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Vocabulary practice flashcards generated from the Unit 1 Critical Thinking lecture notes covering thinking modes, biases, logic terminology, expert evaluations, and logical fallacies.
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Intuitive Thinking
A fast feeling that uses patterns and past experiences, requires low effort, relies on gut feelings, and does NOT need much working memory.
Rational Thinking
Slow reasoning that involves consciousness, uses language, can explain in steps, uses working memory, and can think about "what if" situations.
Argumentation/Justification
Giving reasons for your discovery.
Logic
Checking whether your thinking makes sense.
Working Memory
Holding information in your mind while working through a problem.
Hypothetical Reasoning
Thinking about what could happen, asking questions such as "If I do this, then what might happen?".
Metacognition
Thinking about your own thinking.
Confirmation Bias
Looking for information that proves what you already believe.
Falsification
Looking for evidence that could prove your idea is wrong.
Optimism Bias
Thinking things will turn out better than they realistically might.
My-side Bias
Favoring your own side or belief.
Framing Effect
A bias where your decision changes depending on how information is worded.
Anchoring Effect
A bias where the first information you hear strongly influences your judgement.
Loss Aversion
A bias where losses feel more important than equal gains.
Belief Bias
Thinking an argument is good just because you agree with it.
Probability Bias/Errors
Ignoring or misunderstanding how likely something is.
Extended Mind Thesis
Using things outside our brain (such as pencils, paper, language, written numbers, and notes) to help us think.
Temporal Beginning
Understanding beginning in terms of time, asking when something started or when it started to end.
Logical Beginning
Understanding beginning in terms of cause, asking what caused something and why it happened.
Hermeneutical Beginning
Understanding beginning in terms of understanding, investigating what something means or when we should consider it to have begun.
Principle of Sufficient Reason
The logical principle that things need a reason or cause.
Copula
The word "IS" in a sentence/judgment that connects the subject to the predicate.
Logos
Word or reason; using language to form ideas and reason by connecting statements together to reach a conclusion.
Concept
Just an idea or word where nothing is being claimed.
Judgment
A claim about a thing that can be judged as true or false.
Syllogism
Connecting statements together to make a conclusion (facts + facts = conclusion).
Valid
Refers to logic and whether the reasoning works (i.e., whether the conclusion follows from the premises).
True
Refers to reality and whether a claim or premise is actually factual.
Classification
Grouping or putting things into categories.
Sapir-Whorf Strong Version
The view that language DETERMINES how you see the world.
Sapir-Whorf Weak Version
The view that language INFLUENCES how you see the world.
Claim
A statement that can be true or false.
Background Information
Reliable things that an individual already knows.
Proportion Belief to Evidence
The principle that strong evidence warrants more confidence, while weak evidence warrants less confidence.
Expert
A person who has strong knowledge and judgement in a specific subject.
Appeal to Authority
Believing a claim just because a famous or respected person says it, even though they are not an expert on that subject.
Conflict of Interest
A situation where someone may benefit from giving a certain opinion, providing a reason to check their claim more carefully.
Impairment
A factor that makes personal experience less reliable, such as being tired, stressed, distracted, intoxicated, or unable to see or hear clearly.
Expectation
Thinking you see or hear something simply because you expected it.
Innumeracy
Making mistakes when judging numbers, odds, or coincidences.
Pareidolia
Seeing a meaningful shape in something random, such as a face in a cloud.
Inattentional Blindness
Missing something in front of you because you are focused on something else.
Gamblers Fallacy
Thinking random results change the next result.
Genetic Fallacy
Arguing that a claim is true or false solely because of its origin or source, rather than judging the idea itself.
Appeal to the Person (Ad Hominem)
Rejecting an argument by attacking the person instead of the argument.
Personal Attack
A type of ad hominem fallacy that involves insulting the person instead of addressing their argument.
Circumstantial Ad Hominem
Rejecting an argument because of someone's background or situation.
Tu Quoque
Saying someone is wrong because they don't follow their own advice.
Poisoning the Well
Telling people not to trust someone before hearing their argument.
Composition
Assuming that what is true about the parts must also be true about the whole.
Division
Assuming that what is true of the whole must be true of the parts.
Equivocation
Using the same word with different meanings in an argument.
Appeal to Popularity
Saying something must be true because many people believe it.
Appeal to Common Practice
Saying something is okay or right because many people do it.
Appeal to Tradition
Saying something must be good or true because it has always been done that way.
Appeal to Ignorance
Saying something is true or false just because there is no evidence proving otherwise.
Appeal to Emotion
Trying to prove a point by using feelings instead of good reasons.
Red Herring
Bringing up an unrelated topic to distract from the real issue.
Straw Man
Changing someone's argument into a weaker or more extreme version so it is easier to attack.