BUSM 4010: Entrepreneurship and Innovation Midterm Review

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Vocabulary flashcards covering core entrepreneurship, ideation, team development, market analysis, customer discovery, pricing, and adoption life-cycle concepts for the BUSM 4010 midterm exam.

45 Terms

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Validation

The rigorous process of actively looking for evidence that your assumptions are wrong and being unable to find it.

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Confirmation

The dangerous process of searching only for evidence that supports you being right and finding it.

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Diverge Before You Converge

A four-step ideation process: 1. Diverge (generate many possibilities), 2. Evaluate (identify promising options), 3. Converge (narrow to strongest possibilities), and 4. Focus (commit to the best idea).

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Criteria for an Idea Worth Pursuing

A strong venture opportunity must meet all three criteria: Meaningful (does the problem matter?), Feasible (can we actually do it?), and Monetizable (will someone pay?).

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Inside Out Thinking

A concept highlighted by Simon Sinek asserting that people do not buy for what you do, but why you do it, purchasing products that prove what they believe.

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The Change Curve

A behavioral progression tracking reactions to change across stages: Denial (blame others, blame self), Doubt (uncertainty/confusion, acceptance/rationalization), and Acceptance (problem solving, moving on).

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Forming

The first stage of Tuckman's cycle where members get acquainted, learn about the project, establish initial expectations, and depend on a leader for direction; characterized by low team performance.

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Storming

The second stage of Tuckman's cycle where differences in opinions, personalities, and working styles emerge; the team must address conflict, resolve disagreements, and communicate openly.

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Norming

The third stage of Tuckman's cycle where members build trust, clarify roles, agree on shared expectations, and establish team norms to strengthen collaboration.

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Performing

The final stage of Tuckman's cycle where the team operates efficiently toward shared goals, members solve problems independently, and high team effectiveness and performance are maintained.

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Feature

What a product or service has or does; a specific attribute, characteristic, capability, or physical/technical component.

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Benefit

Why a feature matters to the customer; the value or positive outcome received (answering 'So What') categorized into emotional, social, health, financial, or convenience benefits.

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Customer

The specific person or organization that purchases or pays for the product or service.

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User

The individual who actually uses, interacts with, or operates the product or service.

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Market Segmentation

The practice of dividing a broad target market into smaller, distinct groups of customers who share common characteristics, needs, or behaviors.

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Entry Point

The specific place where a new business first enters a market by targeting a narrowly defined customer segment with a clearly unmet need.

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Competitive Matrix

An information-rich tool that provides clarity on an offering's differentiation, created by defining axes based on unique features target customers value most.

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Industry

A group of sellers offering products or services that are similar and close substitutes for one another.

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Primary Research

Original information collected directly by the entrepreneur for their own specific research question through methods such as interviews, surveys, and polls.

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Secondary Research

Information gathered from previously published or existing sources such as company websites, 10-Ks, trade journals, databases, and analyst reports.

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Resources

What a business has or can access, including financial capital, physical assets, human knowledge/skills, organizational contacts, and intangible assets like patents.

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Capabilities

What a business can do, including designing and developing products, efficient manufacturing, distribution, and executing customer research.

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Product/Market Fit

Developing a product or service that meets the needs of a defined market well enough that customers find it valuable and want to use or buy it.

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Customer Discovery

The process of learning directly from potential customers to understand their problems, behaviors, and needs in order to test assumptions rather than convince them.

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Jobs-to-Be-Done Theory

A framework stating that customers 'hire' products to accomplish a specific job in their lives, requiring businesses to understand customer situations rather than merely asking for feature requests.

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Investor Pitch

A narrative designed to generate interest, create an emotional connection, tell a compelling story, and motivate investors to request more information.

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Investor Package

A concise, evidence-based document that clearly details data, financials, and facts to help investors evaluate the venture at their own pace.

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Customer Interviews

Direct discovery conversations aimed at helping a team understand the problem, the customer persona, and existing customer behaviors.

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Expert Interviews

Discussions with industry specialists aimed at evaluating the market, industry dynamics, technical feasibility, economics, and broad venture assumptions.

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Landing Page

The first operational test of a marketing strategy used to test if strangers understand the value proposition in under 1010 seconds and to measure a single Call to Action (CTA).

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The 4 Cs of Marketing

A customer-centric marketing framework corresponding to the traditional 4 Ps: Customer Value (Product), Communication with Customer (Promotion), Convenience for Customer (Place), and Cost to Customer (Price).

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Value-Based Pricing

A pricing strategy where the price is set primarily based on the customer's perceived benefit and value received rather than input costs.

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Cost-Plus Pricing

A pricing strategy where the total cost of production is calculated and a specific markup percentage is added to determine the selling price.

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Penetration Pricing

A strategy that utilizes heavily discounted, low introductory pricing to accelerate market adoption and encourage initial customer usage.

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Premium Pricing

A strategy that establishes higher-end pricing specifically to signal superior brand quality and value to the consumer.

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Competitive Pricing

A strategy where a venture sets its product price benchmarked directly relative to the alternatives and competitors in the market.

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Sales Funnel

The conversion path that guides potential buyers through four progressive stages: Awareness, Interest, Consideration, and Purchase.

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Conversion Rate

A key performance metric calculated as the percentage of identified leads who ultimately become paying customers.

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Customer Capture, Expansion, and Retention

The three elements of customer lifecycle strategy: Capture (acquiring new buyers), Expansion (increasing revenue from existing buyers via upselling/cross-selling), and Retention (driving loyalty and repeat purchases).

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The Chasm

The dangerous credibility and trust gap in the Technology Adoption Life Cycle between visionary Early Adopters (13.5%13.5\%) and pragmatic Early Majority (34%34\%) where disruptive innovations frequently fail.

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Innovators

Technology enthusiasts representing 2.5%2.5\% of the adoption curve who love new inventions and are willing to experiment with unpolished products.

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Early Adopters

Visionaries representing 13.5%13.5\% of the adoption curve who purchase breakthrough solutions early to gain a distinct competitive or strategic advantage.

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Early Majority

Pragmatists making up 34%34\% of the adoption curve who delay adoption until the technology is proven, supported, and solves practical problems.

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Late Majority and Laggards

Skeptical or conservative buyers comprising 50%50\% of the market who adopt an innovation only when it has become standard or unavoidable.

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Revenue Forecast Formula

The financial calculation defining expected sales volume: Projected Revenue=Sales Price/unit Sold×Number of Units\text{Projected Revenue} = \text{Sales Price/unit Sold} \times \text{Number of Units}.