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convergence
eyes turn inward; something is close
ball comes close to face
ciliary muscles contract, zonule fibers relax, lens rounds/thickens
occlusion
monocular cue; something is in front of another
familiar size
monocular cue; logic to understand close/far based on how big something should be
relative size
monocular cue; smaller=farther if they are the same object
perspective convergence/linear perspective
monocular cue; in 3D, everything converges to vanishing point
ponzo illusion
far away line takes up the same amount of space but seems father, therefore looking bigger
horizon line
monocular cue; closer to line=farther, higher up= closer
atmospheric effects
monocular cue; scattered blue light gives farther things a blue tint
chromostereopsis
red has a longer wavelength than blue so lens must accomodate to make them hit retina at the same place
texture and shadow
monocular cue; farther=less texture, more shadow = depth
motion parallax
monocular cue; closer=faster, father = slower
deletion/accretion
monocular cue; occlusion with motion shows which are closer/farther
binocular disparity
difference between left and right eye
strabismus
lazy eye; overlap between eyes creates headaches, slowly uses one eyes vision over time
corresponding points
light hitting same point on left and right retina; when you are foveating on something
horopter
anything along corresponding points will hit horopter, meaning they are on the same depth
binocular disparity
measure of disparity between what would be corresponding point and the actual point
crossed disparity
in front of horopter; close to you
uncrossed disparity
behind horopter; farther from you
stereopsis
perception of depth
stereoscope
two separate images directed at each eye, creates depth; closer= more shifted
disparity selective neurons
allow us to see fine depth differences
illusory motion
flashing lights consecutively seems like motion
induced motion
staring at something for a long time causes motion when image disappears; because downwards neurons get tired but upwards still fire at baseline
perceived motion
need activity in MT
local disturbance
person moves across vision but something is stationary in background; seems like both are moving because of eye movement
global optic flow
everything in a scene is moving means that we are moving/our eyes are moving
efference copy
copy of the signal sent from superior colliculus to motor neurons; sent instead to cortex
understanding motion in brain
CDS creates efference copy and sends to cortex, image displacement signal is sent from retina to cortex, both signals are compared, MST compares them
IDS and efference copy are the same
no motion; eyes moved and things changed or eyes didn’t move and nothing changed
IDS and efference copy different
motion; eyes moved and things didn’t change or eyes didn’t move and things changed
direction selectivity
in layer 4B of V1; there is a delay unit meaning signal needs to hit at the same time which will cause there to be enough depolarization when it hits the next neuron due to delay unit
moving dot displays
MT activated in a certain direction and light moving in a certain direction causes perception in middle of those two
limited resouce hypothesis
brain would have to process 2 MB/data per second so we have to train our attention
dorsal attention network
voluntary; IPS and SPC create a map of the world
ventral attention network
involuntary; VFC and temporal parietal junction
covert attention
pay attention to thing in periphery
overt attention
pay attention to something you’re directly looking at
saccade
fast ballistic eye movement to foveate on a object; blind to stop motion sickness; prevents fatigue
efficiency search slope
x-axis: time, y-axis: set size
salience
pop-out effect; flat efficiency search slope
parallel/stimulus driven search
see everything in parallel, can look at whole picture; high salience
conjunction/goal driven search
combine info; have to look at image in parts; steeper slope
scene-based guidance
schema to understand where something should be in a picture, lower slope than conjunction
change blindness
can’t recognize change that we’re not paying attention to
posner’s theory on attention
alerting: something happens
orienting: where to look
actually attending
pre-cuing
being told where to pay attention; will do it even if you know it’s wrong
preattentive
features of object are separated, percieving but not attending
stages of attention
preattentive, focused attention, binding
focused attention
features bound into coherent perception
binding
features combined to create coherent objects
reflectance curve
how much of each wavelength is reflected
higher total reflectance curve
lighter color
lower total reflectance curve
darker color
subtractive color mixing
what is absorbed stays absorbed; primary are cyan, magenta, and yellow
additive color mixing
what is reflected stays reflected; primary are red, green, blue
metamers
can’t tell the difference between certain colors because cones are acting in the same ways
L cones
long wavelength
M cones
medium wavelength
s cones
short wavelength