Psychology 101 - Unit Three

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Description and Tags

Memory, Forgetting, Language, Problem Solving, Intelligence, Decision Making, Health, and Motivation

63 Terms

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Declarative Memory

Facts and events

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Non-Declarative Memory

Actions, skills, and priming

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Retrospective

Past declarative memory

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Prospective

Future declarative memory

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Chunking

Groups of info

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Availability

Exists in the long-term memory

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Accessability

Read to be retrieved in certain contexts

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Part of original coding, available when needed, and make it weird

Encoding principals

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Tip of the tongue phenomenon

Blocked access, some access

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Peg-word technique

Have a list and pair each with need-to-remember items

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Spreading activation theory

Red ——> apple ——> pair

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Schema

An organization of knowledge based on previous experiences

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Proactive Interface

Yesterday parked in section A ——> Today B ——> Next day, look for car in A

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Retroactive Interface

Yesterday met Joan ——> Today met Kate ——> Next day call Joan “Kate”

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Anterograde amnesia

Lose ability to form new memories

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Retrograde Amnesia

Lose old memories

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Misattribution

False recall due to familiarity after suggestion

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Behaviorist theory

The idea that language comes from imitation and learned experiences

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Nativist theory

The idea that language is already “hard wired” into our brains

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Interactionist theory

Both Behaviorist and Nativist theory

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Phoneme

Smallest part of speech (sounds)

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Morphemes

Suffixes, prefixes, “I”

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Semantics

Deriving meaning from morphemes

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Syntax

Grammar rules

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Prototype theory

The mental image you think of when someone talks about an item

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Inducing structure

(Problem solving) Discovering relationships between parts

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Arrangement

(Problem solving) Arranging parts to satisfy criteria

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Transformation

(Problem solving) Carrying out a sequence in order to reach a goal

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Irrelevant information

(Barriers) When given lots of info, we think we have to use all of it, when we don’t need to

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Functional fixedness

(Barriers) Only using something for their intended purpose

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Mental set

(Barriers) Stuck on something we know how to do when there’s actually an easier solution

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Unnecessary constraints

(Barriers) Circles in a square puzzle

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Heuristics

Randomly picking with a trail and error mindset

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Incubation

Stepping away from a problem and then coming back to it later

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Flynn effect

Each generation gets higher and higher intelligent scores

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Availability heuristics

probability = accessibility/familiarity

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Representativeness heuristic

Probability = similarity to prototype

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Conjunction fallacy

The probability of two things being greater than the probability of one thing

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Biopsychosocial model

Health is determined by a dynamic interaction between biological, psychological, and social factors

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Clinical health

Individual level

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Community health

Community level

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Public health

Population level

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Critical health

Advocates at the social justice level

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Eustress

What athletes feel before a game

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Absolute stress

Seeing a rattlesnake

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Relative stress

Getting a C on a test

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Acute stress

Happens once

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Cronic stress

A stressor that doesn’t leave

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HPA axis

Controls reactions to stress

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Reappraisal

Thinking about stress in a different way

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Learned helplessness

Having repeated bad events with no way out and then giving up

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Problem focused coping

“fixing” or altering the stress

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Emotion focused coping

Changing the emotions associated with stress

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Emotional regulation

the ability to modify the duration or intensity of emotions in order to respond to the environment

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Biological motivation

Evolutionary instincts

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Stress and arousal motivation

Homeostasis regarding stress and arousal

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Cognitive motivation

Self-efficiency

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Social motivation

Achievement, affiliation, and intimacy

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Intrinsic motivation

The activity itself is the reward

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Extrinsic motivation

The thing you get after the activity is the reward

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Amotivation

No motivation

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Link-word technique

Take something you know and link it to something

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Mnemonic memory

Memory cues (Ex: PEMDAS)