Figma and UX Design Fundamentals

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Practice flashcards covering key concepts related to Figma, UX, and UI design.

Last updated 1:57 PM on 4/26/26
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16 Terms

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Figma

A design tool used for UI and UX design, important for designers, developers, and product teams.

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UI Design

User Interface design, focusing on the look and interaction elements of a product including colors, typography, and images.

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UX Design

User Experience design, focusing on how a user interacts with and experiences a product, system, or service.

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User Experience (UX)

The overall perception and interaction a user has with a product, considering utility, ease of use, and efficiency.

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User Interface (UI)

The visual elements through which a user interacts with a product, emphasizing aesthetics and interaction.

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Prototyping

The process of creating an early model of a product to test ideas and gather user feedback.

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Wireframing

A low-fidelity visual representation of a product to outline its structure and layout.

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Interaction Design

Designing interactive elements within a product to create a smooth and engaging user experience.

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Human Centered Design

An approach to design that prioritizes the needs, preferences, and experiences of users throughout the design process.

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Feedback Loop

The process where a design is tested, feedback is gathered, and changes are made based on user responses.

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Design Trends

Current popular styles and practices in design that influence visual aesthetics and user interfaces.

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Don Norman

An influential figure in UX design known for his book 'The Design of Everyday Things' which outlines principles of user-centered design.

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Norman Doors

A concept referring to confusing door designs that fail to communicate their intended use, illustrating poor design principles.

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Psychological Principles in UX

Understanding user behavior and perception to improve the interaction and satisfaction with a product.

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Usability

The ease with which users can navigate, understand, and utilize a product or service.

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Empathy in Design

The practice of understanding and addressing user needs and emotions during the design process.