Ch. 9: General and Conceptual Knowledge

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12 Terms

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Conceptual knowledge

enables us to recognize objects and events and to make inferences ab properties.

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What concepts allows us to do

understand individualcases

Supports efficient learning, communication, inference.

Provides stability to our perceptual world, platform for indirect learing, aid in creation of knew knowledge.

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Definitional approach

determine category membership based on whether an object has the defining features associate with that category. Ex.) four legged, mammal, fur, tail.

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Family resemblance

items in a category resemble one another in a # of ways rather than sharing one defining feature. Ex.) games can share rules, goals, competition, skill value w/o one feature being present everytime

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Prototype Approach

average representation of the “typical” member of a category Ex.) 3 birds and a “prototype” bird that is an avg representation of the category “birds”.

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Typicality effect

high prototypicality objects are processed preferentially (brain processes common examples quicker than unusual). Ex.) birds = robin instead of a penguin

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Typicality effect works best for

abstract summary, large/stable categories, typicality effects, may lose details abt unusual

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Exemplar approach

concept is represented by multiple examples instead of 1 abstract prototype. Ex.) rottweiler, dachshund, pit bull, greyhound instead of just a golden retriever representing dog (prototype)

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Exemplar approach works best for

atypical cases, small/variable categories, many specific remembered instances

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●Hierarchical Organization:

Superordinate (ANIMAL)

○ Basic (DOG) ■ (Basic → super = losing; Basic → sub = not gaining much) Subordinate (ROTTWEILER)

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Human Conceptual Knowledge

Multimodal, casual beliefs/goals/social context, grounded in experience

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large language models

learn statistical regularities from datasets, numerical representations