Lecture 7 (thinking and problem solving)

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44 Terms

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Thinking

Going beyond provided information. Involves manipulation of mental representations, such as concepts, images, schemas and scripts.

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Concepts

Mental representations of categories of items or ideas, based on experience.

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Natural concepts

classification that develop our everyday experiences in the world. Sensory and verbal representations.

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Artificial concepts

defined by rules or characteristics, such as dictionary definitions or mathematical formulas. Represent definitions, ideas or abstractions, no physical representation.

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Problem

dissonance between recent and desired state

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Problem solving

means mental operations that would reduce the dissonance between recent state and desired state.

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Obstacles to problem solving

Mental set

Functional fixedness

Self-imposed limitations

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Mental set

tendency to respond to a new problem in the same way you approached similar problem previosly

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Functional fixedness

Function of a familiar obejct becomes so set (fixed) that you can’t see a new function for it

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Judgements

Attributive (about traits of other people)

Evaluative (about the value of objects)

Probabilistic (about chances)

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The representativeness bias

a faulty heuristic strategy based on the presumption that, once person or event is categorized, it shares all the features of other members in that category.

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Gambler's fallacy

if a fair coin is tossed repeatedly and tails comes up a larger number of times than is expected, a gambler may incorrectly believe that this means that heads is more likely in future tosses

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The availability bias

a faulty heuristic strategy that estimates probabilities based on information that can be recalled from personal experience

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Framing

our decisions are influenced by the background of a context choice and how the question is worded. It’s impacting people because individuals perceive losses and gains differently

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Positive-negative asymetry

a loss is more devastating than the equivalent gain is gratifying

• 20$ win won’t make us two times happier than 10$ win

• 20$ lose will make us more than two times unhappier than 10$ lose

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Certainty effect and pseudocertainty effect

in which a sure gain is favored to a probabilistic gain, but a probabilistic loss is preferred to a definite loss.

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Problem-solving cycle

A series of steps including identification, definition, strategy formulation, organization of information, allocation of resources, monitoring, and evaluation.

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Strategy formulation

The process of analyzing and synthesizing information to develop a plan of action.

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Reasoning

The process of drawing conclusions based on principles and evidence.

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Reasoning types:

deductive (reasoning from one or more general statements)

inductive (from specific facts or observations).

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Paradox of aging:

decline in cognitive and physical performance while maintaining or increasing well-being and emotional regulation. Often used explanation for this is Socioemotional Selectivity Theory

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Laura Carstensen positivity effect

The idea that the time horizon influences individuals' goals and the importance they place on emotional satisfaction versus obtaining resources.

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Algorithms

step-by-step procedures, to test every possible way... guarantee of a correct outcome (if correctly applied) but time consuming....

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Convergent thinking

The process of narrowing down multiple possibilities to arrive at a single best answer.

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Expert systems

Computer programs that can perform tasks in a specific domain as an expert would.

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Expertise

Superior skills or achievements resulting from a well-developed and well-organized knowledge base.

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Functional fixedness

The inability to see alternative uses for an object beyond its known function.

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Heuristics

Informal, intuitive strategies that may lead to effective problem-solving but are not guaranteed to do so. cognitive strategies or „rules of thumb” used as shortcuts to solve complaex mental tasks.

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Frequently used heuristic strategies

•Working backward – starting from the end and move backward. Useful to solve problems when there are many possibilities at the start. Useless when problems are „open”, so there are many „ends”.

• Searching for analogies – recognise the similarity between the new problem and the old one, that we know how to solve

•Breaking a Big problem into smaller problems – to make smaller, more manageable steps

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Ill-structured problems

Problems that lack well-defined paths to a solution.

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Incubation

Putting a problem aside for a period of time without actively thinking about it.

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Insight

A sudden understanding or realization that aids in problem-solving.

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Isomorphic

Referring to problems with the same formal structure but different content.

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Mental set

A frame of mind involving existing models or procedures for problem-solving.

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Negative transfer

When solving an earlier problem makes it harder to solve a later one.

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Positive transfer

When solving an earlier problem makes it easier to solve a new problem.

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Problem solving

The process of overcoming obstacles to reach a solution.

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Problem space

The set of all possible actions that can be applied to solving a problem, given any constraints.

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Productive thinking

Involves insights that go beyond existing associations.

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Stereotypes

Beliefs that members of a social group have particular characteristics.

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Synthesis

The process of putting together various elements to create something useful.

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Transfer

The carryover of knowledge or skills from one problem situation to another.

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Transparency

When people see analogies where they do not exist due to similarity of content.

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Well-structured problems

Problems that have well-defined paths to a solution.