation
Model
A three-dimensional representation that shows structure or layout without requiring fine detail
Mock-Up
A paper or digital draft used to simulate the look and function of an app, website, or interface
Role Play
Acting out scenarios to experience how users might interact with a product or service
Diagram
A visual structure that shows relationships, processes, or systems in a concept
Storytelling
Communicating a future vision or experience through narrative or written format
Advertisement Prototype
A test version of promotional content used to see what features attract attention or appeal to audiences
Rapid Prototyping
Quickly building and testing low-fidelity versions to gain fast feedback with minimal cost
Implementation Phase
The stage focused on bringing ideas into the real world through planning, partnerships, piloting, and scaling
Understand Your Target
The process of analyzing who will carry out and benefit from the solution to ensure it is achievable and relevant
Innovation 2x2 Matrix
A visual tool that categorizes ideas by novelty (existing vs. new offerings) and audience (current vs. new users) to assess their scope
Incremental Innovation
Small, gradual improvements made to an existing product or service
Evolutionary Innovation
A significant improvement or adaptation that modifies existing offerings or audiences
Revolutionary Innovation
A breakthrough concept that creates a completely new market, system, or experience
Action Plan
A structured outline of tasks, responsibilities, and milestones needed to move a concept toward implementation
Roadmap
A visual timeline that plots key events, deliverables, and dependencies for project execution
Staffing Plan
A plan identifying the specific people, roles, and expertise needed to deliver the project effectively
Build Partnerships
Establishing collaborations with organizations or individuals who can contribute resources, expertise, or funding
Funding Strategy
A short-term financial plan designed to secure initial resources for launching a project
Pitch
A concise and persuasive presentation communicating the value, impact, and needs of a proposed idea
Launch Your Solution
The act of testing a concept in a real-world setting to see how it performs under actual market conditions
Live Prototype
A real-environment test that simulates how a concept would function when interacting with users and market forces
Pilot
A larger-scale test that operates as a functioning system to evaluate feasibility, desirability, and viability over time
Pricing Strategy
The approach used to determine how much customers will pay for a product or service
Customer Experience
The complete journey of interaction between a user and a product or service across touchpoints
Rapid Prototype
A low-fidelity version created quickly to test a small part of a concept and gather early insights
Feedback Loop
The ongoing process of gathering, interpreting, and applying user input to improve a solution
Iteration Process
The repeated cycle of refining an idea or prototype based on new feedback and learnings
Key Stakeholders
Individuals or groups who influence or are impacted by the success of a project
Scale Towards Impact
Expanding the reach of a solution while maintaining quality and effectiveness