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Conceptual knowledge
enables us to recognize objects and events and to make inferences ab properties.
What concepts allows us to do
understand individualcases
Supports efficient learning, communication, inference.
Provides stability to our perceptual world, platform for indirect learing, aid in creation of knew knowledge.
Definitional approach
determine category membership based on whether an object has the defining features associate with that category. Ex.) four legged, mammal, fur, tail.
Family resemblance
items in a category resemble one another in a # of ways rather than sharing one defining feature. Ex.) games can share rules, goals, competition, skill value w/o one feature being present everytime
Prototype Approach
average representation of the “typical” member of a category Ex.) 3 birds and a “prototype” bird that is an avg representation of the category “birds”.
Typicality effect
high prototypicality objects are processed preferentially (brain processes common examples quicker than unusual). Ex.) birds = robin instead of a penguin
Typicality effect works best for
abstract summary, large/stable categories, typicality effects, may lose details abt unusual
Exemplar approach
concept is represented by multiple examples instead of 1 abstract prototype. Ex.) rottweiler, dachshund, pit bull, greyhound instead of just a golden retriever representing dog (prototype)
Exemplar approach works best for
atypical cases, small/variable categories, many specific remembered instances
●Hierarchical Organization:
Superordinate (ANIMAL)
○ Basic (DOG) ■ (Basic → super = losing; Basic → sub = not gaining much) Subordinate (ROTTWEILER)
Human Conceptual Knowledge
Multimodal, casual beliefs/goals/social context, grounded in experience
large language models
learn statistical regularities from datasets, numerical representations