Design Thinking

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109 Terms

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Human-centered design

A creative approach to solving problems that begins with understanding people and ends with solutions that fit their real needs

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Empathy

The ability to put yourself in someone else's position to understand their life, experiences, and perspectives

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Inspiration Phase

The stage focused on observing and learning deeply about people's needs, behaviors, and contexts

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Ideation Phase

The stage where insights are synthesized into opportunities and possible concepts are developed

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Implementation Phase

The stage where ideas are turned into real solutions and introduced to the world

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Prototyping

Building simplified models to explore ideas, gather feedback, and improve before finalizing

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Diverging and Converging

Alternating between expanding and narrowing ideas—from concrete observations to abstract thinking and back again

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Learn From Failure

Treating unsuccessful attempts as experiments that provide valuable lessons

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Make it

Turning abstract ideas into tangible forms to clarify thinking and test possibilities

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Creative Confidence

The belief that everyone can generate ideas and take action to bring them to life

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Embrace Ambiguity

Accepting uncertainty and allowing exploration without knowing the final answer

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Be Optimistic

Maintaining belief that improvement and progress are always possible

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Iterate, Iterate, Iterate

Continuously testing, receiving feedback, and refining ideas to reach better outcomes

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Design Thinking

A method that combines user insight, creativity, and rapid experimentation to create effective and innovative outcomes

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Divergent Thinking

Expanding possibilities by generating multiple ideas and perspectives before selecting the best one

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Convergent Thinking

A focused process of analyzing, narrowing, and selecting the most practical or promising ideas from many possibilities to move toward a clear solution

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Design Challenge

A clearly defined problem or opportunity that guides the team's creative process and sets boundaries for exploration

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Beginner's Mind

An open attitude that embraces not knowing in order to notice details and possibilities others might overlook

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Learn from People

Gathering insights by spending time with individuals affected by the issue and listening to their experiences

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Define Your Audience

Specifying who is directly or indirectly impacted so the research focuses on relevant participants

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Extremes and Mainstreams

Including both typical and edge-case users to uncover needs and inspire innovative solutions

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Plan Logistics

Deciding when, where, and how interactions with participants will take place to ensure smooth research

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Recruitment Tools

Strategies and networks used to identify, contact, and engage people for participation

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Trusted Atmosphere

Creating comfort and rapport so participants feel safe sharing honest perspectives

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Capture Quotes

Recording exact statements to preserve meaning and avoid researcher bias in interpretation

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Learn from Experts

Seeking informed perspectives to gain historical, technical, or systemic context for the topic

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Expert Interview

Conversations with specialists who can reveal broader patterns, insights, or recent innovations

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Secondary Research

Using existing data, reports, or literature to supplement field findings and frame better questions

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Immerse Yourself in Context

Observing and participating directly in the environments where people live or work to gain firsthand understanding

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Customer Journey

A mapped sequence of steps showing how a person experiences a process, product, or service

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Analogous Inspiration

Exploring unrelated fields or settings to find transferable ideas and patterns that spark creativity

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Interview Guide

A flexible outline of questions and prompts designed to keep conversations focused yet open-ended

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Conversation Starters

Simple visuals, objects, or scenarios used to encourage discussion and reactions during interviews

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Establish Trust

Building respect and openness through attentive listening and empathy during fieldwork

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Card Sorts

A participatory exercise where people prioritize or group items to reveal values and reasoning

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Photo Essay

A visual diary created by participants to share meaningful moments or daily experiences

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Personal Diary

A self-recorded reflection over time that reveals thoughts, emotions, or patterns in daily life

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Concept Provocations

Visual or written depictions of early ideas used to trigger reactions and gather directional feedback

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Capture Learnings

Consolidating insights and impressions immediately after research to preserve accuracy

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Sound Bites

Memorable participant quotes that highlight powerful insights or emotions

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Synthesis

The process of organizing and interpreting research findings to uncover key patterns, themes, and insights

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Theme

A category or cluster of similar findings that represent recurring ideas or patterns across participants

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Insight

A concise expression that captures a new understanding or perspective derived from research

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How Might We (HMW)

An open-ended question that reframes an insight into an opportunity for idea generation

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Idea

A possible solution generated during brainstorming that responds creatively to a defined opportunity

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Active Listening

Paying close attention to teammates' stories to identify differences, contradictions, or emerging patterns

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Theme Naming

Labeling clusters with clear and memorable titles that summarize their core meaning

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Insight Statement

A short, powerful sentence that conveys a design-relevant realization or new point of view

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Refine Insights

Revising the wording of statements to make them more concise, engaging, and actionable

