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What are the four ways to achieve 'MAWA'
True MAWA
"Art Modules"
Joint Evolutionary Processes
Applied Arts Effects on Cognition & Behaviour
What is true MAWA?
True MAWA is understanding how the arts such as literature and theatre shaped our social behaviours
For example, in theatre indv play many roles that impact their behaviours on stage. In real life, the same can be said, everyone takes on different roles that reflect different behaviours
How does the term "Art Modules" relate to MAWA?
Understanding the novel arts functions in humans
Humans are the only creatures able to convert perception into a physical drawing ex. figurative drawings
How does joint evolutionary processes relate to MAWA?
Language and music co-evolved together
one was not there without the other
How does the applied arts effect on cognition/ behaviour relate to MAWA?
Studies found that music inotation therapy helped regain language abilities in stroke pt's better than regular speech therapy
Standard Model vs MAWA Concept
Standard Model
the arts reflect cognitive capacities.
Our cognitive capacities allow us to perceive art forms
liner relationship
MAWA Concept
the arts shaped cognitive capacities.
Our cognitive capacities and perception of art forms are linked
how we perceive/ behave is shaped by the arts
how the arts shape the nature of human cognition
Creativity Definition
how we think.
Aesthetics Definition
what we desire.
How do you classify the arts?
Narrative Arts
Coordinative Arts
Performance (e.g., dance, music)
*performing arts
Performing Arts
the coordination of the performance in both the narrative and coordinative arts.
based on phrases → some type of language.
Music
Theatre/Story Telling
Dance
Narrative Arts
Static (e.g., painting, poetry, sculptures)
Performance
Narrated (e.g., oral, songs with words, pantomime)
third person
Acted Out (e.g., theatre, opera, mime)
first person
Coordinative Arts
Performance (e.g., dance, music)
What is the Narrative Triad?
Gesture
dance
Image
visual arts
Language
theatre/storytelling
What is the Performance Triad
utterances
theatre/storytelling
melodies
music
dance phrases
dance
Visual arts are _____ narrativity.
static
a moment frozen.
Theatre/Storytelling is _______ narrativity.
dynamic
movement, flow, etc.
Dance is:
coordination of bodies.
Music is:
coordination of voices.
Character
exist in a separate world from you → don’t know you → asymmetric.
you can get emotionally involved with them but not vice versa.
found in:
visual arts & theatre/storytelling.
Partner
exists in your world → interaction → symmetric.
found in:
music & dance.
Systems of Core Knowledge
The foundation of behaviour.
Top 10 Systems of Core Knowledge
Objects (5)
Objects & their Categorization
Language
Numerical Cognition
Logic & Deductive Reasoning
Spatial Cognition & Orientation
Events (2)
Causal Inference through Inductive Reasoning (ability to predict in the long term)
Mental Time Travel (proactive/ retroactive/ imagining)
Agents (3) - social beings, other people in our network, communication
Mentalizing
Social Intelligence; Categorizing People
Self-awareness; Self-regulation
Objects & their Categorization (CK)
recognize what things are and whether they’re useful for survival or not.
coherence.
Language (CK)
concepts that relate to the object → convey information about them.
symbols → representations of the object → a stand in.
icon → words that sound how they look.
Numerical Cognition (CK)
sense of count.
precise counts
“there are 3 people in the room”
approximate counts
“there are about 100 people at the show”
Logic & Deductive Reasoning (CK)
describe things in terms of absolute properties.
analogical reasoning, learning about relationships between things.
Spatial Cognition & Orientation (CK)
navigate through spaces to approach or avoid things.
Causal Inference through Inductive Reasoning (CK)
probability, sense of causation based on things that happened in the past.
develop inferences for things that may happen in the future (predictions).
Mental Time Travel (CK)
living in the present moment but having the capacity to think about the past or future.
Mentalizing (CK)
making inferences about other people’s mental states.
beliefs, emotions, motivations, etc.
theory of mind.
Social Intelligence; Categorizing People (CK)
e.g., friends vs. foes.
Self-awareness; Self-regulation (CK)
adapt to problems, predators.
Domain-General
applied to a wide variety of tasks and functions, rather than one specific function.
attention → can apply to many sensory, motor, and cognitive things.
forming associations between things.
working/short-term memory.
multi-tasking/ task switching.
