Chapter 8 Momentum Flashcards

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Vocabulary practice flashcards created from the Chapter 8 Momentum lecture notes.

Last updated 6:53 PM on 10/6/26
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15 Terms

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Momentum

A measure of how hard it is to stop a moving object, calculated as mass multiplied by velocity (Momentum=Mass×Velocity\text{Momentum} = \text{Mass} \times \text{Velocity}).

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Impulse

A push or pull applied over time that causes a change in momentum, defined as force multiplied by time (Impulse=Force×Time\text{Impulse} = \text{Force} \times \text{Time}).

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Elastic Collision

A collision in which objects bounce off each other without permanent deformation or heat generation, conserving total momentum and kinetic energy.

<p>A collision in which objects bounce off each other without permanent deformation or heat generation, conserving total momentum and kinetic energy.</p>
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Inelastic Collision

A collision where objects stick together, deform, produce heat, or make noise, resulting in kinetic energy not being conserved.

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Law of Conservation of Momentum

A fundamental physics law stating that in the absence of an external force, the total momentum of a system remains unchanged.

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Impulse-Momentum Relationship

The physics principle establishing that the impulse applied to an object is equal to its resulting change in momentum (Impulse=ΔMomentum\text{Impulse} = \Delta\text{Momentum}).

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Momentum Vector

A vector quantity containing both magnitude and direction, requiring directional rules (vector math) when adding multiple momentums.

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Internal Force

A force exerted between objects within a defined system, such as the contact force between two colliding billiard balls inside a two-ball system.

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External Force

A force originating outside a system that is necessary to alter the system's total net momentum.

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Bouncing Impulse

The requirement of a larger impulse when an object bounces, because force is required to both bring the object to a stop and accelerate it in the opposite direction.

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Impact Time and Force Relationship

The inverse relationship (Force=ImpulseTime\text{Force} = \frac{\text{Impulse}}{\text{Time}}) where extending impact time reduces the stopping force experienced during a collision.

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Equal Reaction Impulses

The principle based on Newton's Third Law showing that two interacting objects (such as a launcher and projectile) exert equal and opposite impulses on each other.

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<p>Inelastic Combined Final Velocity Formula</p>

Inelastic Combined Final Velocity Formula

The mathematical formula vf=m1⋅v1+m2⋅v2m1+m2v_f = \frac{m_1 \cdot v_1 + m_2 \cdot v_2}{m_1 + m_2} used to calculate the shared final velocity when two masses stick together after colliding.

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Zero Momentum Condition

The state of any stationary object at rest (v=0 m/sv = 0\,\text{m/s}), yielding a total momentum equal to zero (Momentum=m×0=0\text{Momentum} = m \times 0 = 0).

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<p>Big Fish Eats Little Fish Problem</p>

Big Fish Eats Little Fish Problem

A collision scenario where a 6 kg6\,\text{kg} fish at 2 m/s2\,\text{m/s} eats a resting 2 kg2\,\text{kg} fish, moving together at 1.5 m/s1.5\,\text{m/s} as a combined 8 kg8\,\text{kg} mass.