quiz 3 review neuro

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Last updated 2:45 PM on 10/9/26
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61 Terms

1
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convergence

eyes turn inward; something is close

2
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ball comes close to face

ciliary muscles contract, zonule fibers relax, lens rounds/thickens

3
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occlusion

monocular cue; something is in front of another

4
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familiar size

monocular cue; logic to understand close/far based on how big something should be

5
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relative size

monocular cue; smaller=farther if they are the same object

6
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perspective convergence/linear perspective

monocular cue; in 3D, everything converges to vanishing point

7
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ponzo illusion

far away line takes up the same amount of space but seems father, therefore looking bigger

8
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horizon line

monocular cue; closer to line=farther, higher up= closer

9
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atmospheric effects

monocular cue; scattered blue light gives farther things a blue tint

10
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chromostereopsis

red has a longer wavelength than blue so lens must accomodate to make them hit retina at the same place

11
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texture and shadow

monocular cue; farther=less texture, more shadow = depth

12
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motion parallax

monocular cue; closer=faster, father = slower

13
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deletion/accretion

monocular cue; occlusion with motion shows which are closer/farther

14
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binocular disparity

difference between left and right eye

15
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strabismus

lazy eye; overlap between eyes creates headaches, slowly uses one eyes vision over time

16
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corresponding points

light hitting same point on left and right retina; when you are foveating on something

17
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horopter

anything along corresponding points will hit horopter, meaning they are on the same depth

18
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binocular disparity

measure of disparity between what would be corresponding point and the actual point

19
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crossed disparity

in front of horopter; close to you

20
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uncrossed disparity

behind horopter; farther from you

21
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stereopsis

perception of depth

22
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stereoscope

two separate images directed at each eye, creates depth; closer= more shifted

23
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disparity selective neurons

allow us to see fine depth differences

24
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illusory motion

flashing lights consecutively seems like motion

25
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induced motion

staring at something for a long time causes motion when image disappears; because downwards neurons get tired but upwards still fire at baseline

26
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perceived motion

need activity in MT

27
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local disturbance

person moves across vision but something is stationary in background; seems like both are moving because of eye movement

28
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global optic flow

everything in a scene is moving means that we are moving/our eyes are moving

29
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efference copy

copy of the signal sent from superior colliculus to motor neurons; sent instead to cortex

30
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understanding motion in brain

CDS creates efference copy and sends to cortex, image displacement signal is sent from retina to cortex, both signals are compared, MST compares them

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IDS and efference copy are the same

no motion; eyes moved and things changed or eyes didn’t move and nothing changed

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IDS and efference copy different

motion; eyes moved and things didn’t change or eyes didn’t move and things changed

33
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direction selectivity

in layer 4B of V1; there is a delay unit meaning signal needs to hit at the same time which will cause there to be enough depolarization when it hits the next neuron due to delay unit

34
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moving dot displays

MT activated in a certain direction and light moving in a certain direction causes perception in middle of those two

35
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limited resouce hypothesis

brain would have to process 2 MB/data per second so we have to train our attention

36
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dorsal attention network

voluntary; IPS and SPC create a map of the world

37
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ventral attention network

involuntary; VFC and temporal parietal junction

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covert attention

pay attention to thing in periphery

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overt attention

pay attention to something you’re directly looking at


40
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saccade

fast ballistic eye movement to foveate on a object; blind to stop motion sickness; prevents fatigue

41
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efficiency search slope

x-axis: time, y-axis: set size

42
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salience

pop-out effect; flat efficiency search slope

43
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parallel/stimulus driven search

see everything in parallel, can look at whole picture; high salience

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conjunction/goal driven search

combine info; have to look at image in parts; steeper slope

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scene-based guidance

schema to understand where something should be in a picture, lower slope than conjunction

46
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change blindness

can’t recognize change that we’re not paying attention to

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posner’s theory on attention

  1. alerting: something happens

  2. orienting: where to look

  3. actually attending


48
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pre-cuing

being told where to pay attention; will do it even if you know it’s wrong

49
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preattentive

features of object are separated, percieving but not attending

50
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stages of attention

preattentive, focused attention, binding

51
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focused attention

features bound into coherent perception

52
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binding

features combined to create coherent objects

53
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reflectance curve

how much of each wavelength is reflected

54
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higher total reflectance curve

lighter color

55
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lower total reflectance curve

darker color

56
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subtractive color mixing

what is absorbed stays absorbed; primary are cyan, magenta, and yellow

57
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additive color mixing

what is reflected stays reflected; primary are red, green, blue

58
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metamers

can’t tell the difference between certain colors because cones are acting in the same ways

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L cones

long wavelength

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M cones

medium wavelength

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s cones

short wavelength