Inhibition/ Suppression.
Self regulation/ self monitoring.
Domain-Specific
system that works on one specific thing.
Unique Art Capacities to Humans
Mime/Pantomime
iconic gestures: resembles the thing it’s representing
Figurative Drawing
(iconic images in 2D - creating a 2D )
Acting (impersonation/pretending)
not considered a deception.
Rhythmic synchronization of movement to other people through group dance
Most diverse musical scale systems of any species
birds use a single/very simple musical scale.
Most diverse and complex chorusing types of any species
unison, etc.
Most elaborate group rituals of any species
*5, 6, 7 not unique just more diverse*
Evolutionary Psychology
we are cooperative species.
altruism, food sharing, collaborative actions (music, dance, hunting, etc.)
this isn’t natural → we’re supposed to be selfish.
What is the Biological Paradox of Group Living?
individual organisms are supposed to be self-serving (selfish).
biological function supposed to be: pass on genes, maximize reproduction.
people oppose the basic tenets of darwinism → that people are self serving.
if there are too many "cheaters" (ppl who reap the benefits of the cooperation without paying the cost); the community will fall
groups are fluid and unstable (ppl will constantly jump ship)
we are neither purely selfish nor purely selfless → somewhere in the middle.
What balance needs to occur in order for the biological paradox to exist?
Within Group and Between Group cooperation and competition.
A balance between these two is what allows for the paradox to exist.
Within Group:
Competition: me vs. you (very darwinian)
Cooperation: us
Between Group:
Competition: us vs. them
Cooperation: us + them (human thinking now)
The Social Brain Hypothesis
Expansion of the human brain was driven by the need for increased social interaction and social intelligence.
the larger the group size the larger the brain
150 is thought to be the perfect group size.
Group Size increases → number of social relationships increases → brain size increases.
What is Social Intelligence?
keeping track of social relationships (friends vs. foe)
categorizing the self and others into groups (us vs. them)
theory of mind → making inferences about people’s mental states (never really know)
folk psychology → explaining people’s behaviours with regard to their mental states (people do things for a reason → out of anger, sadness, etc.)
Empathy → sharing in people’s emotional states.
altruism → helping behaviour with no benefit to you.
Why do we help others?
Social exchange; reciprocity; tit for tat
Reciprocity works best in dyads, so how has it been able to work in large groups?
Elaborate group rituals that stimulate coordination (demonstrate commitment to groups, increases cohesion) → Behavioural coordination → cooperation in the group.
performance rituals where we synchronize with each other support group functionality & cohesion.
connection.
sync together, think together.
e.g., singing, dancing, chanting together.
Ceremonies-As-Arts Hypothesis* MAWA
religious ceremonies are (nothing more than) collections of arts behaviours and objects.
Thus the arts have shaped our social cognition/ psychology/ cohesion.
Creativity is…
Ideas or products (intangible/tangible) that are NOVEL, SURPRISING and USEFUL.
has to be novel and useful.
Creativity is not…
copying/reproducing/imitating another work/nothing novel.
not always bad.
routines, habits, rituals, and traditions.
Is creativity a domain general or domain specific process?
domain general.
it is generic, not art specific.
fMRI Studies on Creativity
non-creative task: playing a familiar piano piece [music] or reciting a familiar poem [language].
creative task: jazz piano improvisation [music] or poetry improvisation [language].
subtracted baseline non-creative control task (still domain specific) from the creative condition (also domain specific).
transition from non-creative to creative could be mediated by the same domain-general process.
Domain General Approach: Divergent thinking
AUT: given common object → "How many things can this brick be or be used for?" → where the higher you score the more creative you are.
rater judges on:
originality, how many ideas, how much detail.
dominant approach.
This is considered the quick and dirty method of evaluating creativity because there is no real need for expertise, nor is there motivation.
Two types of creativity?
Functional Creativity (novelty for solving problems)
Display Creativity (novelty for its own sake)
There is an interaction b/w the two
E.g. Science research to be displayed at a conference/ event (Functional → display) OR animals bright colours allow it to attract mates (Display → functional)
What is Functional Creativity?
developing novel solutions for existing problems.
e.g., developing novel vaccines for global pandemic.
trial and error approach (operant conditioning)
find another solution.
