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Attitudes
evaluations held towards objects, issues, people, actions, products/services/ads
Characteristics of attitudes include:
favorability, accessibility, confidence, persistence, resistance
ABC Approach to Attitudes
suggests that attitudes encompass one’s affect, behavior, and cognitions (or beliefs) toward an attitudinal object
ABC Approach - Affect
feelings about an object
ABC Approach - Behavior
consumers’ actions and intentions to behave
ABC Approach - Cognitions
beliefs that the consumer has about an object
Hierarchy of Effects (High-involvement)
Cognition – Affect – Behavior
Hierarchy of Effects (Low-involvement)
Cognition – Behavior – Affect
Hierarchy of Effects (Experiential)
Affect – Behavior – Cognition
Hierarchy of Effects (Behavioral Influence)
Behavior – Cognition - Affect
The conscious formation of attitudes can involve
Internal sources (memory), external sources (search, word-of-mouth), and contextual cues (environment, packaging)
Attitude-Toward-the-Object Model attributes
Number of attributes and beliefs about object
Strength of belief that an object possesses the attribute
Evaluation of the attractiveness/goodness of attribute
Do Attitudes Always Predict Behaviors?
no, consistency depends on attitude strength, accessibility, social norms, and situational constraints.
Theory of Reasoned Action (or behavioral intentions model/ TORA
to improve the ATO model, focusing on behavioral intentions, subjective norms, and attitude toward a particular behavior
Dissonance Reduction
Resolving psychological discomfort caused by inconsistency between attitudes and behavior by altering either the attitude or the behavior
Elaboration Likelihood Model (ELM)
suggests that there are high effort vs. low effort routes to persuasion (i.e., central route vs. peripheral route)
Central route (high involvement) - ELM Model
Careful evaluation of message arguments driven by cognitive responses, leading to enduring attitude change
peripheral route (low involvement) - ELM Model
involves little thought about the persuasive communication with temporary attitude change results, surface level attractiveness
Balance Theory
consumers are motivated to maintain perceived consistency in the relations found in a system
Balance theory is based off consistency principle:
human beings have a preference for consistency among their beliefs, attitudes, and behaviors
Message effects on persuasion
how the appeal of a message and its construction affect persuasiveness (sex, humor, fear, violence)
Source effects on persuasion
characteristics of a source that influence the persuasiveness of a message (credibility, attractiveness, likeability, meaningfulness)
Message and Source Effects: sex appeals
persuasive even if they consider them offensive reactions can depend on various factors (gender, level of nudity)
Message and Source Effects: humor appeals
attract attention, create positive moods, enhance attitude toward a brand, and enhance purchase intentions (can decrease credibility of the message)
Message and Source Effects: fear appeals
Can backfire, effective when introduces the severity of the threat, explain the effectiveness of a coping strategy, and show how easy it is to implement the desired response
Message and Source Effects: violence effect
female consumers are less receptive to violent scenes; younger consumers are generally more receptive to violence in advertising
Source likeability affects persuasion more for consumers with:
low need for cognition
Source meaningfulness can matter because of the matchup hypothesis
source feature is most effective when it is matched with relevant products
sleeper effect (low credibility sources)
memory of the source can decay more rapidly than the memory of the message
reference group
individuals who have significant relevance for a consumer (that can have an impact on an individual’s behavior and evaluations)
Group influence
the ways in which group members influence the attitudes, behaviors, and opinions of others within the group
Mere Presence Effect
Consumers are more likely to buy brand names, less likely to have contact with products, and more likely to rush their decisions in the presence of others
The Spotlight Effect
Others can even have a big effect when we mistakenly believe that they really notice us
Types of Influence: Value-expressive/identification
wish to identify with a group / person
Types of Influence: Normative social influence
meet society’s / group’s expectations
Types of Influence: Informational social influence
information to help make decisions; e.g., WOM about consumption experiences, product recommendations
Types of Groups: Primary
involve frequent contact (e.g., very strong social ties)
Types of Groups: Secondary groups
involve less frequent contact (e.g., professional organizations, social clubs)
Types of Groups: Formal groups
a consumer officially joins (include a set of stated rules, accepted values, codes of conduct that members are expected to adhere to)
Types of Groups: Informal groups
have no membership or application requirements, and codes of conduct may not exist (e.g., groups that meet regularly to exercise)
Types of Groups: Aspiration groups
those in which a consumer desires to be a member (appeal to a consumer’s ideal self)
