MKT Ch 5: Consumer Learning

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9 Terms

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Consumer Learning

Acquiring purchase and consumption knowledge and experience to apply to future behavior (e.g., researching a product before buying).

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Elements of Learning Theories

Motivation: An internal trigger or unfilled need that drives a consumer to act (e.g., hunger).


Cues: External stimuli that direct toward a specific action (e.g., ads, sales).


Response: A consumer's reaction to a drive or cue (e.g., buying or not buying).


Reinforcement: An external outcome that increases the likelihood of repeating a behavior in the future (e.g., getting a reward).

  • weather its positive or negative it will increase the likelihood

  • Punishment is the consequence of not following the reinforcement that discorages


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Two Major Learning Theories

Behavioral Learning (Stimulus-Response): Learning based on stimuli exposure


Cognitive Learning: Learning through active mental information processing and internal motivation

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Behavioral Learning: Classical Conditioning

Pairing a conditioned stimulus with an unconditioned stimulus until the conditioned stimulus alone triggers a taught response

In marketing: associating a parent brand with a brand extension

<p>Pairing a conditioned stimulus with an unconditioned stimulus until the conditioned stimulus alone triggers a taught response</p><p>In marketing: associating a parent brand with a brand extension</p>
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Behavioral Learning: Applications of Classical Conditioning

  • Repetition

  • Stimulus Generalization: Responding the same way to slightly different stimuli

  • Stimulus Discrimination: Selecting a specific stimulus from similar ones; the opposite of generalization


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Behavioral Learning: Instrumental Conditioning

Learning through trial-and-error and personal experience


e.g., trying Brands A, B, and C of jeans until Brand D fits perfectly


Negatives:

  • Extinction: A learned response is no longer reinforced, breaking the link between stimulus and reward

  • Forgetting: The reinforcement is forgotten over time


How to overcome it:

  • customer satisfaction


Reinforcement Schedules:

  • Total Reinforcement: Always giving a reward every time (e.g., loyalty points on every purchase).

  • Systematic Reinforcement: Giving a reward after a fixed number of purchases, n+1 (e.g., buy 5, get 1 free).

  • Random Reinforcement: Giving rewards unpredictably (e.g., surprise buy 1 get 1 deals).


Learning Schedules:

  • Massed Learning: Bombarding consumers with ads in a short time for rapid learning


<p>Learning through trial-and-error and personal experience</p><p></p><p>e.g., trying Brands A, B, and C of jeans until Brand D fits perfectly</p><p></p><p><strong>Negatives:</strong></p><ul><li><p><strong>Extinction: </strong>A learned response is no longer reinforced, breaking the link between stimulus and reward </p></li><li><p><strong>Forgetting: </strong>The reinforcement is forgotten over time</p></li></ul><p></p><p><strong>How to overcome it: </strong></p><ul><li><p>customer satisfaction </p></li></ul><p></p><p>Reinforcement Schedules:</p><ul><li><p>Total Reinforcement: Always giving a reward every time (e.g., loyalty points on every purchase).</p></li><li><p>Systematic Reinforcement: Giving a reward after a fixed number of purchases, <span>n+1 </span>(e.g., buy 5, get 1 free).</p></li><li><p>Random Reinforcement: Giving rewards unpredictably (e.g., surprise buy 1 get 1 deals).</p></li></ul><p></p><p>Learning Schedules:</p><ul><li><p>Massed Learning: Bombarding consumers with ads in a short time for rapid learning</p></li></ul><p></p>
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Information Storage

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Involvement

the degree of involvement and interest in a specific product

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How to measure cognitive learning

  • Recognition: can you remember something with an aid

  • Recall: can you remember from memory

  • Brand Loyalty

    • Attitudinal measures

    • Behavioral measures