Problem solving links creativity to a domain.
What is the first step to creative work?
PROBLEM FINDING!!!
Problem formulation → solution formulation → solution implementation
Creativity is Incremental or Revolutionary?
INCREMENTAL!
a gradual change that occurs over time due to cumulative culture → build on what came before.
Revolutions are so very rare, and are often blimps on the normal domain.
small improvements to existing products/ ideas = cumulative culture
modification of some existing product.
Geneplore Definition
“gene” = generation
“plore” = exploration
The Problem Solving Cycle (Geneplore Model)
Cyclic relationship between generation and exploration
Problem Formulation (Generation/Emotion/Motivation) → Solution Formulation (Exploration/ Decision making/ making plans) → Solution Implementation
a trial-and-error cycle (iterative) → your first solution might not work, keep trying.
Creative work is driven by...?
a CORE idea
generation happens here.
idea is not fully random or fully formed → requires exploration.
E.g. Core Idea: Modern Musical Romeo and Juliet
Exploration: location, ethnicities, name
What is the source of novel ideas?
building upon things that have been done before.
constantly changing and improving existing ideas.
Source of Generation
divergent thinking = thinking outside the box = brainstorming.
creative ideas are mysterious and appear out of the blue.
moment of insight → illumination → Eureka moment.
divergent ideas can come from divergent thinking → mental illness, psychotropic drugs, etc.
not always → mental illness can also inhibit creativity.
Analytical Thinking & Creativity
creativity is more linear, building upon ideas from the past/other sources and tweaking it.
a new product follows from existing products.
being inspired by someone else.
Creativity as “Strategic Theft”
using other people’s ideas and improving/reworking it.
not very creative.
Divergent Thinking
Novel ideas that are outside of the box
Some take psychedelics to reach this point
"How many ways to use a brick"
Convergent Thinking
Modification/ Expansion on someone else's idea or continuation of your own work
Phases of Creative Work
Conception (mostly convergent thinking)
~Generation~
Idea Development (planning, often ideas are shelved/ forgotten)
~exploration~
Production (working with physical things - prototypes)
~Revision → cycles between development and production~
Completion (hard for some to say their work is done)
Creativity/Aesthetic Cycle
Creativity (production) → Aesthetics (Perception; consumer approval) → Creativity
creators are producers, everyone else is a consumer.
feedback loop → positive feedback encourages people to stick with what they know works and keep recycling that.
creators produce their work to appeal to target audience.
creativity example: project runway → creating the clothes.
aesthetics example: say yes to the dress → picking what you like.
Cultural Evolution
Follows the logic of biological evolution
1. Variations (different things are created)
2. Cultural Selection (What is popular i.e. most aesthetically pleasing is chosen)
3. Cultural Evolution (the most popular survives, and the others perish, i.e. a change in frequency of what is popular/ produced → can change over time)
Summary of Modification
builds upon existing ideas
based on analytical thinking
an incremental change (small improvements)
Mechanisms of Idea Generation
Modification
Blending
Modification
1 source
Convergent thinking
Occurs within comfortable stylistic domain
Blending
2 sources
forming associations between things.
Conceptual Blending
example:
the eye is a camera, the brain is a computer.
Conceptual Blending
involves analogical reasoning.
e.g., he was a fish out of water.
meaning discomfort.
Natural Selection is a blend of …
nature + selection
breeding was called selection in Darwin’s time.
selecting specific features to breed in pets.
Cultural evolution is a blend of…
culture + biological evolution.
intercultural mixtures to create fusion.
call and response: common in jazz.
jewish band: European instruments, middle eastern scale.
bollywood, tex-mex, etc.
Aesthetic Perception
perceiving beauty → can also have a negative connotation.
focus on:
production
perception
looking at the connection between cognition and emotion
Emotions are…
appraisals (evaluations) based on what will consequently be beneficial to you and what will cost you.
emotional valence (+/-) → what we find good or bad for us.
The 3 Dimensions of Emotions
Valence
Intensity
Focus
Emotional Valence
positive or negative emotions
Binary/categorical → one or the other, never both or in between.
e.g., feel good or bad.
Emotional Intensity
weak to strong
On a continuum (graded)
e.g., feeling good vs. feeling great.
