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Last updated 1:39 AM on 11/13/24
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25 Terms

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Constraint Satisfaction Problem (CSP)

A problem in AI where a set of variables must be assigned values that satisfy specific constraints.

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Domain (in CSP)

The set of possible values that a variable can take in a Constraint Satisfaction Problem.

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Scope (in CSP)

A tuple of variables that are involved in a specific constraint.

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Rel (in CSP)

A relationship that lists the possible solutions for the variables to meet the constraints.

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State-space (in CSP)

The set of all possible configurations of variable assignments, representing potential solutions.

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Finite Domain

A domain that has a limited number of possible values, such as colors or integers.

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Infinite Domain

A domain that has an unlimited number of possible values, such as real numbers.

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Continuous Domain

A domain with an infinite range of values that can be represented using a finite set of parameters.

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Unary Constraint

A constraint that applies to a single variable.

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Binary Constraint

A constraint that involves two variables and specifies a condition on their values.

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Global Constraint

A constraint involving more than two variables that specifies complex relationships among them.

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Crypt-Arithmetic Problem

A type of Constraint Satisfaction Problem where letters are converted to unique digits following specific rules.

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Constraint Propagation

The process of reducing the domain of variables in CSPs and communicating these reductions to constraints.

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Backtracking

A problem-solving method that involves trying different assignments and reverting when a violation of constraints occurs.

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Live Node

A node in a search tree that can still lead to further exploration and potential solutions.

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Success Node

A node that provides a feasible solution to the problem.

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Dead Node

A node that cannot yield further solutions and does not meet the necessary constraints.

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Adversarial Search

A search process where multiple agents with conflicting goals explore a search space to find solutions.

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Minimax Algorithm

A decision rule for minimizing the possible loss for a worst-case scenario in game playing.

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Alpha-Beta Pruning

An optimization technique for the minimax algorithm that reduces the number of nodes evaluated in the search tree.

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Perfect Information Game

A game in which all players have complete knowledge of the game state.

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Imperfect Information Game

A game where players do not have complete knowledge of the game state.

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Depth-first Search

A strategy that explores as far down a branch as possible before backtracking.

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Machine Learning-based Systems in AI

Systems that utilize algorithms to learn from experience and improve decision-making.

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Rule-based Systems in AI

Systems that operate on a predefined set of rules to make decisions.