Consumer Marketing Lecture 5: The Consumption Environment

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30 Terms

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breadth

number of different categories

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depth

number of different items within categories

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size

number of (unique) items sold by a retailer

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crowding

the subjective experience of social density - defined as the number of people per unit area

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what does crowding influence?

retail outcomes like time spent, store satisfaction, shopping intentions

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crowding signaling

signals popularity (informational influence) signals status (exclusivity) - less people higher status

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how does crowding influence decision process?

high crowds makes consumer more visceral and more emotional. in more crowded environments, decisions are based more on affect than on cognition which influences shopping behavior

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sensory marketing

marketing techniques that aim to seduce consumers by using their senses to influence their feelings and behavior

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affective

general positivity optimal stimulation

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cognitive

association direct behavioral effects

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visual

elements such as color, brightness, lighting shape consumers' perceptions of space and products

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warm colors

increase arousal, but can reduce satisfaction - for example, among customers waiting in checkout lines

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auditory

physical properties (volume, pitch, rhythm, tempo), emotional tone (positive. negative), and customer liking of auditory elements

  • the presence of music typically beneficial for the shopping experience -fitting with brand values is important


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olfactory

smells -the right scent can positively impact customers' behavior -presence (or absence), pleasantness, fit with product -retailers use pleasant ambient scents in stores in order to create a positive experience and increase sales

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olfactory imagination

even when consumer can't actually smell a product, ads can trigger imagined scent experiences through visuals

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tactile

The physical feel of a product (texture, weight, softness) signals quality and appeal to consumers.

Customers are more likely to purchase a product after they have touched it, as touch increases feelings of connection and ownership.

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When do people like to touch products?

they love to touch products but not when touched by others unless the person was really cool

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taste

Taste elicits strong visceral reactions and remains in memory for a long time (both positive and negative)

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taste perceptions and experience

can be biased by expectations--such as price, brand, packaging -> even shows up in fMRi

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design

visual and spatial elements that structure and organize the environment

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examples of design

store layout, signage, website design, assortment

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ambient

Background sensory cues that influence your experience of the environment

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examples of ambient

music, scent, lighting, temperature

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social

presence and behavior of others in the environment (physical or virtual)

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examples of social

staff, other shoppers, crowding, (online: likes, reviews)

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trialability

the extent to which customers can try, touch, or experience products or services before purchase

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examples of trialability

product sampling, fitting rooms, demos

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grid layout

albert heijn

<p>albert heijn </p>
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freeform layout

de Bijenkorf

<p>de Bijenkorf</p>
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race track layout

ikea

<p>ikea</p>