Emotional Focus
What the emotion is about
1D Model of Emotion
Basic Emotion Theory → one dimension: Focus
basic emotions that are fundamental and biologically grounded, independent of culture, etc.
happy, sad, angry, surprised, disgust, and fear
All of which have some sort of survival value allocated to them.
e.g., fear is a response to threats.
Critique: it doesn’t account for a lot of emotions, not a universal representation of emotion/ not fully comprehensive.
The Circumplex Model of Emotion
2D Model of Emotions → two dimensions: Intensity + Valence
On a spectrum, that all emotions are able to fall into.
2×2 scheme → is the valence positive or negative, is the intensity high or low.
can categorize all of them.
The OCC Model of Emotion (Ortony/Clore/Collins)
3D Model → 3 dimensions: Intensity + Valence + Focus
All emotions can fall into the following foci (3)
Outcomes (motivational emotions)
Objects (aesthetic emotions)
Agents (moral/social emotions)
Outcomes: Motivational Emotions
appraise the outcomes of something based on how we feel → pleased (+) ←→ displeased (-)
Retrospective → looking in the past and reflecting
happiness (+)
sad (-)
e.g., did a midterm last week → got a grade back today.
Prospective → looking into the future
Hopeful (+)
Apprehensive/afraid (-)
e.g., did a midterm today → thinking about the future grade you’ll receive.
Objects: Aesthetic Emotions
encountering things we find appealing or not appealing → liking (+) ←→ disliking (-)
e.g., walking into a dirty bathroom → disliking.
*note: wouldn’t use when talking appraising the outcome of an event → wouldn’t say “ew” to failing a midterm.
Agents: Moral/Social Emotions
see something good or bad happen → a social disgust, etc. → approving (+) ←→ disapproving (-)
e.g., a politician whose behaviours you don’t approve of → disapproving.
What two foci of emotions under the OCC Model are related in an interesting way?
Objects (aesthetic) + Agents (moral/social emotion).
Aesthetically pleasing objects are thought to be morally good/ approved.
Where as aesthetically displeasing objects are thought to be morally bad/ disapproved
+ linked to +, - linked to -
we don’t like when the two don’t align…
e.g., a beautiful villain.
Beauty-as-Good Relationship is a relation of which two foci?
Objects (aesthetic) + Agents (moral/social emotion).
villians are ugly, heroes are beautiful.
e.g., Wizard of OZ
the good witch: morally good (agent) = beautiful (object)
the wicked witch: morally bad (agent) = ugly (object).
The halo effect is an example of
The link between the foci of emotions objects and agents.
Ex. Attractive people are rated as being nicer than unattractive people.
sometimes put a _____ on attractive villains too though.
Cognitive dissonance occurs between objects and agents in the OCC model when...
There is opposing stimuli
Ex. An attractive person is morally bad
Aesthetics are commonly mistaken to be...
The perception of beauty in ARTWORKS
critique:
they’re not art-specific - they’re general
people, places, etc.
not just about positives, also about negatives → beauty and ugliness.
not just perception → also about production.
e.g., putting on makeup → creating.
Aesthetics are actually the study of...
our sensory understanding of everything and anything we can appraise as liking or disliking.
What do we Appraise Aesthetically?
for most of human history it has been others.
b/c we didn’t know what the self looked like.
Aesthetic Systems Evolved to Appraise:
other people
natural objects and spaces (sunsets, mountains, seasons, etc.)
products of human creativity (urban aesthetics)
Cognition/Emotion Relationship
they drive our motivation to do something.
e.g., bad grade → drives you to do better.
3 steps:
emotions → what you’re feeling.
motivation → desire to act.
decision making → alternative actions (weigh cost and benefits)
The Problem Solving Cycle and Emotion

Real Emotion
perceived emotion → e.g., see friend is sad.
empathy.
felt emotion → e.g., you feel sadness too.
perceiving doesn’t mean you have to feel the same way as them, you can feel the opposite too.
e.g., happy when someone else sad.
Character Emotion
perceived acted-out emotion.
empathy
acted-out emotion.
In group ceremonies/rituals people experience _________
coordinated emotions
catharsis
Group emotional expression:
individual emotional expression
*emotional attunement → contagion*
a shared emotional experience → feel more connected.
common in collective rituals.
Display Creativity
novelty for its own sake.
artification.