Media Engagement and Behavioral Psychology

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Description and Tags

Vocabulary flashcards detailing principles of media engagement, operant conditioning schedules, psychological biases, and reward neurobiology.

23 Terms

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Graphical Abstract

A visual summary of a research paper condensed into a single picture to communicate findings quickly.

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Infinite Scroll

A continuous feed design feature with no clear stopping point, utilized by platforms like Facebook, Twitter, Pinterest, and TikTok to prolong user engagement.

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Streaks

A behavioral engagement mechanic requiring users to repeat the same action at set intervals, making the preservation of the streak an important personal goal.

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American Running Streak Association

An organization highlighted as an example of streak maintenance, where members commit to running consecutively without missing scheduled intervals.

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Lead Measures and Lag Measures

Two metrics of goal attainment: lead measures track the high-influence predictive behaviors that drive success, whereas lag measures track the ultimate output or final outcome.

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Bluma Zeigarnik

The psychologist who identified that people remember unfinished or interrupted tasks significantly better than completed ones.

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Zeigarnik Effect

The psychological phenomenon where individuals experience cognitive tension over an unfinished task, causing interrupted or incomplete tasks to be recalled better than finished ones.

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Cliffhanger

A media narrative device that utilizes the tension of unfinished storylines (exemplified in shows like Serial, Making a Murderer, and The Sopranos) to compel audience return.

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Negativity Bias

The cognitive tendency for human attention to be drawn more strongly to negative stimuli than positive stimuli and to maintain focus on negative events for longer durations.

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Emotional Contagion

The psychological risk of emotions spreading across users, accelerated by algorithmic feeds prioritizing upsetting or angering content like negative reviews, trolls, complaints, and political rants.

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Operant Conditioning

A behavioral learning framework where delivering a reinforcer increases the likelihood of a specific behavior recurring.

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Fixed Ratio (FR) Schedule

An operant conditioning schedule in which reinforcement is delivered consistently after a specified, unvarying number of responses (e.g., every 5 responses).

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Variable Ratio (VR) Schedule

An operant conditioning schedule in which reinforcement is delivered after an unpredictable number of responses that averages out to a set target (e.g., on average every 100 slot plays).

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Fixed Interval (FI) Schedule

An operant conditioning schedule where the first response is reinforced only after a specific, predetermined amount of time has elapsed (e.g., every 5 minutes).

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Variable Interval (VI) Schedule

An operant conditioning schedule where reinforcement is provided following unpredictable durations of time that average around a set interval (e.g., on average every 5 minutes).

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Cumulative Response Curves (Reinforcement Schedules)

The characteristic response patterns produced by reinforcement schedules: FR produces a stepped pattern with post-reinforcement pauses; FI creates a scalloped curve; VR generates a steep, steady response rate; and VI produces a moderate, uniform response rate.

<p>The characteristic response patterns produced by reinforcement schedules: FR produces a stepped pattern with post-reinforcement pauses; FI creates a scalloped curve; VR generates a steep, steady response rate; and VI produces a moderate, uniform response rate.</p>
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Berns et al. (2001) fMRI Study

A neuroimaging experiment with 25 participants testing water and juice delivery that demonstrated reward-related brain regions show a significantly greater BOLD response to unpredictable stimuli than predictable stimuli.

<p>A neuroimaging experiment with 25 participants testing water and juice delivery that demonstrated reward-related brain regions show a significantly greater BOLD response to unpredictable stimuli than predictable stimuli.</p>
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Nucleus Accumbens (NAC)

A core reward-related brain structure shown via fMRI in the Berns et al. study to exhibit heightened activation when receiving unexpected or unpredictable rewards.

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Facebook 'Like' Button

A social reward mechanic introduced in 2009 that leverages unpredictable feedback intervals to incentivize users to continually check their notifications.

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Social Hooks

Digital engagement mechanisms, such as activity notifications and tagging alerts, engineered to draw users back onto a platform.

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Short-Term Gaming Rewards

Immediate in-game incentives—such as points, coins, visual effects, and new options—that provide quick bursts of reinforcement.

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Near Wins

Outcomes where a player almost achieves success, functioning as an exceedingly potent motivator that encourages persistent play.

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Zone of Proximal Development (Gaming)

The balanced difficulty range applied in game progression where early levels require lower skill to allow quick leveling up, maintaining optimal engagement and mastery.