INT335 Unit 2: Empathy, Observation and Problem Identification

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Flashcard deck containing key vocabulary, framework definitions, and core concepts for INT335 Unit 2 on Empathy, Observation, and Problem Identification.

Last updated 7:08 PM on 9/13/26
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25 Terms

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Empathy (Design Thinking)

The ability to understand another person's feelings, experiences, motivations, frustrations, and goals by seeing the world from the user's point of view.

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Sympathy

Feeling for someone from a distance without experiencing or deeply analyzing their situation directly.

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Compassion

Empathy combined with the explicit decision and action to resolve a user's problem.

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Computational Empathy

The application of empathy to software development by designing systems that understand and respond to human emotions and behaviour, often using artificial intelligence.

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User Research

The process of understanding users' needs, behaviours, goals, and challenges before creating solutions to reduce assumptions and enable evidence-based design decisions.

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Qualitative Research

An exploratory research approach focused on understanding why and how using small, purposive samples to collect non-numeric data such as words, behaviours, and emotions.

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Quantitative Research

A structured research approach focused on measuring what and how many using numeric data, large samples, and statistical analysis.

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Field Observation

A research method where designers observe users in their natural environments to see what they actually do without interrupting or influencing their behaviour.

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AEIOU Framework

An observation tool used to systematically study users and their activities from five perspectives: Activities, Environment, Interactions, Objects, and Users.

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Activities (AEIOU Framework)

The specific tasks and steps users perform to achieve a goal.

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Environment (AEIOU Framework)

The physical or digital space where users perform activities, defined by factors such as lighting, noise, temperature, space, and technology.

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Interactions (AEIOU Framework)

The ways in which users engage with people, products, or systems during an activity.

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Objects (AEIOU Framework)

The tools, devices, and products used by people while carrying out an activity.

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Users (AEIOU Framework)

The individuals whose experiences, roles, and behaviours are being observed and studied.

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What–How–Why Framework

A framework for transitioning from observed user actions to underlying motivations across three stages: WHAT (observing actions), HOW (analysing effort and emotions), and WHY (uncovering root motivations).

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Five Whys Technique

An interviewing method of asking 'why' repeatedly to peel back superficial symptoms until reaching the root cause and emotional core of a problem.

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Explicit Needs

Needs that users clearly articulate and state verbally during research or interviews.

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Implicit Needs

Unspoken needs that users actually have, which are revealed through observation and deeper analysis rather than direct verbal statements.

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Say–Do Gap

The discrepancy between what users state they prefer or do in research and what they actually choose or do in reality.

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User Pain Points

Specific problems, frustrations, or inefficiencies experienced by users across process, financial, support, or productivity domains when attempting to achieve a goal.

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User Persona

A fictional representation of a target user based strictly on real research data, detailing demographics, goals, frustrations, needs, behaviours, and quotes.

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Target Archetypes

Broad categories of users sharing similar characteristics, behaviours, and needs rather than individual profiles.

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Empathy Map

A synthesis tool that organizes user research findings into four distinct categories: what the user SAYS, THINKS, DOES, and FEELS.

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Problem Statement

A standard framing format ('[User] needs [need] because [insight]') that defines a specific user challenge clearly without embedding a predetermined solution.

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How Might We (HMW) Questions

Questions used to reframe user problems into opportunities for creative solutions while remaining neither too broad nor too narrow.