Chapter 4 - Social Interactions & Game Theory Cartes

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50 Terms

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Beneficial Self-Interest (The Invisible Hand)

Under proper market conditions, individual self-interest can promote societal welfare (e.g., entrepreneurship, technological innovation, specialization).

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Harmful Self-Interest (Social Dilemmas)

When individuals pursue private gains without accounting for external effects on others, individual rationality leads to collective failure.

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A social dilemma

A social dilemma is a situation in which actions taken independently by self-interested individuals result in an outcome that is inferior to another feasible outcome that could have been achieved if people had acted cooperatively.

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Climate Change & Fossil Fuels

Individual nations benefit from cheap fossil fuels, but global carbon emissions create severe climate externalities.

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Traffic Congestion

Every driver prefers taking their car, creating gridlock for everyone.

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Tragedy of the Commons

Common property or shared environmental resources (e.g., global fisheries, pastures) are overexploited because no single user bears the full cost of depletion.

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Free Riding

Individuals benefit from a public good (e.g., street lighting, national defense, group projects) without contributing to its cost.

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Social Interaction

Any situation involving two or more individuals where each person's actions affect both their own outcome and others' outcomes.

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Strategic Interaction

A social interaction where players are explicitly aware of how their actions affect others and how others' actions affect them.

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Strategy

An action or complete plan of action that a player can choose when engaging in a game.

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Four elements of a game

Players, Feasible Strategies, Information, Payoffs

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Players

Who is involved in the interaction?

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Feasible Strategies

What actions can each player take?

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Information

What does each player know when choosing their action?

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Payoffs

What numerical outcome/utility does each player receive for every possible combination of strategies?

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Best Response

The strategy that yields the highest payoff for a player, given the specific strategy chosen by the other player(s).

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Dominant Strategy

An action that yields the highest payoff for a player regardless of what strategy the other player chooses.

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Dominant Strategy Equilibrium

An outcome of a game in which every player chooses their dominant strategy.

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Nash Equilibrium

A set of strategies (one per player) such that each player's strategy is a best response to the strategies chosen by all other players.

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IPC (Integrated Pest Control)

Environmentally friendly, inexpensive, but requires effort.

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Terminator (Chemical Pesticide)

Highly effective for the user, but pollutes the shared groundwater supply.

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Characteristics of the Prisoners' Dilemma

Dominant Strategy, Suboptimal Equilibrium, Pareto Inefficiency

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Why Does the Prisoners' Dilemma Occur?

Self-Regarding Preferences, Lack of Accountability / Externalities, Non-Binding Commitments

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Self-Regarding Preferences

Players care only about their own payoffs.

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Lack of Accountability / Externalities

Neither player pays for the environmental damage caused by Terminator.

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Non-Binding Commitments

Players cannot enforce an agreement to use IPC beforehand.

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Lab Experiments

Highly controlled environments, replicable, isolated variables.

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Field Experiments

Real-world settings observing actual human decisions.

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Selfish Preferences

U (A) = y (A) (Anil's utility depends only on his own income; indifference curves are vertical lines).

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Altruistic Preferences

U (A) = f(y (A), y (B)) (Anil cares about Bala's payoff; indifference curves are downward-sloping and convex).

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Inequality Aversion

A dislike of outcomes where payoffs are distributed unequally.

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Reciprocity

A desire to be kind to those who are helpful and to punish those who act uncooperatively.

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Social Norms

Shared understandings of acceptable behavior within a community.

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One-shot game

In a one-shot game, players interact once and never meet again.

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Repeated games

In repeated games, ongoing interactions allow players to build reputations, reward cooperation, and enforce peer punishment.

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Without Punishment

Initial contributions average around 50%, but decay over repeated rounds toward 0% as contributors react against free-riders.

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With Peer Punishment

When contributors can pay $1 to impose a $3 penalty on free-riders, contributions rebound dramatically and remain near 100% across global experiment sites.

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Sequential games

In sequential games, players take turns making decisions (represented using a Game Tree).

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Rules of the Ultimatum Game

Proposer receives a sum of money (e.g., $100) and proposes a split y to the Responder.

Responder can either Accept (both get the proposed split) or Reject (both receive $0).

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Self-Interested Responder

Will accept any offer y > 0 (since y > 0).

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Self-Interested Proposer

Anticipates this and offers the minimum possible amount epsilon o 0, keeping $100 - epsilon.

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Offers

Proposers routinely offer 40% extto 50% of the pie.

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Rejections

Responders routinely reject offers below 30%, preferring to receive $0 in order to punish unfair Proposers (reciprocity & inequality aversion).

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Cross-Cultural Evidence

Tested across US university students and Kenyan farmers; offers reflect local social norms of fairness.

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Impact of Competition

Adding a second competing Responder causes rejections to plummet, moving the outcome close to the self-interested prediction.

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Coordination Trap

If both countries act out of narrow self-interest, (BAU, BAU) is a Nash Equilibrium. Once stuck there, neither country can unilaterally switch to Restrict without suffering the "WORST" payoff.

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Role of Institutions

International climate treaties (e.g., Paris Agreement) change the rules, expectations, and payoffs, enabling countries to coordinate and shift to the superior Nash Equilibrium (Restrict, Restrict).

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Strategic Interactions

Modeled as games with players, strategies, information, and payoffs.

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Social Dilemmas

Occur when dominant strategies or self-interested Nash equilibria produce Pareto-suboptimal outcomes.

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Overcoming Dilemmas

Achieved through social preferences (altruism, reciprocity), peer punishment, repeated interactions, and institutional policy.