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Brainstorming

A collaborative activity aimed at producing many ideas without judgment or limitation

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Co-Creation

The process of designing solutions directly with the people who will use them

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Gamification

Applying elements of play or competition to increase engagement and motivation

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User Engagement

The degree to which participants actively interact with and find value in a solution

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Ideation Phase Prototyping

The stage where early ideas are turned into tangible forms to test, gather feedback, and refine toward a real-world solution

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Prototype

A quick, simplified version of an idea made to explore, learn, and improve through testing and feedback

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Feedback

Input from users or participants that helps improve and evolve designs based on real reactions

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Iteration

The repeated process of refining ideas and prototypes based on feedback and new insights

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Diverse Team

A group of participants with different backgrounds and perspectives that enriches idea generation

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Facilitator

The person responsible for guiding brainstorming sessions and ensuring rules and focus are maintained

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Brainstorm Rules

Guidelines that encourage creativity, openness, and respect during idea generation sessions

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Defer Judgment

Suspending evaluation of ideas during brainstorming to allow freedom of expression and creativity

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Encourage Wild Ideas

Inviting unconventional thoughts that may lead to breakthrough concepts

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Build on the Ideas of Others

Expanding or combining teammates' thoughts to create stronger, more innovative outcomes

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Stay Focused on Topic

Maintaining alignment with the problem statement or key question to ensure productive discussion

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Be Visual

Using sketches and drawings to express ideas more clearly and stimulate creativity

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Go for Quantity

Generating as many ideas as possible to increase the chance of finding effective solutions

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Bundle Ideas

Grouping similar concepts together to identify patterns and areas of overlap

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Voting for Ideas

A team activity where members select ideas that feel most promising or exciting

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User Experience Breakdown

Dividing a service or product journey into smaller steps to analyze how users interact with each stage

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Experience Map

A visual representation showing how a person engages with a product or service over time

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Core Assumption

A belief about how something will work that needs to be tested through experimentation

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Model

A three-dimensional representation that shows structure or layout without requiring fine detail

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Mock-Up

A paper or digital draft used to simulate the look and function of an app, website, or interface

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Role Play

Acting out scenarios to experience how users might interact with a product or service

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Diagram

A visual structure that shows relationships, processes, or systems in a concept

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Storytelling

Communicating a future vision or experience through narrative or written format

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Advertisement Prototype

A test version of promotional content used to see what features attract attention or appeal to audiences

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Rapid Prototyping

Quickly building and testing low-fidelity versions to gain fast feedback with minimal cost

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Implementation Phase

The stage focused on bringing ideas into the real world through planning, partnerships, piloting, and scaling

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Understand Your Target

The process of analyzing who will carry out and benefit from the solution to ensure it is achievable and relevant

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Innovation 2x2 Matrix

A visual tool that categorizes ideas by novelty (existing vs. new offerings) and audience (current vs. new users) to assess their scope

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Incremental Innovation

Small, gradual improvements made to an existing product or service

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Evolutionary Innovation

A significant improvement or adaptation that modifies existing offerings or audiences

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Revolutionary Innovation

A breakthrough concept that creates a completely new market, system, or experience

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Action Plan

A structured outline of tasks, responsibilities, and milestones needed to move a concept toward implementation

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Roadmap

A visual timeline that plots key events, deliverables, and dependencies for project execution

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Staffing Plan

A plan identifying the specific people, roles, and expertise needed to deliver the project effectively

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Build Partnerships

Establishing collaborations with organizations or individuals who can contribute resources, expertise, or funding

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Funding Strategy

A short-term financial plan designed to secure initial resources for launching a project

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Pitch

A concise and persuasive presentation communicating the value, impact, and needs of a proposed idea

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Launch Your Solution

The act of testing a concept in a real-world setting to see how it performs under actual market conditions

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Live Prototype

A real-environment test that simulates how a concept would function when interacting with users and market forces

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Pilot

A larger-scale test that operates as a functioning system to evaluate feasibility, desirability, and viability over time

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Pricing Strategy

The approach used to determine how much customers will pay for a product or service

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Customer Experience

The complete journey of interaction between a user and a product or service across touchpoints

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Rapid Prototype

A low-fidelity version created quickly to test a small part of a concept and gather early insights

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Feedback Loop

The ongoing process of gathering, interpreting, and applying user input to improve a solution

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Iteration Process

The repeated cycle of refining an idea or prototype based on new feedback and learnings

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Key Stakeholders

Individuals or groups who influence or are impacted by the success of a project

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Scale Towards Impact

Expanding the reach of a solution while maintaining quality and effectiveness