Motor Learning in Intervention Planning

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Description and Tags

A set of vocabulary flashcards covering key concepts from Gentile's Taxonomy, Fitts and Posner's stages of learning, practice design, feedback types, and motor learning theories based on lecture notes.

39 Terms

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Taxonomy

A classification system that is organized according to relationships among the component characteristics of whatever is being classified.

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Gentile's Two-Dimensional Taxonomy (Environmental Context)

The context in which a person performs a motor skill, defined by regulatory conditions and intertrial variability.

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Gentile's Two-Dimensional Taxonomy (Task Dimension)

The function of the action characterizing a motor skill, defined by body orientation and object manipulation.

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Movement Interaction Factors

Movement is generated at the intersection of individual resources, task nature/activity, and environmental characteristics.

<p>Movement is generated at the intersection of individual resources, task nature/activity, and environmental characteristics.</p>
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Regulatory Conditions

Features of the environmental context that movements must conform to in order to achieve the action goal, regulating spatial, temporal, and force characteristics.

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Nonregulatory Conditions

Environmental features that have no direct influence or only an indirect influence on movement strategies, though they may affect attention, motivation, or emotional factors.

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Body Stability

Motor skills that involve no change in body location during the performance of the skill.

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Body Transport

Motor skills that include active and passive changes of body locations.

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Object Manipulation

Motor skills that involve maintaining or changing the position of moveable objects.

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Closed Skills

Motor skills performed in stable and predictable task or environmental conditions.

<p>Motor skills performed in stable and predictable task or environmental conditions.</p>
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Open Skills

Motor skills performed in changing and unpredictable task or environmental conditions.

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Motor Learning

A set of processes associated with practice or experience leading to relatively permanent changes in capability for producing skilled actions.

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Skill Acquisition

The initial practice or performance of a new skill or a new control aspect of a previously learned skill.

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Performance

The directly observable behavioral act of executing a skill at a specific time and in a specific location.

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Learning

A change in the ability to perform a skill that is not directly observable and must be inferred from a relatively permanent improvement resulting from practice or experience.

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Associative Learning

A form of implicit, non-declarative learning that forms automatic connections between specific cues and responses through repeated exposure.

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Procedural Learning

A form of implicit, non-declarative learning where tasks can be performed automatically without attention or conscious thought.

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Declarative Knowledge

Explicit knowledge where a learner can describe the steps or 'how to' perform a skill, requiring conscious thought.

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Explicit Learning

Knowledge that can be consciously recalled, requiring awareness, attention, and reflection.

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Cue Utilization Hypothesis

The concept stating that the usefulness of perceptual cues during skill performance depends on the performer's arousal state.

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Zone of Optimal Performance

A moderate level of arousal where performance is maximized because the learner can best take in task-relevant perceptual stimuli.

<p>A moderate level of arousal where performance is maximized because the learner can best take in task-relevant perceptual stimuli.</p>
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OPTIMAL Theory of Motor Learning

A motor learning theory focused on optimizing performance through intrinsic motivation and attention for learning, combining behavioral, social-cognitive, and neuropsychological perspectives.

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Goal-Action Coupling

Combining what the patient wants to do (the goal) with how skillful movement can help them achieve that goal.

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Self-Efficacy

An individual's perceived belief in their ability to organize the motivation, cognitive resources, and action needed to execute a specific task confidently in a given environment.

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Cognitive Stage

The first stage of Fitts and Posner's model, where learners expend high cognitive energy to understand the nature of the task and determine how to move.

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Associative Stage

The second stage of Fitts and Posner's model, where learners have mastered basic movement forms and refine their skills with practice while errors decrease.

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Autonomous Stage

The final stage of Fitts and Posner's model, where learners perform movements automatically with minimal cognitive energy and can focus on strategy.

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Observational Learning

An instructional strategy (modeling) resulting in skill acquisition through direct observation of a person performing or learning to perform the skill.

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Task-Intrinsic Feedback

Sensory information naturally available to the performer (visual, auditory, proprioceptive, tactile) as a result of executing a movement.

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Augmented Feedback

Extrinsic feedback provided by an external source (such as verbal, tactile, or visual cues) to supplement intrinsic feedback.

<p>Extrinsic feedback provided by an external source (such as verbal, tactile, or visual cues) to supplement intrinsic feedback.</p>
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Knowledge of Performance (KP)

Externally presented or intrinsic information regarding the movement characteristics and patterns that led to a performance outcome.

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Knowledge of Results (KR)

Externally presented terminal feedback about the outcome of an attempt to perform a skill or achieve an action goal.

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Constant Practice

A practice structure where a skill is practiced in only one way under identical conditions on every attempt.

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Variable Practice

A practice structure that incorporates variations in movement and/or environmental conditions across practice attempts to promote retention and transfer.

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Blocked Practice

A practice schedule where one task is practiced repeatedly before moving on to the next task, resulting in low contextual interference.

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Random Practice

A practice schedule where multiple tasks or task variations change frequently in an unpredictable order, creating high contextual interference.

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Part-Task Practice

Breaking down a complex skill into component steps or parts to practice separately before integrating them into the full task.

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Whole-Task Practice

Practicing an entire motor skill or task as a complete unit to promote the development of unified motor programs.

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Challenge Point Framework

A framework proposing that optimal motor skill learning occurs when practice difficulty is moderately challenging and yields intermittent success.