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Memory, Forgetting, Language, Problem Solving, Intelligence, Decision Making, Health, and Motivation
Declarative Memory
Facts and events
Non-Declarative Memory
Actions, skills, and priming
Retrospective
Past declarative memory
Prospective
Future declarative memory
Chunking
Groups of info
Availability
Exists in the long-term memory
Accessability
Read to be retrieved in certain contexts
Part of original coding, available when needed, and make it weird
Encoding principals
Tip of the tongue phenomenon
Blocked access, some access
Peg-word technique
Have a list and pair each with need-to-remember items
Spreading activation theory
Red ——> apple ——> pair
Schema
An organization of knowledge based on previous experiences
Proactive Interface
Yesterday parked in section A ——> Today B ——> Next day, look for car in A
Retroactive Interface
Yesterday met Joan ——> Today met Kate ——> Next day call Joan “Kate”
Anterograde amnesia
Lose ability to form new memories
Retrograde Amnesia
Lose old memories
Misattribution
False recall due to familiarity after suggestion
Behaviorist theory
The idea that language comes from imitation and learned experiences
Nativist theory
The idea that language is already “hard wired” into our brains
Interactionist theory
Both Behaviorist and Nativist theory
Phoneme
Smallest part of speech (sounds)
Morphemes
Suffixes, prefixes, “I”
Semantics
Deriving meaning from morphemes
Syntax
Grammar rules
Prototype theory
The mental image you think of when someone talks about an item
Inducing structure
(Problem solving) Discovering relationships between parts
Arrangement
(Problem solving) Arranging parts to satisfy criteria
Transformation
(Problem solving) Carrying out a sequence in order to reach a goal
Irrelevant information
(Barriers) When given lots of info, we think we have to use all of it, when we don’t need to
Functional fixedness
(Barriers) Only using something for their intended purpose
Mental set
(Barriers) Stuck on something we know how to do when there’s actually an easier solution
Unnecessary constraints
(Barriers) Circles in a square puzzle
Heuristics
Randomly picking with a trail and error mindset
Incubation
Stepping away from a problem and then coming back to it later
Flynn effect
Each generation gets higher and higher intelligent scores
Availability heuristics
probability = accessibility/familiarity
Representativeness heuristic
Probability = similarity to prototype
Conjunction fallacy
The probability of two things being greater than the probability of one thing
Biopsychosocial model
Health is determined by a dynamic interaction between biological, psychological, and social factors
Clinical health
Individual level
Community health
Community level
Public health
Population level
Critical health
Advocates at the social justice level
Eustress
What athletes feel before a game
Absolute stress
Seeing a rattlesnake
Relative stress
Getting a C on a test
Acute stress
Happens once
Cronic stress
A stressor that doesn’t leave
HPA axis
Controls reactions to stress
Reappraisal
Thinking about stress in a different way
Learned helplessness
Having repeated bad events with no way out and then giving up
Problem focused coping
“fixing” or altering the stress
Emotion focused coping
Changing the emotions associated with stress
Emotional regulation
the ability to modify the duration or intensity of emotions in order to respond to the environment
Biological motivation
Evolutionary instincts
Stress and arousal motivation
Homeostasis regarding stress and arousal
Cognitive motivation
Self-efficiency
Social motivation
Achievement, affiliation, and intimacy
Intrinsic motivation
The activity itself is the reward
Extrinsic motivation
The thing you get after the activity is the reward
Amotivation
No motivation
Link-word technique
Take something you know and link it to something
Mnemonic memory
Memory cues (Ex: PEMDAS)