Types of Groups: Dissociative groups
those to which a consumer does not want to belong
Strategic Marketing Considerations: Admiration strategies
highly visible, widely-admired figures
Strategic Marketing Considerations: Membership strategies
(e.g., brand communities) focus on “ordinary” people
Strategic Marketing Considerations: Avoidance strategies
focus on undesirable people using a competitor’s product
Types of Social Power: Referent
A consumer admires the qualities of the group and emulates their behavior (e.g., new student joins a club on campus and imitates the behavior of its members)
Types of Social Power: Legitimate
Specific agreement regarding membership, and punishment for non-conformity is understood (e.g., housing association charging dues)
Types of Social Power: Expert
groups possess knowledge that members seek (e.g., seeking out medical information online)
Types of Social Power: Rewards
Groups have power to reward members for various behaviors (e.g., MVP award in sports)
Types of Social Power: Coercive
Groups have power to sanction group members for breaking rules or failing to follow expectations (e.g., football players are also expected to act a certain way off the field)
Normative social influence
Going along to get along (energy conservation example)
Social Proof
We determine what is correct, in part, by finding out what others think is correct (best sellers, reviews, influncers)
Pluralistic Ignorance
Sometimes when we see other people doing or saying nothing, we do or say nothing
Word-of-Mouth Communication (WOM)
the information about products, services, and experiences that is transmitted from consumer to consumer (more reliable)
Guerilla marketing
refers to the marketing of a product using unconventional means
Buzz marketing
generating excitement among consumers
viral marketing
uses online technologies to facilitate WOM
Stealth marketing
guerilla marketing tactic in which consumers do not realize that they are being targeted for a marketing message (EX: product placements)
Stealth marketing: shilling
compensating consumers to talk about or promote products without disclosing they are working for a company
Stealth marketing: infiltrating
Using fake identities in online discussions to promote a product
WOM Agents: opinion leaders
consumers who have an influence on the behavior of others relating to product adoption and purchase
WOM Agents: market mavens
consumers who spread information about all types of products and services that are available in the marketplace
WOM Agents: surrogate consumers
those who are hired by another to provide input into a purchase decision
The Correspondence Bias
Inferring correspondence between others’ actions and underlying mental states
Culture
set of principles, beliefs, values, expectations, knowledge or behavioral norms shared by a group of individuals
Culture matters because
it can increase cohesion, commitment to shared goals, and coordination
Consumer culture
Commonly held societal beliefs that define what is socially gratifying (performs important functions that shape the value of consumer activities)
What does culture do?
gives meaning to objects, gives meaning to activities, facilitates communication
cultural sanction
a penalty associated with performing non-gratifying or culturally inconsistent behavior
cultural norm
specifies appropriate consumer behavior in a situation within a specific culture
Socialization
a process of learning through observation of and the active processing of information about lived experiences
Enculturation
learning of the culture of one’s own society
Acculturation
refers to the learning of a new or “foreign” culture
core societal values (CSVs)
reflect a commonly agreed-upon consensus about the most preferable ways of living within a society
Dimensions of cultural values (CSV)
individualism, masculinity, power distance, uncertainty avoidance, long-term orientation, and indulgence-restraint
High Long-Term Orientation (LTO)
Value future rewards over shorter-term rewards
Low Long-Term Orientation (LTO)
Society is more oriented in the present
High indulgence restraint:
Tends to value happiness, extraversion
Low indulgence restraint
Tends to value restraint, reserved personalities
High-Arousal Positive (HAP) States:
European Americans and Western cultures place a higher value on excitement, enthusiasm, elation, and active energy.
Low-Arousal Positive (LAP) States:
East Asian cultures place a higher value on calm, peacefulness, serenity, and relaxed states
High power distance:
Society values the division of authority and privilege, tend to show deference to those with higher status
Low power distance:
Society blurs distinction between those in different social classes, tend to be more egalitarian
Standardization:
consistent brand name, uniform packaging, standardized advertising
Localization:
Adapt to meet demands of specific country’s consumers
Glocalization:
Combination of globalization (i.e., standardization) and localization; brand and product/service distributed globally but also adjusted to accommodate consumers in local market
Microcultures
Regional differences, generational cohorts, social classes, family
Divergence
A situation in which consumers choose membership in microcultures in an effort to stand out or define themselves from the crowd