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Practice flashcards covering key concepts related to Figma, UX, and UI design.
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Figma
A design tool used for UI and UX design, important for designers, developers, and product teams.
UI Design
User Interface design, focusing on the look and interaction elements of a product including colors, typography, and images.
UX Design
User Experience design, focusing on how a user interacts with and experiences a product, system, or service.
User Experience (UX)
The overall perception and interaction a user has with a product, considering utility, ease of use, and efficiency.
User Interface (UI)
The visual elements through which a user interacts with a product, emphasizing aesthetics and interaction.
Prototyping
The process of creating an early model of a product to test ideas and gather user feedback.
Wireframing
A low-fidelity visual representation of a product to outline its structure and layout.
Interaction Design
Designing interactive elements within a product to create a smooth and engaging user experience.
Human Centered Design
An approach to design that prioritizes the needs, preferences, and experiences of users throughout the design process.
Feedback Loop
The process where a design is tested, feedback is gathered, and changes are made based on user responses.
Design Trends
Current popular styles and practices in design that influence visual aesthetics and user interfaces.
Don Norman
An influential figure in UX design known for his book 'The Design of Everyday Things' which outlines principles of user-centered design.
Norman Doors
A concept referring to confusing door designs that fail to communicate their intended use, illustrating poor design principles.
Psychological Principles in UX
Understanding user behavior and perception to improve the interaction and satisfaction with a product.
Usability
The ease with which users can navigate, understand, and utilize a product or service.
Empathy in Design
The practice of understanding and addressing user needs and emotions during the design process.