Thinking and Intelligence

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Vocabulary flashcards covering core concepts of cognition, problem solving, decision-making, creativity, theories of intelligence, IQ testing, and emotional and social intelligence.

Last updated 8:07 PM on 10/5/26
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50 Terms

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Cognition

All mental activities associated with acquiring, storing, retrieving, and using knowledge.

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Concept Formation

Grouping information into categories or schemas to understand the world.

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Prototype

The most typical or average example of a concept.

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Cognitive Processes

Mental activities that help us interpret, analyze, and respond to environmental stimuli.

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Concepts

Mental groupings of similar objects, ideas, or experiences that help organize information and simplify thinking.

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Prototype Theory

The theory that a prototype is the most typical or average example of a concept, influenced by culture, experience, and exposure.

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Problem Solving

The process of finding solutions to difficult or complex issues, which in psychology involves identifying a goal and taking steps to achieve it.

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Trial and Error

A problem-solving strategy that involves trying different solutions until something works.

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Algorithm

A step-by-step, logical rule or procedure that guarantees a solution to a problem.

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Heuristic

A mental shortcut or "rule of thumb" that helps simplify decision-making.

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Insight

A sudden realization of a problem's solution, often called an "Aha!" moment.

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Mental Set

The tendency to approach problems in a familiar way, even when a new way might be better.

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Functional Fixedness

The inability to see an object as useful for something other than its traditional use.

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Decision Making

The process of choosing between alternatives based on preferences, information, and possible outcomes.

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Availability Heuristic

A decision-making shortcut where choices are made based on how easily relevant information comes to mind.

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Representativeness Heuristic

Judging a situation based on how similar it is to a prototype.

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Confirmation Bias

The tendency to seek out or interpret information in a way that confirms existing beliefs.

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Anchoring Bias

Relying too heavily on the first piece of information encountered (the "anchor") when making decisions.

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Hindsight Bias

The belief that one "knew it all along" after an outcome is already known.

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Overconfidence Bias

The cognitive bias of overestimating one's own knowledge or ability.

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Creativity

The ability to generate, create, or discover new ideas, solutions, and possibilities that are novel, useful, and valuable.

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Divergent Thinking

The cognitive process of exploring many possible solutions and encouraging open-ended thinking.

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Convergent Thinking

The cognitive process of narrowing down options to find the single best solution.

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Originality

A trait of creative thinkers defined as producing ideas that are novel or unique.

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Fluency

A trait of creative thinkers defined as the ability to produce many ideas.

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Flexibility

A trait of creative thinkers defined as thinking in varied ways or from different perspectives.

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Elaboration

A trait of creative thinkers involving building on an idea by adding detail or complexity.

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Torrance Tests of Creative Thinking

Standardized creative tasks used by psychologists to measure creativity.

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Intelligence

The ability to acquire and apply knowledge and skills, encompassing reasoning, problem-solving, learning, memory, and adapting to new situations.

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g factor

Charles Spearman's proposed general intelligence factor that underlies all cognitive abilities.

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Fluid Intelligence

Raymond Cattell's concept describing the ability to solve new problems without prior knowledge, which peaks in young adulthood.

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Crystallized Intelligence

Raymond Cattell's concept describing accumulated knowledge and verbal skills, which grows with age.

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Theory of Multiple Intelligences

Howard Gardner's theory proposing eight independent intelligences rather than a single general intelligence factor.

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Linguistic Intelligence

In Howard Gardner's theory, sensitivity to spoken and written language.

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Logical-Mathematical Intelligence

In Howard Gardner's theory, the ability to analyze problems logically and perform mathematical operations.

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Spatial Intelligence

In Howard Gardner's theory, the capacity to think in three dimensions.

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Bodily-Kinesthetic Intelligence

In Howard Gardner's theory, the ability to use one's body to express oneself or solve problems.

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Musical Intelligence

In Howard Gardner's theory, skill in performance, composition, and appreciation of musical patterns.

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Interpersonal Intelligence

In Howard Gardner's theory, the ability to understand and interact effectively with others.

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Intrapersonal Intelligence

In Howard Gardner's theory, the ability to understand one's own emotions and motivations.

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Naturalistic Intelligence

In Howard Gardner's theory, the ability to recognize and categorize aspects of the natural world.

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Triarchic Theory of Intelligence

Robert Sternberg's theory proposing three types of intelligence: analytical, creative, and practical.

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Intelligence Quotient (IQ)

A quantitative measure of intelligence originally calculated using the formula IQ=Mental AgeChronological Age×100\text{IQ} = \frac{\text{Mental Age}}{\text{Chronological Age}} \times 100.

<p>A quantitative measure of intelligence originally calculated using the formula $$\text{IQ} = \frac{\text{Mental Age}}{\text{Chronological Age}} \times 100$$.</p>
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Mental Age

A concept introduced by Alfred Binet representing the level of performance typically associated with a certain chronological age.

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Stanford-Binet Intelligence Scale

Lewis Terman's adaptation of Alfred Binet's intelligence test for American use.

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Wechsler Adult Intelligence Scale (WAIS)

A modern standardized intelligence test designed to measure cognitive abilities in adults.

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Reliability

The consistency of test results over time.

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Validity

Whether a test actually measures what it claims to measure.

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Emotional Intelligence (EI)

The capacity to recognize, understand, manage, and use emotions effectively in ourselves and others.

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Social Intelligence

The ability to navigate complex social environments and build positive relationships.