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Vocabulary flashcards covering key concepts of memory, processing, cognition, perception, depth cues, problem-solving, intelligence, testing, and mindsets.
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Explicit memory
Memories you consciously remember and can explain.
Episodic memory
Memory of specific personal events or experiences.
Semantic memory
Memory of facts, meanings, and knowledge.
Implicit memory
Memory that affects you without conscious awareness.
Procedural memory
Memory of how to do skills, like riding a bike.
Prospective memory
Remembering to do something in the future.
Long-term potentiation
Strengthening of neural connections through repeated activity, helping learning and memory.
Working memory
Temporarily holding and using information in your mind.
Phonological loop
Working memory system that temporarily holds sounds and spoken words.
Sensory memory
Very brief memory of sensory information.
Iconic memory
Very brief visual memory.
Echoic memory
Very brief auditory/sound memory.
Short-Term memory
Holds a small amount of information briefly.
Long-Term Memory
Stores information for long periods of time, potentially a lifetime.
Automatic processing
Encoding information without conscious effort.
Effortful processing
Encoding information that requires attention and effort.
Encoding
Getting information into memory.
Storage
Keeping information in memory.
Retrieval
Getting information out of memory.
Levels of processing model
The deeper you process information, the better you remember it.
Shallow encoding
Processing information based on appearance or sound.
Deep encoding
Processing information based on its meaning.
Mnemonic devices
Memory tricks that make information easier to remember.
Method of loci
Remembering information by visualizing it in familiar locations.
Chunking-Grouping
Combining information into smaller, meaningful groups.
Hierarchies-Grouping
Organizing information from general categories to specific details.
Spacing effect
You remember better when studying is spread out over time.
Memory consolidation
The process of stabilizing a memory so it can be stored long-term.
Massed practice
Studying information all at once; "cramming."
Distributed practice
Studying information over several sessions.
Serial position effect
We tend to remember the beginning and end of a list best.
Primacy effect
Better memory for items at the beginning of a list.
Recency effect
Better memory for items at the end of a list.
Maintenance rehearsal
Repeating information over and over to keep it in memory.
Elaborative rehearsal
Connecting new information to meaning or existing knowledge.
Memory retention
The ability to keep information in memory.
Autobiographical memory
Memory of events and experiences from your own life.
Retrograde amnesia
Losing memories from before a brain injury or event.
Anterograde amnesia
Difficulty forming new memories after a brain injury or event.
Alzheimer's disease
A progressive brain disease causing memory and thinking problems.
Infantile amnesia
Inability to remember most experiences from early childhood.
Recall
Remembering information without being given choices.
Recognition
Identifying information you have seen or learned before.
Retrieval cues
Hints or clues that help you remember something.
Context-dependent memory
Remembering better when you're in the same environment where you learned it.
Mood-congruent memory
Your current mood makes you more likely to remember similar-feeling memories.
State-dependent memory
Remembering better when your physical or mental state matches when you learned it.
Testing effect
Testing yourself improves your ability to remember information later.
Metacognition
Thinking about your own thinking and learning.
The forgetting curve
We forget information quickly at first, then forgetting slows down.
Encoding failure
Information never gets properly stored in memory in the first place.
Perception
The brain's process of organizing and interpreting sensory information.
Bottom-up processing
Building perception from sensory information first.
Top-down processing
Using past knowledge and expectations to interpret information.
Schema
A mental framework that helps you organize and understand information.
Perceptual set
A tendency to perceive something based on expectations or experiences.
Gestalt psychology
The idea that we perceive things as organized wholes, not just separate parts.
Closure
Filling in missing parts to see a complete object.
Figure and ground
Separating the main object (figure) from its background (ground).
Proximity
Objects close together are perceived as belonging together.
Similarity
Objects that look alike are perceived as belonging together.
Attention
Focusing your mental resources on specific information.
Selective attention
Focusing on one thing while ignoring distractions.
Cocktail party effect
Noticing something important, like your name, even while focused elsewhere.
Inattentional blindness
Failing to notice something visible because your attention is elsewhere.
Change blindness
Failing to notice changes in your environment.
Binocular depth cues
Depth cues that require both eyes.
Retinal disparity
Each eye sees a slightly different image, helping us judge depth.
Convergence
Your eyes turn inward more when looking at something close.
Monocular depth cues
Depth cues that can be used with one eye.
Relative clarity
Hazy objects seem farther away than clear objects.
Relative size
If two objects are similar, the smaller-looking one seems farther away.
Texture gradient
Nearby textures look more detailed, while distant textures look smoother.
Linear perspective
Parallel lines appear to come together as they get farther away.
Interposition
If one object blocks another, the blocking object seems closer.
Perceptual constancies
Recognizing objects as stable even when their appearance changes.
Apparent movement
Seeing movement when nothing is actually moving, like in a movie.
Prototypes
Mental examples of the most typical member of a category.
Assimilation
Adding new information to an existing schema.
Accommodation
Changing an existing schema to fit new information.
Algorithms
Step-by-step methods that guarantee a solution.
Heuristics
Quick mental shortcuts used to make decisions.
Representativeness heuristic
Judging something based on how much it matches a typical example.
Availability heuristic
Judging something based on how easily examples come to mind.
Mental set
Using a previously successful strategy to solve a new problem.
Priming
Being influenced by previously encountered information.
Framing
How the way information is presented affects decisions.
Gambler's fallacy
Believing a random event is "due" because of past outcomes.
Sunk-cost fallacy
Continuing something because you've already invested time, money, or effort.
Executive functions
Mental skills used to plan, focus, control impulses, and make decisions.
Creativity
The ability to produce new and useful ideas.
Divergent thinking
Generating many possible solutions to a problem.
Convergent thinking
Narrowing choices to find the best single solution.
Functional fixedness
Difficulty seeing new uses for familiar objects.
Intelligence
The ability to learn, solve problems, and adapt.
g (general intelligence)
The idea that one general mental ability influences many intellectual tasks.
Multiple intelligence
The theory that intelligence includes different types of abilities.
Intelligence quotient (IQ)
A score used to compare intellectual performance with others of the same age.
Mental age
The age level that a person's test performance corresponds to.
Chronological age
A person's actual age in years.