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Vocabulary flashcards covering key concepts, editing techniques, shot types, camera movements, and compositions from the lecture notes.
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Postmodernism
Rejection of foundations, systems, and structures of how we and culture exist; associated with post-colonialism, feminism, multi-culturalism, and LGBTQ.
Mise-en-scène
Whatever appears in front of the camera, including production design, costumes, set, makeup, blocking, and performance (does NOT include dialogue or story).
Cinematography
How the camera moves.
Framing
Presentation of an artwork within a frame/canvas.
Composition
Arrangement of the colors and objects within a frame/canvas.
Blocking
Positioning and movement of actors in a scene.
Jump Cut
Cutting ahead bits of a long take; can condense time.
Smash Cut
Multiple discontinuities on both sides of an edit where missing parts of a sequence require viewers to fill in gaps.
Eyeline Match
Characters' eyes look to someone or something, then it cuts to the thing he's looking at.
Cut on Action
Follows action on part of a scene (not a match cut).
Elliptical Editing
Removing real time to make a lot of time appear short.
Overlapping Editing
Making a little time feel like a lot of time.
Kuleshov Effect
Face looking at something, then the reaction face/thing.
Match Cut
Taking two or more shots that have noticeable contrast and cutting them side-by-side.
Graphic Match Cut
The match cut has the same subject/shape on both sides of the cut in the same spot.
Parallel Editing
A style of editing used to show events that are happening at the same time.
Cross-Cutting
Cutting between two storylines that are not necessarily happening at the same time.
Axial Cut
Focuses on one subject, cuts from away to super close to them; sudden, adds impact and dramatic flair.
Dissolve
One shot "dissolves" into another shot; most commonly used as a scene transition.
Fade In / Fade Out
The shot fades in/out from/to complete black; shows passage of time.
Instant Cut
Realization (in Zuko Alone).
Long Fade
Passage of time (in Zuko Alone).
Diegetic Sound
Sounds that exist in the world of the film.
Non-Diegetic Sound
Sounds only the audience can hear.
High Angle Shot
Camera high, looking down.
Low Angle Shot
Camera low, looking up.
Dutch Angle
Basically a tilt, but it's not level (not a camera tilt movement).
Establishing Shot
Establishes the setting of a scene.
Wide Shot
Focuses on a lot of scene, but one focal point.
POV (Point of View) Shot
Sees through the POV of a character; camera movement establishes who is looking.
Two Shot
Shot that has two subjects in it; emphasizes dynamic.
Insert Shot
Close-up of an object to communicate its importance.
Reaction Shot
Self-explanatory shot showing character's reaction.
Shot-Reverse-Shot
Moving back between two angle shots.
Panning
Fixed perspective turning horizontally (NOT a tracking shot: camera is working on a axis, not moving).
Tilt
Vertical version of a pan; staying in one spot, tilting up and down.
Tracking / Trucking Shot
Tracking something with the camera physically moving.
Pedestal
Camera physically being pushed/raised up.
Arc Shot
Character in fixed position, camera arcs around subject.
Crane Shot
Camera moved by a crane.
Roll
The camera is "rolling" / rotating.
Push In
Camera pushes into a spot.
Pull Out Shot
The camera physically pulls away.
Rule of Thirds
An easy understanding of frame alignment.
Unbalanced Composition
Space not even on both sides / subject is on one half of the frame.
Symmetrical Framing
Cut it in half and it's even.
Deep Focus
Focus on all "grounds" (foreground, middle ground, background).
Racking Focus
Shifts focus from foreground to background or similar.
Long Take
One long, unbroken take; builds tension, comedy; frequently has bounds of short shots stitched together by hidden edits.